Liberty point cost

By Lochlan, in Star Wars: Armada

So I've been looking at the stats we know for the MC80 Battle Cruiser and thinking about how much it might cost. This thing is going to be the cheapest large ship so far, probably around 100 points at the most.

Compared to its closest comparison, the MC80 Assault Cruiser, it has the same hull, 4 fewer shields in total, one fewer defense token, worse anti-squadron armament, 3 fewer red dice in total, and 1 lower squadron value. I'm assuming it has the same maneuver grid, and probably a similar upgrade bar.

In also assuming the Battle Cruiser will be the more expensive of the two variants, which means potentially 90-some odd points for a large ship, which is frankly kind of nuts.

90 points would be right, considering the carrier variant is going to have what...a blue dice at most for AA?

Well we know that your assumption on the upgrade bar is not correct. This thing will have gunnery teams which basically defines this ship completely differently to the Home One style. It also appears to be missing the defensive retro, but two braces are probably at least an equivalent to ECM.

Its basically a VSD2 with slightly better guns, a better upgrade spread, more manuverbility, and two braces. For the Imperials, that equates to a 35 point hike (85 -> 120 for ISD2)

Now I'm not saying by any means that this will be as good as an ISD2 (although the two braces are definitely worth something) or as many points. But depending on exactly what weighting they give to such things, I reckon 106-112 is probably the region it will land.

I am interested to see the points cost and config of the second variant. Assuming it is some sort of fighter carrier, it will be suprising if it can't take an offensive retro. But will wait and see.

I'm of a similar mindset Lochlan and Gottmituns, 90's and maybe a 100 point version is what I'd bet on (96 being my exact jellybean jar guess). It's got the shield totals of an MC30, low redundancy overall, and what looks like a vulnerable attack vector that can be taken advantage of. But that ship fascinates me, it could do a lot of things differently from the typical Rebel paradigm. It's good but it's no ISD II, it's not even a Home One, it's a different beast.

I think that the double brace is a little over valued by the community in general just like the original Raider brace double evade was supposed to make it significantly tougher than the CR90. It sounds good but there very well might be complications. I mean, a Nebulon B is tough on certain angles but vulnerable on others. This feels similar. It's got 3 defenses, attack it from any side that isn't the front and that thing is in danger. Everything, upgrades and speed are all supposition at this point so I wouldn't rule anything out or assume much.

But I am certainly interested on what route this second version will be given I don't think we have a single hint at what role it'll be: gunship v2.0 or carrier.

I have it at 92

I reckon only a few points less than the MC80, so approx 104 - 110.

With this points value in mind, I still think it'll be speed 3, even with the ability to take engine techs. What with it being such a specialised ship (basically one very big glass cannon), with one less defense token on at least one of the variants, they're going to need to add something to avoid this being just a fancy VSD that'll be much maligned in a couple of months. Speed 3 makes up for its lack of "natural" defences, not to mention defines it away from the MC80. So ya, not under a 100 points.

Double brace means an Intel-Demolisher is always going to be braced against unless it manages to fluke a red dice accuracy result.

An ISD2 is probably a fair shot at locking down both braces... but not much else. VSD2 at a pinch? (But VSD2 is going to have a bad day against Liberty unless it times itself to get the first effective shot and makes it count).

More evidence of H9s making a comeback!

Well, I'm not exactly and expert in point pricing, but I feel the Liberty, while being a completely different ship than home one, is at least as good, if not plain better. I can't really see it costing less than 106 points, possibly more.

Well, I'm not exactly and expert in point pricing, but I feel the Liberty, while being a completely different ship than home one, is at least as good, if not plain better. I can't really see it costing less than 106 points, possibly more.

I wouldn't say its "better". It has a different philosophy: it prefers to charge towards rather than circle its opponent. :)

Well, I'm not exactly and expert in point pricing, but I feel the Liberty, while being a completely different ship than home one, is at least as good, if not plain better. I can't really see it costing less than 106 points, possibly more.

I wouldn't say its "better". It has a different philosophy: it prefers to charge towards rather than circle its opponent. :)

Maybe better isn't the most proper word out there, and I can see what you say about its "philosophy": still, it has 2 brace aka near immunity to intel officers and spike damage, 5 shield where it most matters and 7 front dice before upgrades... 90ish points seems to low to account for all that!

