why do you think this?2. Rhymerballs and maneuverable MSUs will absolutely wreck the Liberty.
The rhymerballs will likely be able to hit the less shielded arcs. And there isn't much hull... So what, somewhere around 10 points of damage?
why do you think this?2. Rhymerballs and maneuverable MSUs will absolutely wreck the Liberty.
The rhymerballs will likely be able to hit the less shielded arcs. And there isn't much hull... So what, somewhere around 10 points of damage?
why do you think this?2. Rhymerballs and maneuverable MSUs will absolutely wreck the Liberty.
The rhymerballs will likely be able to hit the less shielded arcs. And there isn't much hull... So what, somewhere around 10 points of damage?
plus redirect so closer to 14 in a single turn. Nearly 20 if it takes 2 turns and it has engineeringwhy do you think this?2. Rhymerballs and maneuverable MSUs will absolutely wreck the Liberty.
The rhymerballs will likely be able to hit the less shielded arcs. And there isn't much hull... So what, somewhere around 10 points of damage?
Fair enough. Of course, it's only a few damage less than you need to take out Home One, so I think the OP overstated their case =)
why do you think this?
2. Rhymerballs and maneuverable MSUs will absolutely wreck the Liberty.
Only 2 shields on every facing other than the front, those hull zones aren't particularly small, and brace is useless in that situation. It's tough enough that it will survive a few rounds for sure, but just 3 Firesprays with Rhymer and BCC will do about 7 damage per round on average.
why do you think this?2. Rhymerballs and maneuverable MSUs will absolutely wreck the Liberty.
Only 2 shields on every facing other than the front, those hull zones aren't particularly small, and brace is useless in that situation. It's tough enough that it will survive a few rounds for sure, but just 3 Firesprays with Rhymer and BCC will do about 7 damage per round on average.
Rhymer plus 3 sprays will only do about 5 damage per turn(brace) 2 of wich will be likely be redirected to the front and that's if the liberty isn't discarding defense tokens
plus redirect, you forgot it has redirect. Plus th e brace is great against sprays.
why do you think this?2. Rhymerballs and maneuverable MSUs will absolutely wreck the Liberty.
Only 2 shields on every facing other than the front, those hull zones aren't particularly small, and brace is useless in that situation. It's tough enough that it will survive a few rounds for sure, but just 3 Firesprays with Rhymer and BCC will do about 7 damage per round on average.
Rhymer plus 3 sprays will only do about 5 damage per turn(brace) 2 of wich will be likely be redirected to the front and that's if the liberty isn't discarding defense tokens
I didn't forget redirect. The damage I stated is simply rolled damage. But if the Liberty is exhausting (if not discarding) all of its defense tokens while still taking some damage in that scenario, I consider that a win.
But yes, as DonKarnage said, I may have overstated my case. However, from any arc other than the front, this ship is only slightly more survivable than an AFmk2 against bomber swarms and MSUs.
Edited by Lochlan
why do you think this?2. Rhymerballs and maneuverable MSUs will absolutely wreck the Liberty.
The rhymerballs will likely be able to hit the less shielded arcs. And there isn't much hull... So what, somewhere around 10 points of damage?
And how many Imp squadrons can one activate in one turn, that can reliably make 10 hits for sure in one activation in every game???
The possibility is there, but so is the possibility, that the guy flying the Liberty, has a squadron or two nearby to tie down the Rhymerball.
Its very situational and depends on, how many bombers there is in the Rhymerball? Is any of them engaged? is there a carrier within command range of the Rhymerball? And can it reliably roll 10 hits in total? Is there an obstruction?
why do you think this?2. Rhymerballs and maneuverable MSUs will absolutely wreck the Liberty.
The rhymerballs will likely be able to hit the less shielded arcs. And there isn't much hull... So what, somewhere around 10 points of damage?
And how many Imp squadrons can one activate in one turn, that can reliably make 10 hits for sure in one activation in every game???
The possibility is there, but so is the possibility, that the guy flying the Liberty, has a squadron or two nearby to tie down the Rhymerball.
