Deployment: Guides ("nubs") off the back edge?

By skotothalamos, in X-Wing Rules Questions

Can you set up your squad with the nubs hanging off the back edge of the map?

RRG:

p.12: "Each ship’s base has two pairs of movement guides, one pair on the front and one pair on the back. These guides are ignored for all purposes except executing maneuvers and overlapping obstacles and other ships."

p.11: "When a ship executes a maneuver or performs an action that changes its position, if any part of its base is outside the play area, that ship has fled the battlefield. A ship that flees the battlefield is destroyed."

If a ship performs a maneuver that puts its nubs off the map, it is destroyed (or is it? that's "executing a maneuver," but "overlapping obstacles and other ships" is also part of executing a maneuver, so calling those out separately implies that the first part just means you use the nubs to place the template).

Hurm.. this has expanded into a second question. if you put your nubs -- and only your nubs -- off the map, have you fled?

Nubs are part of the base for most purposes, including deployment and fleeing.

Edited by Vorpal Sword

If the nubs are off the map following a maneuver the ship is toast. If it was tractor beamed (which is not a manuever) the nubs can hang off.

If the nubs are off the map following a maneuver the ship is toast. If it was tractor beamed (which is not a manuever) the nubs can hang off.

It also wouldn't be available. You can't TB someone off of the board which putting the nubs off would do.

If you could then you could also boost or BR so the nubs are off. And in any case, if you can find a position where the nubs, and ONLY the nubs, are off the board you are almost certainly in trouble the next turn.

Edited by StevenO

That seems fishy.

And in any case, if you can find a position where the nubs, and ONLY the nubs, are off the board you are almost certainly in trouble the next turn.

Enemy k turns so pointing away from edge, you BR them backwards?

You can't BR someone backwards. E: wait, I see what you mean.

You cannot barrel roll off the board. If the ship would go off the board and cause it to flee the battlefield, that barrel roll fails.

You could however take someone who's pointed at a board edge such that their hard-2 would keep them from going off, and boost them forward so they have to drive off next turn if they lack a hard 1, or are stressed and it's red. It's not easy to do though.

Edited by thespaceinvader

And in any case, if you can find a position where the nubs, and ONLY the nubs, are off the board you are almost certainly in trouble the next turn.

Enemy k turns so pointing away from edge, you BR them backwards?

When I was thinking about it a k-turn and BR sliding back is pretty much the ONLY way I could figure out how to get a ship to the edge where nubs could be off yet it was pointing in a way to avoid flying off the board next turn.

You still can't BR off the board anymore and that would include the nubs on the ship.

Nubs are part of the base for most purposes, including deployment and fleeing.

I need you to reconcile that with the rule: "These guides are ignored for all purposes except executing maneuvers and overlapping obstacles and other ships."

When did deployment become a maneuver?

What about nubs / measuring / and mines?

What about nubs / measuring / and mines?

From page 12:

GUIDES
Each ship’s base has two pairs of movement guides, one pair on the front and one pair on the back. These guides are ignored for all purposes except executing maneuvers and overlapping obstacles and other ships. In those cases, the guides count as part of the base.
Hope that answers your question. :)

Unfortunately, though it's a very clear rule, it's one of those areas where you can either acknowledge and play the rule strictly as written -- which would result in nubs not being counted for deployment, fleeing, or landing on mines (or, for Missions, landing on anything else) -- or as the rule was almost certainly intended (and if ever FAQed, will probably be ruled) -- which would see deployment, fleeing, and landing on mines be counted as analogous to "overlapping obstacles and other ships."

Vorpal Sword is -- intuitively, unless I'm reading things wrong -- doing the latter. I agree with him as to what's intended (and how FFG will likely rule), but strictly RAW, you can't flee the battlefield by a nub, you can deploy with your nubs (only) beyond range 1 of your edge (if anybody were precise enough to do it or perceptive enough to notice it), and you can't land on a mine by a nub. (Nor, for that matter, can you be caught in the radius of a bomb by a nub.)

Note that in VASSAL, where things are actually precise enough to be decided by a pixel, players routinely and acceptably deploy with nubs over the range 1 overlay line. (One could argue, though, that nubs never count for range, and deployment is a range measurement. So this observation isn't dispositive, even in VASSAL use.)

what about nubs for range purposes? can you set the range ruler on them to give you an extra fraction of distance? and use said nubs on the opponent as well?

Edited by Swedge

what about nubs for range purposes? can you set the range ruler on them to give you an extra fraction of distance? and use said nubs on the opponent as well?

No, the rules are pretty clear that they are ignored for all purposes except executing manoeuvres and overlapping. So trying to squeeze a couple of extra millimetres for an attack would be against those particular rules.

Personally I would Ignore the nubs as anything other than a template Guide.

If an opponent hit an asteroid nubs only I would say they missed it, Same as if they K-turned to a board edge. I only use them to centre templates, nothing more. If I was playing against someone who was trying to use the nubs for anything more than that I would stop playing them.

It's a game, it doesn't matter.

As far as you specific example goes, Who really cares it is going to make negligible difference in the game.