Here is mine : http://www.mantorvilleexpress.com/gaming/2016/05/29/aar-twin-cities-armada-regional/
I'm sure there are others!
Mighty great time! Tip o the hat to the crew of the Flesh Star Destroyer that made the trip up.
Edited by tgallHere is mine : http://www.mantorvilleexpress.com/gaming/2016/05/29/aar-twin-cities-armada-regional/
I'm sure there are others!
Mighty great time! Tip o the hat to the crew of the Flesh Star Destroyer that made the trip up.
Edited by tgallHey wouldn't the first game have fallen under the mutual destruction result as listed in the Tournament Regulations (page 7 of the document)? Pretty sure it ends up a 5-5 with 0 MoV to the second player in that event.
I'll add mine here. This is my first AAR. I apologize for the lack of pictures, and I would appreciate any feedback.
My List: 400 points
3 AFMKIIB with ECMs and Gunner Teams (one with Ackbar
2 C490 As with TRCs and one with Jaina's Light
Opening Salvo
Contested Outpost
Intel Sweep
I built the list to go second and attempt to control where my opponent flew with Contested Outpost and Intel Sweep. No one ever picks Opening Salvo. Sigh.
I find that with TRCs and Ackbar I can take out a ship or two in rounds 2 and 3 and that helps when going first becomes extremely beneficial in rounds 3-5. Also, activation superiority is really nice.
Background:
I am pretty involved in my local game store in Chicago, and I've done quite well there. That being said, I had no idea how good/bad I was when compared to Armada veterans and was very nervous as I made the trek to FFG. I really wanted dice!
FFG's event center was fantastic. The game store was huge and when you're hungry you can buy a burger! A good burger!
My List
Round 1 v. Brent the Cool (11th)
I believe Brent was a local player. He was extremely polite and helped me get over a few legit tournament jitters. He ran a rhymberball/firespray list with an ISD and Demolisher. Motti was the commander. He won the bid and chose to go first. He selected Intel Sweep. I thought I deployed well, and I did manage to take enough tokens to win the 75 points. That being said, he flew his rhymerball very well and destroyed most of my fleet. In the end, I took out his demolisher but his ISD still had most of its health. 2-8 loss. This had me worried that I was about to get hammered all day. Not good.With the loss I dropped to the 14th table (out of 16). Three of the original 35 had already dropped out. Ken, who traveled with me, got a 10-0 win and moved to top table, so that was good.
Round 2 v. ?
I can't remember the name of my opponent. Ian? Andrew? Round 2 was a lot of thinking ago... he was extremely polite and had hilarious self-deprecating humor (we were both recovering from big losses and humor was helping). He ran a 2-ISD(one ISD-2 and the other ISD-1) Demolisher list. No squads. He won initiative and chose to go first and picked contested outpost. He set up his ships to come and right at the outpost. I was really happy with how I set up my conga line and got several meaningful double arc shots with my CR90s. In the end, I tabled him and won 80 points from the objectives. I believe he destroyed one of my assault frigates? Maybe a CR90? It was a 9-1 victory. As neither of us had squadrons our game ended very early and I grabbed a burger. It was delicious. I'm used to grabbing a kit kat between games so this was fantastic.
Round 3 v. Kaleb (23rd)
Kaleb ran a 2 Assault Frigate MC80 list with Ackbar and minimal squadrons. He won the initiative (obviously) and chose to go second! I got to go first! So weird! I chose Fire Lanes as the objective. We then commenced with one of the ugliest games of Armada I have ever played.
Kaleb, if you're reading this, please know that it was all my fault.
Early in the game I saw that he was running a mini conga line with an AFMKII in front of his MC80. I sent one of my frigates to block the deadly dance. I even had a nav command that allowed me to finish my movement out of his side arcs. Thus commenced four rounds where he and I collided, serving facedown damage cards to everyone in the line. I focused fire on his MC80 and was able to ram his lead frigate to deal the 6th damage to it, having ignored his shields. On top of that, his other frigate got into a gridlock with one of my other frigates. So many collisions! So strange. Drunk Tarkin was playing next to us, noticed the quagmire we were in, laughed and took a picture of our game. In the end I won with an 8-2 victory.