Its very situational and depends on, how many bombers there is in the Rhymerball? Is any of them engaged? is there a carrier within command range of the Rhymerball? And can it reliably roll 10 hits in total? Is there an obstruction?
This is why I take lots and lots of squadrons....the ball is real...and so is the A-wing swarm.
Liberty + expanded hangers = me happy
plus redirect, you forgot it has redirect. Plus th e brace is great against sprays.why do you think this?2. Rhymerballs and maneuverable MSUs will absolutely wreck the Liberty.
Only 2 shields on every facing other than the front, those hull zones aren't particularly small, and brace is useless in that situation. It's tough enough that it will survive a few rounds for sure, but just 3 Firesprays with Rhymer and BCC will do about 7 damage per round on average.
Rhymer plus 3 sprays will only do about 5 damage per turn(brace) 2 of wich will be likely be redirected to the front and that's if the liberty isn't discarding defense tokens
I didn't forget redirect. The damage I stated is simply rolled damage. But if the Liberty is exhausting (if not discarding) all of its defense tokens while still taking some damage in that scenario, I consider that a win.
But yes, as DonKarnage said, I may have overstated my case. However, from any arc other than the front, this ship is only slightly more survivable than an AFmk2 against bomber swarms and MSUs.
Every turn spend both braces to reduce total damage to 5
T1: shot at side,drop side shields and deal 2 to front, 1 hull
T2: shot at rear.drop rear shields, redirect 2 to opposite side and drop those as well. 2 hull
T3: shot at rear. 6 hull if the liberty discards 1 brace, 7 other wise
T4: dead after 2 shots
Compared to isd-2:
Every turn spend 1 brace and both redirects to reduce total damage to 6
T1: shot at side. Redirect 4 to front, take 2 on side
T2: shot on side. Redirect 2 to rear lose side shields, 3 hull
T3: shot on side. 9 hull
T4: dead after 2 shots
So it has roughly EQUAL survivability to a isd against a fireball
for reference if the liberty doesn't do any engineering and the mini fireball rolls 7 damage every turn it will look like this:
plus redirect, you forgot it has redirect. Plus th e brace is great against sprays.
why do you think this?2. Rhymerballs and maneuverable MSUs will absolutely wreck the Liberty.
Only 2 shields on every facing other than the front, those hull zones aren't particularly small, and brace is useless in that situation. It's tough enough that it will survive a few rounds for sure, but just 3 Firesprays with Rhymer and BCC will do about 7 damage per round on average.
Rhymer plus 3 sprays will only do about 5 damage per turn(brace) 2 of wich will be likely be redirected to the front and that's if the liberty isn't discarding defense tokens
I didn't forget redirect. The damage I stated is simply rolled damage. But if the Liberty is exhausting (if not discarding) all of its defense tokens while still taking some damage in that scenario, I consider that a win.
But yes, as DonKarnage said, I may have overstated my case. However, from any arc other than the front, this ship is only slightly more survivable than an AFmk2 against bomber swarms and MSUs.
Every turn spend both braces to reduce total damage to 5
T1: shot at side,drop side shields and deal 2 to front, 1 hull
T2: shot at rear.drop rear shields, redirect 2 to opposite side and drop those as well. 2 hull
T3: shot at rear. 6 hull if the liberty discards 1 brace, 7 other wise
T4: dead after 2 shots
Compared to isd-2:
Every turn spend 1 brace and both redirects to reduce total damage to 6
T1: shot at side. Redirect 4 to front, take 2 on side
T2: shot on side. Redirect 2 to rear lose side shields, 3 hull
T3: shot on side. 9 hull
T4: dead after 2 shots
So it has roughly EQUAL survivability to a isd against a fireball
If the Fireball shoots at the same hull zone every round (like it does against the ISD in your example) it kills the Liberty on turn 3.
EDIT: I should specify, that's if it's in the rear every turn. If it shoots at the same side hull zone every turn it works out exactly like your example, so I'm not sure why you had them switch target hull zones.
Edited by Lochlanfor reference if the liberty doesn't do any engineering and the mini fireball rolls 7 damage every turn it will look like this:plus redirect, you forgot it has redirect. Plus th e brace is great against sprays.why do you think this?2. Rhymerballs and maneuverable MSUs will absolutely wreck the Liberty.