I'm banking on the carrier variant being around 90, with 4 squadon and the ability to bring expanded hanger bays.

Liberty is being sold as the center of a front arc fleet, and front arc is open to side attacks...meaning the carrier variant is going to be the linch pin here.

If its less than 93pts and I may have to buy TWO! (Hopefully FFG are reading this)

Presuming the manouverability isnt going to be great, then the ship will have fundamental flaws to go along with that front arc, which is absolutely fine by me. I'd bet on 97ish.

Everyone is comparing this ship to the mc80 when in actuality it is much closer to the vsd2 same hull one more shield one more attack die in the front arch. We don't know about its speed/maneuverability yet so we can't take that into account. The squadron value is lower so it probably saves fiveish points on that. But it does look like it could be as low as 90 points depending on what those upgrades and maneuver chart looks like.

Everyone is comparing this ship to the mc80 when in actuality it is much closer to the vsd2 same hull one more shield one more attack die in the front arch. We don't know about its speed/maneuverability yet so we can't take that into account. The squadron value is lower so it probably saves fiveish points on that. But it does look like it could be as low as 90 points depending on what those upgrades and maneuver chart looks like.

I feel that those differences are worth maybe 10 or so more points, so we're looking at a mid-to-high-90s point range.

Edited by Lochlan

Anywhere below 100, and running these 3 abrest with decent squadron cover becomes a thing.

Anywhere below 100, and running these 3 abrest with decent squadron cover becomes a thing.

Liberty is going to be 102-112. The 112 will be the version we see in the preview, plus either additional shields or a Defensive Retrofit.

Reasons:

1: No 4 Liberties for you. Not yours.

2: The ship is tremendously resilient. 2 Brace 1 Redirect is pretty much mathematically perfect against most enemies for a 3 token ship.

3: Any discount comes from its anemic squadron value, which I do not see being increased. The Rebels already have a number of dedicated squadron ships.

4: Any increase in cost will probably either beef up the shields or give a defensive Retrofit.

Edited by thecactusman17

Yea double brace+ redirect is the best defense set in the game (except maybe foresight mothma evades)

Anywhere below 100, and running these 3 abrest with decent squadron cover becomes a thing.

yea I don't expect it to be sub 100

;)

Anywhere below 100, and running these 3 abrest with decent squadron cover becomes a thing.

yea I don't expect it to be sub 100
I honestly don't either. 103 and 114 are my guesses. But all those sub-100 point guesses inspire fun build ideas.

;)

Specially since we are just getting a "lightly armed" support ship that will cost as Much as an isd-1...

Anywhere below 100, and running these 3 abrest with decent squadron cover becomes a thing.

yea I don't expect it to be sub 100
I honestly don't either. 103 and 114 are my guesses. But all those sub-100 point guesses inspire fun build ideas.

;)

Exactly! We can't have you rebels having all the fun build ideas...

Specially since we are just getting a "lightly armed" support ship that will cost as Much as an isd-1...

Ergh ok. The Interdictor is the best tank as it will be almost impossible to break with Tarkin, and we already know that running three of those will be viable....

Is there really anything wrong with being able to run three poorly upgraded Liberties? Its not an ISD and should not cost even close to that.

Liberty is going to be 102-112. The 112 will be the version we see in the preview, plus either additional shields or a Defensive Retrofit.

Reasons:

1: No 4 Liberties for you. Not yours.

2: The ship is tremendously resilient. 2 Brace 1 Redirect is pretty much mathematically perfect against most enemies for a 3 token ship.

3: Any discount comes from its anemic squadron value, which I do not see being increased. The Rebels already have a number of dedicated squadron ships.

4: Any increase in cost will probably either beef up the shields or give a defensive Retrofit.

1. If the Liberty is at least 96 points (which I think it will be, probably ~98) you won't be able to field 4 of them.

2. Rhymerballs and maneuverable MSUs will absolutely wreck the Liberty.

3. Agreed. I seriously doubt the other variant will have a higher squadron value.

4. We have never seen two variants of a ship with different shield values, so I would be surprised to see that. However I could see a variant with a defensive retrofit slot (assuming of course that the Battle Cruiser doesn't have one).

Someone enlighten me, what is MSU?

Someone enlighten me, what is MSU?

Multiple Small Units. In Armada it's stuff like CR90 swarms.

2. Rhymerballs and maneuverable MSUs will absolutely wreck the Liberty.