There is a great collection of upgrades you should never ever use. They are just too many to explain. But an honorable mention is Expose. It always seems to make its way into newbie lists.
- It's overcosted. 4 points ties it with the most expensive EPT in the game right now.
- It costs an action. Actions are precious in this game, and taking one to increase your attack power means you can't use your action to modify your dice via focus or target lock, which most times will have the exact same or better result as getting an extra attack die.
- You decrease your evasion. The saying goes, "Never trust green dice," but you shouldn't be trying to take away the ones you have because of it.
In general, the multiple costs of the card make it very hard to justify using it. As a comparison, Predator costs a point less, doesn't cost an action, doesn't cost evasion, and allows you to reroll a die every attack, which often has the exact same or better result as an extra die would.
That's a lot to try to compensate for. So here's my first shot at it:
"Youngster" — TIE Fighter 15
Expose 4
Ship Total: 19
"Howlrunner" — TIE Fighter 18
Ship Total: 18
Scimitar Squadron Pilot — TIE Bomber 16
Fleet Officer 3
Systems Officer 2
TIE Shuttle 0
Ship Total: 21
Black Squadron Pilot — TIE Fighter 14
Adaptability 0
Ship Total: 14
Black Squadron Pilot — TIE Fighter 14
Adaptability 0
Ship Total: 14
Black Squadron Pilot — TIE Fighter 14
Adaptability 0
Ship Total: 14
So this list does a few things to mitigate the multiple costs. First, the point cost is mitigated by using Youngster to give the upgrade to 4 other TIEs. Ends up being a less than 1 point upgrade if you average it out. Second, since you are spending the action to use it, I added the TIE Shuttle with a Fleet Officer and Systems Officer. The Systems Officer and Shuttle are coming out in the Imp Vets pack, but with these two crew members in the squad, you can hand out some focus tokens and target locks to the team, along with Howlrunner helping to maximize the benefit of that extra die. The biggest thing with this is in flying it, you need to be okay with not using Expose on everyone every turn. Use the Shuttle to block when possible and remember when he's in formation, Howlrunner rerolls apply to him as well. I used as high PS as I could afford on the TIEs to hopefully mitigate the very real possibility on an Expose turn that they blow up before they even get a shot off.
Does anyone else have ideas of making Expose work? I know it's one of those EPTs that just always gets passed over for those that are just better upgrades, but I want to see if maybe it could come back into some viability, and not be relegated to the beacon that identifies new players.
Edited by Raven19528