Round 4 v. Ken (17th)
Ken, after successfully defending the top table in round 2, lost in round 3 and ended up with the same number of tournament points as I had. Our fears were realized when we were paired together for the final round. We were at table five, so a win would mean a top 8 finish and a loss would mean possibly being booted from the top 16. Ken was running a five ship list with 2 glads, 2 raiders and a fully loaded ISD-2 with Screed. We both spent 400 points, I won the bid and chose to go second. He chose Intel Sweep. He chose his ISD to be his objective ship, and during deployment I set up my conga line to fly far, far away from it. In the end, I was able to win the objective, kill his four small ships and win a 9-1 victory. That was great, in that it pushed me to 5th place (and only 35 MOV away from 4th) but it dropped Ken down to 17th and out of prize support territory. That was sad. We finished very early and had pulled pork sandwiches. They were delicious. Still no kit kats.
Closing Thoughts:
All of my opponents did a great job of being passionate about the game but very polite and it was very nice to see. I thoroughly enjoyed the regional event and would happily make the trek again. Thanks everyone!
Due to not flying heavy squadron lists there was a lot of downtime after each game. It was nice to wander and watch what the other guys were doing, and to root for my previous opponents. And to eat food.
It was a great time, with a solid turnout. I had to leave after round 4, so I never heard who won the final match. Can anyone share how the final round went?
I don't know that I'll do a full writeup of my games, since I have a tendency to be rather...lengthy (EDIT: even my short version is lengthy...). But for the brief overview!
I brought a DeMSU (while feeling slightly scummy, but I didn't have time to find a new fleet and this is what I used at my last regionals). Screed, 4 Raiders, and Demo. Fully loaded demo (EL, IO, ET, OE), 2 raiders with EO and ACM, 1 with Instigator and EO, the last with Screed and Montferrat. 2 TIEs and 2 Advanceds rounded out the list. I had a 25 point bid (I didn't hear of any lower, but could be wrong)
Round 1
Bye 8-2. I decided to use my bye to cut down on fatigue, since we would be playing 4 rounds, with a possible 5th if you made the cut.
Round 2
Playing Dano from the IFF podcast who was running 1 AF w/Rieekan, Salvation, 3 CR90s and 4 A-wings. I was first and we played intel sweep. I snagged the intel tokens and killed 2 vets and Salvation. 9-1 win.
Round 3
Playing against another Rieekan list. 1 AF, holding Paragon, Rieekan, and several more upgrades. A loaded MC30 torp with Admonition. And Salvation. Dash, Han, Tycho, and 2 YT-2400s rounded out the list. We played Superior positions with me as first player. I lost a raider and took a number of shots to the rear from squadrons, but was able to table my opponent for an 8-2 win for me.
Round 4
Playing Dong Lee, who took me out of the running in my last regionals. He was running a Motti ISD with multiple upgrades, a loaded Demo, and a big ole Rhymer ball. I was first player and we played Precision Strike (over Superior positions, since I wanted to nail down Demo ASAP). I tabled my opponent in the final round, with my flagship coming in and doing massive damage (without dice mods) to finish off the ISD. I lost Demo and 2 raiders, as well as giving up several tokens. 7-3 win for me.
Top Two-cut
After the Swiss rounds I was sitting at 32 tournament points and found myself in second place. First place was holding 35, and 3rd was 31. I was really glad I took a bye in the first rounds, since I was feeling the fatigue coming on. We started at 9:45 as the building cleared out of Armada players, leaving only the judge watching the final game. My opponent (who goes my Iron Nerd here on the forums) was running an ISD 1 with Motti, EO, XI7, and two glads with EO, and APT, one had Demo. A fireball made up the rest of the list, with 4 sprays, 2 TIEs, an Advanced, and Rhymer.
