When Chaos was first presented in the Warhammer world, it was a bit more ephemeral and (consequently to me) more interesting.
Over the years, it's developed more and more it's just being monsters and impossibly large dudes in plate armour.
I have the Chaos book for 2nd edition and there was nothing in it that really convinced me that there was a true pull to Chaos. I guess it's a mater of perspective, but I can't see how any reaonable character would ever be attracted to the lure of Choas. Everybody walks into the game knowing it's bad. Turning to Chaos generally means that you end up getitng random muttations and no real power. All I'm saying is that there is very little lure to the 'dark side'.
Here, FFG has a wonderful chance to amend that. They can give Chaos not just a lure again but find a way to return to the Enemy Within concept that the write into every book, but outside of NPC's, fail to deliver.
With the Fatigue and Stress situation they could create some sort of longer term corruption that could infect characters. They could also just write the books so that Chaos actually gives attractive and subtle bonuses to P.C. in times of need. I could see Chaos Action cards being forcably put into a character's deck. Action cards that tack on like: May be played after a Action card is resolved to add +2 to Normal damage but roll a <P>, on a Chaos Star, you gain a Corruption token or a mutatation. Whatever, the point being, give the players a reason to see/feel the lure of Chaos. They can ignore those cards throughout the entire game, but don't tell me a juicy card like that wouldn't give them pause once or twice.
Thoughts?
