List of cybernetics/gear

By K4R2, in Star Wars: Edge of the Empire RPG

Is there a compiled list of the various cybernetics (and/or all equipment in general) from the various books? Was about to go through and create one for myself, but if the wheel's already been invented...

Uh, no... I had not. This is great. Though I am underwhelmed by the available options for cybernetics. I wasn't expecting a ton, but I figured there would be... probably roughly double or so what is listed there. :/

What, specifically, were you expecting? We’ve included the items from the latest book (Special Modifications), so as far as I know this is everything that has been published so far by FFG.

I didn't mean that anything is missing in the linked site. I am sure it has got most, if not all of it, listed. I just hadn't yet tallied up what various cybernetics existed and I had been expecting at least something in the 50ish or more neighborhood. My dissapointment is with the lacking of items, not in the site you linked to.

We’ve already got quite a lot — 29 items, if I counted correctly.

What kinds of items were you wanting to see that aren’t present?

It shouldn’t be too hard to come up with some stats for them, and least have some additional house-rule gear.

Also keep in mind that there may be additional gear to come in the future. While most of the EotE career books may have now been published, they’ve got a ways to go for AoR and they’re just getting started for FaD.

What we see today might be just the tip of the iceberg, once we get all the career books out there.

Honestly, I don't know what exactly more I want.

Besides more options , in general.

A Gank or a Droid or a high Brawn character, with the Cyber Tech specialization, can have up to 14/10/11 (respectively) cybernetic implants.

Given that my first character is a Droid Cyber Tech, I had been hoping for a bit more than twice that number of available items to select from.

In all likelihood, my character probably won't take More Machine than Man at all, unless as a stepping stone on the way to other talents.

( Almost certainly the once, to grab Surgeon and Dedication, eventually. )

And regardless of that talent, I'd probably not fill up every implant slot available.

I'm thinking that most of what I wanted to be 'cybernetics' will end up being attached/embedded gear.

So really, I have no specific complaints or suggestions.

Yet that doesn't change the fact I was (and remain) feeling underwhelmed.

I like a lot of options .

Edited by K4R2

Fair enough.

If you’re going to be a Gank Cyber Tech, as you have observed, you will have a pretty wide open playing field, and you will have the opportunity to develop many unique cybernetic items.

Please feel free to share them with everyone else here. ;)

Don't forget the cybernetics crafting in the back of Special Modifications. Those skill implants are pretty handy for the price, and with a very high cybernetics cap, you can have implants for your commonly used skills, plus a few that you really want when they come up.