I was first player and we played Superior Positions. My opponent deployed in the corner, and slowed to speed 0 with the fireball out front. Due to being first player, I was forced to move in to fight, otherwise losing the game. I quickly lost my fighter screen, but was hosing the ball with raider fire. I killed s good number of the ball, but the return fire was hot, costing me numbers of victory tokens and a raider. I was able to keep Demo from being fired on by the ball, and I took out both Gladiators, but had to allow a shot on my Demo from the front arc of one glad. APTs pulled projector misaligned and lost my front shields. I then setup to hammer the ISD, but the damage I had taken as well as the ISDs shot had burned my tokens and left me on two hull. I managed to hit the ISD hard, getting 7 or so damage cards onto it, but Demo went down in flames, and the ISD front arc obliterated my raider who was setting up for a follow-up shot. The game ended with me having 2 raiders left. The victory tokens added a bid swing, and my opponent won with a MoV of 150ish.
In hindsight, I maybe could have maneuvered a little differently to give myself a chance at finishing off the ISD. I also could have taken second player and avoided fighting if I had anticipated the slowing down strategy (but that’s not really any fun! J). I was worried about Rhymerballs going into this tournament (only having a game of practice against them with my list). Overall I think I managed to cope fairly well, but it wasn’t quite enough at the end. A great game to my opponent and a well-deserved win for him!!
As another side note, I may be able to get the entire event's fleet lists to add to the regional data. There were a lot of Rhymerballs, and very few DeMSUs. Some Ackbars, and other various rebels. Rieekan seemed popular. Lots of Rhymerballs at the top tables; also one 3 MC30 2 CR90 Mothma list at the top for several rounds, losing to the eventual winner in round 4.
Edited by JJs JuggernautHey wouldn't the first game have fallen under the mutual destruction result as listed in the Tournament Regulations (page 7 of the document)? Pretty sure it ends up a 5-5 with 0 MoV to the second player in that event.
I did ask the judge over Facebook about this this evening. He said "no", victory tokens are counted even when both sides are tabled.
Round 1 v. Brent the Cool (11th)
I believe Brent was a local player. He was extremely polite and helped me get over a few legit tournament jitters. He ran a rhymberball/firespray list with an ISD and Demolisher. Motti was the commander. He won the bid and chose to go first. He selected Intel Sweep. I thought I deployed well, and I did manage to take enough tokens to win the 75 points. That being said, he flew his rhymerball very well and destroyed most of my fleet. In the end, I took out his demolisher but his ISD still had most of its health. 2-8 loss. This had me worried that I was about to get hammered all day. Not good.With the loss I dropped to the 14th table (out of 16). Three of the original 35 had already dropped out. Ken, who traveled with me, got a 10-0 win and moved to top table, so that was good.
Round 3 v. Kaleb (23rd)
Kaleb ran a 2 Assault Frigate MC80 list with Ackbar and minimal squadrons. He won the initiative (obviously) and chose to go second! I got to go first! So weird! I chose Fire Lanes as the objective. We then commenced with one of the ugliest games of Armada I have ever played.
Kaleb, if you're reading this, please know that it was all my fault.
Early in the game I saw that he was running a mini conga line with an AFMKII in front of his MC80. I sent one of my frigates to block the deadly dance. I even had a nav command that allowed me to finish my movement out of his side arcs. Thus commenced four rounds where he and I collided, serving facedown damage cards to everyone in the line. I focused fire on his MC80 and was able to ram his lead frigate to deal the 6th damage to it, having ignored his shields. On top of that, his other frigate got into a gridlock with one of my other frigates. So many collisions! So strange. Drunk Tarkin was playing next to us, noticed the quagmire we were in, laughed and took a picture of our game. In the end I won with an 8-2 victory.