Only 2 shields on every facing other than the front, those hull zones aren't particularly small, and brace is useless in that situation. It's tough enough that it will survive a few rounds for sure, but just 3 Firesprays with Rhymer and BCC will do about 7 damage per round on average.
Rhymer plus 3 sprays will only do about 5 damage per turn(brace) 2 of wich will be likely be redirected to the front and that's if the liberty isn't discarding defense tokens
I didn't forget redirect. The damage I stated is simply rolled damage. But if the Liberty is exhausting (if not discarding) all of its defense tokens while still taking some damage in that scenario, I consider that a win.
But yes, as DonKarnage said, I may have overstated my case. However, from any arc other than the front, this ship is only slightly more survivable than an AFmk2 against bomber swarms and MSUs.
Every turn spend both braces to reduce total damage to 5
T1: shot at side,drop side shields and deal 2 to front, 1 hull
T2: shot at rear.drop rear shields, redirect 2 to opposite side and drop those as well. 2 hull
T3: shot at rear. 6 hull if the liberty discards 1 brace, 7 other wise
T4: dead after 2 shots
Compared to isd-2:
Every turn spend 1 brace and both redirects to reduce total damage to 6
T1: shot at side. Redirect 4 to front, take 2 on side
T2: shot on side. Redirect 2 to rear lose side shields, 3 hull
T3: shot on side. 9 hull
T4: dead after 2 shots
So it has roughly EQUAL survivability to a isd against a fireball
If the Fireball shoots at the same hull zone every round (like it does against the ISD in your example) it kills the Liberty on turn 3.
I am also assuming the first shot cannot be taken at the rear
no it doesn't, it actually ends up with 1 more shield to go through. Basically if it shoots at the side only it has to deal 9 points of shield damage,(5front+2 side+2 rear) if it switches to back it has to do eight (2 front+2 side+2 side+2 rear)I am also assuming the first shot cannot be taken at the rear
See my edit. Also it is fair to assume that the first shot cannot be taken at the rear—the Liberty's rear is basically impossible to target from the side, unlike the ISD.
The same stimulation with 6 bombers instead of 3 firsprays (still assuming 7 damage) the liberty fares worse dieing in the first couple shots turn 3 and possibly even turn 2. Vs the isd that will still die turn 3 but will eat 3-4 extra dice first
Put me down for 90 and 98.
Also speed 2.
Edited by Gottmituns205102/111
Mostly because I want a ship to be 111
97, 108, speed 2.
97 is the carrier version, +1 squadron, -2 froward die, switch a brace for contain. For all the bonus pts!
speed two
Wanting it to be cheaper... but put me down for 104 & 112 please.
Speed 3 all the way. If it's speed 2 i'll eat an Assault Frigate.
Wanting it to be cheaper... but put me down for 104 & 112 please.
Speed 3 all the way. If it's speed 2 i'll eat an Assault Frigate.
Crap! Now I need to paint one to look like a goldfish!
104-110 for me. Also Clon that is if the rhymerball doesn't get intercepted by something.
104-110 for me. Also Clon that is if the rhymerball doesn't get intercepted by something.
No way that thing is speed 3. Speed 4 Star Destroyer? No. Absolutely not.
We have enough balance issues with Demolisher. We don't need another with that and Madine.
Well Cactus, we'll have to see eh? We'll have to see. So what will it be, Speed 2?
Everyone's guesses are put up there... wonder if I should do this for the others. Seems like fun.
I'm looking forward to the reveals now, just to see who's closest ![]()
Edit: Personally, Speed 3 + Engine tech potential with a 'need' for one specific admiral and constant maneuver commands with redundancy to account for slicer tools and scary potential in NK-7 armed opponents... it doesn't sound impossible to me.
Edited by VykesNo way that thing is speed 3. Speed 4 Star Destroyer? No. Absolutely not.
We have enough balance issues with Demolisher. We don't need another with that and Madine.
With the front side focused Liberty I don't think Speed 3 is completely out of the question.