My plan has only just began to take shape but it's like this. I'm running a Return to Hoth campaign in Imperial Assault and i'm going to inject an x-wing game in to it just before the mid game interlude "Return to Echo Base"
So I have a 3x3 snowy terrain Mat, I've bought a micro machines echo base and some ATAT's so the general idea is going to be that the rebel player has some bomb load-out Y-Wings and he's got to destroy the AT-AT's.
Also Dengar in the Punishing One will be there since he is a big villain in the Hoth campaign.
I don't know exactly how the scenario is going to work yet (ideas will be appreciated) but the main focus will be on x-wing with the AT-AT's being a moving objective playing out down below, i will have some pick ups (fly overs) that will let the rebel draw cards from a small deck that will give more bombs to the Y-wings if they need them, and maybe stop the AT-AT's for a turn (Snow speeder card)
This evening I've been working out how to put the Rebel heroes in to a ships and this is what I've come up with so far.
Obviously I've just stolen HLC and FCS and shoved them on a falcon, I think i've done a decent job of capturing their characters and making a fun ship to fly, i'm just wondering about points costs? Don't worry about the cards use in other ships too much since that will never happen it's more just if I'm taking a standard scum list with Dengar I don't want the Rebels to be too good. Although I am doing this for narrative purposes so it's not that important.
PS The sidewinder is just because I have a Zombie Hedgehog custom YT-1300 I want to use for this too.