Hey man! This is Brent (I think "the cool" probably deserves quotation marks, lol. I'm surprised that the TO Ian let me get away with that.) Yep, I'm local. You were a great opponent, I had lot of fun for sure. Glad you made it home OK! (Talk about a long day for you guys!) I also didn't know you got 5th, nicely done!
Kaleb is my cousin, after the match he came up and mentioned his experience. He showed me a round 4 picture, and mentioned how no ships had moved since round 2.
I guess I'll share what I can remember of my matches. I'm sorry to every single opponent of mine, I don't recall any of your names, and will try to accurately describe the engagements, but I was running on like 2 hours of sleep.
My List: Beardmolisher (391)
ISD II (Motti, ECM, XI7, Gun Team, Leading Shots, Intel Officer) 175 points.
Gladiator I (Demolisher, APT, OE, Intel, ET) 90 points.
Squadrons: Vader, Rhymer, Dengar, Mithel, 3x Firesprays, 126 points.
1st round: already covered. Good game.
2nd round: I played against a guy running a 2 ISD Motti list with a flurry of Bombers, Advanced, and Rhymer. I had initiative, took first player, selected his Precision Strike and deployed in a corner on the side with fewer obstacles. He then deployed in the far opposite corner. I think the first dice were thrown on turn 4, and the game dragged a lot, considering half of it was spent with no action happening.
Thanks to some very unfortunate rolling by his bomber wing and ISD my Demolisher (which was not positioned ideally) took very little damage from an attack that should have really hurt it.
His flagship managed to slip from my ISD's front arc, but between my side arc, and Dengar and my Sprays I was able to get just barely to 14 damage by foregoing all tokens in that last activation, and my ISD happening to score a crit which flipped up Structural Damage.
In the end, Demolisher died, and he killed a couple of my squadrons, and he got 5 tokens to my 4, but killing his flagship left me with a 17 point win. Nothing glamorous.
Round 3: in retelling the story of this match I always called you CanadaGuy. This probably isn't your real name.
After a very slow 2nd round, this round was a peach. He had 4 Gladiators (Kitted Demo, 2 moderately upgraded, and a naked Screed).
He outbid me by quite a bit, and took first, selecting my Hyperspace Assault (crap! No one picks this objective, how do I play it again?!) I deployed my ISD in the left corner of my board. He deployed a one to my left, one head on, and Demo and Screed were a bit too my right, in the center of the map.
Turn 2 I just moved the Hyperspace tokens. I think a few of my squadrons threw some dice, otherwise we just moved closer to each other.
On turn 3 I deployed. Thanks to a positioning error caused by my unexpected ISD speed drop from 2 to 1 I was able to deploy double arcing both Demo and Screed.
By the end of the round I really hurt his Demo, and had killed his Screed.
My ISD activated next round and killed his Demo, and the Glad coming head on. At this point I'm feeling great. Motto is in trouble thanks to his Demo, but I took out 75% of his ships. His last Glad (totally untouched at this point) finished of my ISD, and here's the bad part of the story. I lobbed a couple red at him with my Demo, then charged in. I tried to get fancy so I could get my side arc in what I hoped was the best way to avoid getting double arced.
I failed. At both. I missed the side arc, and because I was trying to avoid his side arc, I also didn't get him in my side arc. He finished me of with a ram, and was able to weather the last attacks of my squadrons before the game ended. I lost 7-3, but we did the math and I could've potentially gotten the kill had I just run with Demo, and I would've won about 7-3, or even ensuring that I got the side arc would have all but guaranteed that my squadrons would've finished him off for at least a 5-5 split. I screwed myself big time. That's easily the biggest mistake I made all day. Otherwise it was a great match. I did much better than I thought I would, especially considering how close it was at the end.
Round 4: Omaha guy with the entourage. He had 2 AFs, Scout Frigate, and a Corvette. He was running Ackbar. I got initiative, and selected his Dangerous Territory.
His Corvette flew off to harvest the 3 tokens on the far side of the map.
