Ok, i was trying to see how I could get an ISD2 in a fleet with a bunch of Assault Concussion missile Glads, and still get a Raider in for anti squadron. Here's what I squeezed in:
Faction: Galactic Empire
Points: 399/400
Commander: Admiral Screed
Assault Objective: Advanced Gunnery
Defense Objective: Fleet Ambush
Navigation Objective: Superior Positions
[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Screed ( 26 points)
Gladiator II-Class Star Destroyer (62 points)
- Assault Concussion Missiles ( 7 points)
Gladiator II-Class Star Destroyer (62 points)
- Assault Concussion Missiles ( 7 points)
Gladiator I-Class Star Destroyer (56 points)
- Assault Concussion Missiles ( 7 points)
Raider-I Class Corvette (44 points)
- Instigator ( 4 points)
- Ordnance Experts ( 4 points)
So, we know Screed and assault concussion missiles are good, we know ISD2's are amazing; I'm still surprised I've managed to fit this much in 400 points. The question is whether it is balanced enough? I've gone with Instigator on the Raider I and Ordnance Teams so that the anti squadron is significant, and screed helps burn down the chunkier squadrons too. I could also afford 2 Gladiator II Class for the extra anti squadron dice, which I think come in handy with all ships but the Gladiator I having 2 anti squadron dice.
I'm torn between fleet ambush and contested outpost; with so many ships its potentially much easier to be in control of that outpost, but with so many ships its easy to deal with fleet ambush with 3 ships deploying in the ambush zone (and hey, I dont mind if my 3 glads get up close and personal more quickly, bring it on!). Advanced Gunnery is in there for obvious reasons, and superior positions, with all my movement and 4 small base ships, seems reasonable a choice (and if my opponent turtles up, 3 glads and an ISD2 should be able to sort that out!!!).
Thoughts? An ISD2 with no ECM?! Should i have one glad without assault concussions so it can have ECM? I dont mind if they do go for my unupgraded ISD2 when i still have the firepower of 22 black dice each round (if all in close range!) left on the table.
Love to hear your opinions on whether this can work...