He Conga lined his other ships with Ackbar tucked on the other side of his other AF (very good placement.) And his MC30 in the rear. He snagged 5 tokens. Demo got a bit too handsy, and while he did a bunch of damage he got super dead. Then all the ships turned and started running from me, rather than toilet bowling around me. For a while I was worried that it would work and he would limp away with either no casualties, or just losing his AF (worth less than my now-dead Demo) and get the win between that and the tokens. Thankfully I never spent my Nav to decrease speed, so I upped to speed 3 and was able to lay enough fire down with my ISD and squadrons to knock out both AFs, leaving me with a 7-3 win with a margin of just over 100, I think.
So I rolled into 11th place with 23 points. Fine with me considering my huge mistake in game 3. I'm also pleased with how well I did running a 2 ship list in an activation-heavy meta .
All in all it a very fun day, most of my games and opponents were great.
Hey wouldn't the first game have fallen under the mutual destruction result as listed in the Tournament Regulations (page 7 of the document)? Pretty sure it ends up a 5-5 with 0 MoV to the second player in that event.
I did ask the judge over Facebook about this this evening. He said "no", victory tokens are counted even when both sides are tabled.
Hmm...very interesting. I'm pretty sure Captain Weather has it right here. 5-5 with 0 Mov to second player.
Hey wouldn't the first game have fallen under the mutual destruction result as listed in the Tournament Regulations (page 7 of the document)? Pretty sure it ends up a 5-5 with 0 MoV to the second player in that event.
I did ask the judge over Facebook about this this evening. He said "no", victory tokens are counted even when both sides are tabled.
The rule book states:
"If the last remaining ships in both fleets are destroyed at
the same time, the player with the highest score wins. If
both players have the same score, the second player wins.":
but the tournament rules state:
"If two players have exactly the same score or both players’ fleets
are destroyed in the same game round, the second player is the
winner, but his or her Margin of Victory is 0."
So it sounds like it should have been a 5-5 and 0 MOV.
Edited by OverdawgI'll type up a proper report (with what I remember) when I'm in front of a keyboard. JJ summed up the last game pretty well. I know I didn't have first player a single time, but I actually prefer for the list. Hell of a long day, but I had a really great time!
Alright, just got home, figure I should type this up before I forget everything. It's been a long weekend and I'm plenty tired, so sorry if I drone on. Also, I've never been much good with names, so apologies for anything that gets left out. Here's my list:
ISD-1 - Motti, OE, Xi7
GSD-1 - Demolisher, OE, APT
GSD-1 - OE, APT
Major Rhymer
4 x Firespray
1 x TIE Advanced
2 x TIE Fighter
Superior Positions
Contested Outpost
Precision Strike
I rocked a DeMSU for Store Champs, but I didn't like how dependent it was on winning bid for first turn. So I decided to go the other direction. Spend all 400 points, take a list that has no easy objectives for my opponent, and force them to make the decisions. Five rounds, I was second player every single time. Most people could guess my objectives without looking, but that doesn't make it any easier to choose. Strangely, Contested Outpost never got picked...
Round 1
Many apologies, I don't remember the name of my opponent. He was flying Ackbar with an AF and two pretty loaded MC30s, plus Jan and 4 X-Wings. I was a little worried seeing those squadrons across the table, knowing how hard they are to remove. I believe we played Precision Strike. I set up with my GSDs on one side to try and prevent him from slipping out, trying to force him to commit to one corner. This ended up being a life saver. X-Wings threatened my Firesprays and I knew it, but they aren't as fast as an MC30 that's trying to get my flank. So I got about 3 rounds of solid shooting in with squadrons. I ended up turning my GSDs in behind my ISD, since he was trying to shoot past my front arc and get behind me. Ultimately, this game was decided by Xi7s. His MC30s were slightly weakened by squadron firepower, and each one was finished with a single volley from my ISD. I believe I finished off his AF turn 5. 402 point MoV if memory serves.
Round 2
Of course, my friend and travel companion got a 9-1 in his first round to go with my 10-0. Drive 6 hours together, then face off in round 2. I've played Thomas a ton, and I *usually* win, so I had some idea of what to do. He runs Ackbar with and AF, two MC30s, a TRC90A, and 4 A-Wings. I honestly don't remember much from this game, because it felt like 20 practice games before it. It ended up looking pretty close by the end, except for Objective tokens, where I ended up winning by 150 points or so.
Round 3
I was starting to get a little nervous energy now, knowing I was almost definitely in the Top 4. I believe Kelvin was my opponent's name, running 2 ISDs and a fair Rhymer ball. I know for sure that this was Superior Positions, because it made all the difference. I set up across from him at slow speed, with the exception of the Demolisher. It was sprinting up to get his flank. As you might imagine, squadrons made the difference in this game. At the end of Round 1, I put Rhymer where I knew he could just reach him. I knew I had to kill off his squadrons to let mine carry the day, and I don't need Rhymer for that. So I set the trap, and it played out as well as I could hope. He sent 3 TIE Advanced in on Rhymer, taking him to 1 hull. Dengar came in to finish the job. Since Dengar came in last, he was placed on a far side of his Escorts. I went all in on Dengar, dropping him to 1 hull and forcing him to toss his scatter. In the beginning of the third turn, my ISD claimed the final hull from Dengar, completely opening up the game for me. Demolisher got the flank and started chipping away at an ISD. My ISD collided into his. A lot of dice were rolled, but the important bit was that I had Demolisher behind his ISDs. As one fell, he sped up to 3 to save points on the other. Demolisher chased, getting one shot at his rear, giving me an objective token. Once all points were counted, it was an MoV of 224. That last objective token kicked me into a 9-1. Never give up until the game is over, even if you know you can't kill that last ship!
Round 4
At this point I knew I was sitting top 2, which is something I've never felt before. I was tired, but jittery, just ready to play and see what happened. Sounds like Nathan is a man to beat in the local meta up there, and I could see why. He was running 3 MC30s and 2 Vettes, but no squadrons. I decided to take the safe, if boring, approach. I set up in a corner at speed 1, and completely stopped on the first turn. With no squadrons to contend with, I could force him to come to me. He was very smart about his approaches, minimizing what I could do with my ships. However, the Firesprays were tearing shield and defense tokens off his ships, first Admonition, then Foresight. He made a very smart move in flying a wounded Admonition off the board, preventing me from farming Precision Strike tokens. With APTs on MC30s, he was building up a good stack of tokens himself. In fact, I think he had more tokens for the majority of the game, I just couldn't crack the shields on the 30s. However, once I got through Admonition and Foresight, the rest of the pieces fell into place. I sped my ships out of the corner to engage and the rest is history.
Round 5
JJ did a fine job of summing up how that game went. The only thing I'll add is how well Raiders do work as an anti-squadron platform, at least when in as good of positions as he got them. I went the whole day just losing a few squadrons here or there, but there was about a turn and a half where I thought my entire Fireball was going up in smoke. As it ended, I only had 3 Sprays and Rhymer left, and 2 of the Sprays were at 1 and 2 health...
So that's the gist of it. I know it's light on details, but SO MANY things happened throughout the day, I had to stay focused on the tasks at hand. Really happy I made the trip, really pleased with getting to meet everyone and get some awesome games in.
I got 10th out of 36 at the Regional. Had a blast and met some new people. Learned the value of believing in myself, yadda yadda yadda.
Now the list at 388 points:
AF MKIIA - Rieekan, AP, Walex, TRC, Paragon
MC30 Torp - Lando, APT, OE, Admonition
Neb Support - Raymus, TRC, Salvation
Dash, Han, Tycho, 2x YT-2400s
Objectives: Advanced Gunnery, Hyperspace Assault, Superior Positions
Round 1- My first round was against Aaron, a fellow local player. Nice guy, great game. I won initiative and chose to go first. I have to say, I am sort of hazy on this one. I believe he was two ISDs and a Demolisher with Ozzel, and no squadrons. I chose his Dangerous Territory, and we deployed mostly on one side while his Demolisher was on the other grabbing tokens. This saved me. His Demolisher spent the fight not shooting at me, which was super great. I got both the Imps down, and I lost either Admonition and Salvation, I forget which, and it was maybe both. Got the 8-2 by a few points.
Round 2- I played Bill from Michigan. Another pleasant game with a nice person. He was running a fairly decked out MC80 assault with Defiance, and then 3 Corvettes(2 B's and 1 A) with Rieekan, then 3 A-wings, Tycho, and an X-wing. All his squadrons were beautifully painted. I won the bid, and picked his Advanced Gunnery. He was surprised, and he said nobody picks it, presumably because of the MC80. I think it can be the right choice. If you are confident you can kill their objective ship(usually an MC80 or ISD) it is just so many delicious points. I think because of this he deployed his MC80 and Corvette A conservatively and I don't believe either ever shot at one of my ships. Rounds two and three I picked off one of each of his Corvette B's. He almost got my Salvation, but I he needed 4 out of 4 damage from A-wing bombing and couldn't get it. After round three I don't think we exchanged a shot. I cleaned up his squadrons, and won the match 8-2 without giving up a point.
Round 3- This is where it all went sour. I played against eventual 2nd place JJs Juggernaut. Demolisher and 4 raiders. I knew this is a list I might see, but I didn't really have a plan for it. Still don't. I know people here like to shout down anyone who suggests Demolisher might be to good, but I think Demolisher might be too good. Whatever issues I might have with Demolisher, my opponent was a nice guy, a skilled player, and we had a good match together. We played my Superior Positions, and I ended up getting 165 points in SP tokens. Still didn't save me from a 9-1 loss after he tabled me. I almost got away with my MC30 alive, and that plus my living squadrons would have made things closer, but that didn't happen, so oh well.
Round 4- I was really feeling fatigued at that point, and was coming off a hard loss. Played against Kelvin running two ISDs with a Rhymerball. I went first and picked his Most Wanted. He chose his Motti flagship and my Admonition. Obstacles got deployed heavily on one side of the board. I placed my Salvation to dive through them in one corner, and he set up in the far corner on his side. We didn't exchange ship fire until round 4 I think. My squads managed to tie down and eventually destroy his minus Rhymer and one advanced. He still got some shots in though. I managed to get his non-objective ISD, he got Salvation, and my Admonition escaped death by a single hull. The ISD plus squadrons gave me a 7-3 victory.
My squadrons were rockstars all day. Dash, Han, and 2 YT-2400s can really do serious damage and are very mobile. I never actually issued a squadron command to Tycho, but speed 5 and the ability to not be locked down meant he was always where I needed him. I even manage to hold down and tear up Rhymerballs with it.
Paragon was probably a waste of points. I put it in as an incentive to myself to work more on double arcing, but I am not sure it is worth the points. It is really hard to double arc smaller ships, and even times when I had the double arc, I found myself having to activate the MC30 first to make sure it got a close range shot and could move to safety, and then they would go and I would lose the chance to Paragon. I got 3 Paragon triggers the whole day, and I actually rolled blanks on 2 of them. C'est la vie.
Overall it was a well run tournament full of cool dudes.
First of all, I would like to congratulate all of you fine young upstanding gentlemen who attended the tournament at the great FFG gaming center in Roseville. It is through your continued custom that Star Wars Armada will continue to flourish, and I salute each and every one of you.
With two exceptions: Mr. Drunk Tarkin and Mr. Dano, the self-styled "Lord of Tubs".
For all of you at this beautiful event that had to deal with these two drunken louts, I apologize.
I apologize primarily because they fell directly into my trap, which was laid for them with that which has brought low men both great and small: cheap alcohol. Did you think it was a coincidence that spirits flowed so freely? That you were offered drinks?
Did you think that, perhaps, I would allow you to sully this great game or this wonderful event with your filthy, disgusting tapcast personalities finishing amongst men who can rightly be described as winners?
Nay!
You charlatans should have been thrown out onto the smooth Minnesota pavement, ships and all. But, of course, I am too much of a gentleman for that. Even so, I knew you could not resist the siren song of drink. Thus, while you two are a perfect example of why those nettlesome nuns that pushed Prohibition back in my youth were probably correct that men of lesser character can be swayed into failure by liquor, I salute your failure. I salute it, for it is what you so richly deserve thanks to your pandering to the lowest common denominator.
You and your friends, especially that damned Christopher Walken fellow, got exactly what you deserved: fleet ambused.
Show your faces again, and I will have you greeblehauled once more!
Worthington!
Thanks to all my opponents, all those who stopped to say hi or give gifts/souvenirs, and especially thanks to the wheelman who decided it would be a good idea to take responsibility for driving the crew around Minneapolis after the event!
Worthington!
Thanks to all my opponents, all those who stopped to say hi or give gifts/souvenirs, and especially thanks to the wheelman who decided it would be a good idea to take responsibility for driving the crew around Minneapolis after the event!
I was happy to oblige Mr. Worthington FFG III, upon whose behest I packed you in my car like veal calves for slaughter, drove you in circles, wasted your hard-earned coin on local swill, and, finally, abandoned you to your fate at a Stephen King-esque motel...
So the question I have is will the IFF actually be allowed to interview this fine upstanding gent, I refer to Mr Worthington FFG III, on their wireless radio program? I am sure he has previously entertained the unwashed.
I would Greeblehaul no poor soul here sirs, one should consider the "Woman and the Children!" before committing such acts of wanton violence.
Round 3: in retelling the story of this match I always called you CanadaGuy. This probably isn't your real name.After a very slow 2nd round, this round was a peach. He had 4 Gladiators (Kitted Demo, 2 moderately upgraded, and a naked Screed).
He outbid me by quite a bit, and took first, selecting my Hyperspace Assault (crap! No one picks this objective, how do I play it again?!) I deployed my ISD in the left corner of my board. He deployed a one to my left, one head on, and Demo and Screed were a bit too my right, in the center of the map.
Turn 2 I just moved the Hyperspace tokens. I think a few of my squadrons threw some dice, otherwise we just moved closer to each other.
On turn 3 I deployed. Thanks to a positioning error caused by my unexpected ISD speed drop from 2 to 1 I was able to deploy double arcing both Demo and Screed.
By the end of the round I really hurt his Demo, and had killed his Screed.
My ISD activated next round and killed his Demo, and the Glad coming head on. At this point I'm feeling great. Motto is in trouble thanks to his Demo, but I took out 75% of his ships. His last Glad (totally untouched at this point) finished of my ISD, and here's the bad part of the story. I lobbed a couple red at him with my Demo, then charged in. I tried to get fancy so I could get my side arc in what I hoped was the best way to avoid getting double arced.
I failed. At both. I missed the side arc, and because I was trying to avoid his side arc, I also didn't get him in my side arc. He finished me of with a ram, and was able to weather the last attacks of my squadrons before the game ended. I lost 7-3, but we did the math and I could've potentially gotten the kill had I just run with Demo, and I would've won about 7-3, or even ensuring that I got the side arc would have all but guaranteed that my squadrons would've finished him off for at least a 5-5 split. I screwed myself big time. That's easily the biggest mistake I made all day. Otherwise it was a great match. I did much better than I thought I would, especially considering how close it was at the end.
This was me. It was a great game. At the beginning I thought I had you...then my GSDs started to pop. Thankfully you fed me your demolisher
This was me. It was a great game. At the beginning I thought I had you...then my GSDs started to pop. Thankfully you fed me your demolisher
I thought I had gotten over my phase of horribly positioning Demolisher....
It was a good game, though!