The Tyrexian Chronicles

By Tyres Kem, in The Force Awakens Beginner Game

https://youtu.be/Sjl261kJ9Ik

Once my Edge of the Empire Core Rulebook arrives I'll create the characters. Much of the opening sessions don't require any real First Order presence, so I can easily start the campaign without The Force Awakens Beginner Game. But THIS is where the campaign will be heading and I'm even trying to scheme up a reason to visit Jakku.

Recruits?

Credits?

Ship?

Vacation?

My opening to this campaign is that Euis Morr is sent to hunt down someone Attoni doesn't like. My thinking is a Hutt bounty on Attoni's head and Euis is sent to track down and kill the offending Hutt. On the trail, Euis will learn why the Hutts exiled Attoni and why they want him dead.

There's also other characters to bring into the campaign. Few bounty hunters after Attoni who Euis spares if they'll join him. It's how the group of PCs meet. Each PC will have some NPCs to kill off, the Redshirts of the session, as they all start off as enemies. Rival bounty hunters and their target's most feared enforcer.

At some point I'd like to send Euis Morr on a personal quest to find the necessary components to build a lightsaber. Perhaps all the PCs can have a personal quest with a big reward at the end. Perhaps before openly attacking Attoni the Hutt and his loyal scum and villainy.

Jakku could be part of one personal quest.

I'm not a one for reading Star Wars books. So I've been trying to find useful spoilers I can use to help my campaign planning.

Today I got two very useful spoilers from Bloodlines:

First of all is that Ben Solo is still Ben Solo six years before The Force Awakens. This is important as I want Luke to still be training Jedi at the time my campaign starts. Knowing I have twenty-three years between Jakku and Bloodlines is great. Means I can start planning the "when" of my campaign better.

Second is that Leia didn't tell people her daddy was Darth Vader and that revelation caused her problems. Apparently at this time the New Republic was like the old Republic with corruption. Many senators are secretly siding with the First Order who are still scheming in the shadows. Just the way I want them.

So this is all good for my campaign :)

Edited by Tyres Kem

Amazon rocks!

Due Wednesday, my Edge of the Empire Core Rulebook has arrived today, Sunday, at about 20:40.

Time to get reading and scheming :)

So my Edge of the Empire Core Rulebook has arrived and can start getting ready for The Tyrexian Chronicles Campaign. Got some reading ahead of me, but I already have a good idea about the two Nemesis NPCs and the first PC.

Euis Morr will be a Hired Gun: Marauder Force Sensitive.

Attoni the Hutt is obvious, but he'll be heavy in the Coercion and Deception skills.

Admiral Valta Woekil is more likely going to use the Moff profile with some tweaks.

With Attoni the Hutt holding his mother in carbonite, I feel Euis Morr will have the Blackmail and Family obligations. They seem to be the best two fits, with neither being better or worse than the other.

The way the campaign is going to start, the GROUP will each have their own stories and obligations. The Hutts have arranged a hit on Attoni, and the first game will involve Euis foiling the assassination attempt. This will put one player against NPCs, with other players being introduced over a session or two.

Attoni will send Euis to find out who put the bounty on his head, allowing for background on Attoni to slowly be revealed. During the course of his hunt, Euis will encounter other bounty hunters who he will attempt to recruit in his scheme to destroy Attoni himself. Each of the bounty hunters, or someone in their group, will then become a PC and have their background fleshed out.

Not sure how this first part of the campaign will end up yet. Either the group will reach a point where they're ready to start attacking Attoni's small empire, or they'll be stood in the palace of the Hutt who arranged the bounty. Personally, I like the latter but I'm well aware that stories don't always go to plan once sessions start, decisions are made and dice are rolled.

Can't wait to get going on my own Journey to the Force Awakens.

I still plan to include the Force Awakens Beginner Game in my own campaign. But until I read through the adventure I'll not know how it will fit.

Edited by Tyres Kem

Some suggestions to consider:

  • Killing Hutts is still a big deal, and not a very common occurrence. A bounty on a Hutt would be something special, which is cool.
  • On that note, it would be helpful to involve relevant parties who hate the Hutts during this period. These include Kanjiklub and pretty much the entire Nikto race.
  • The collapse of the Empire had a devastating effect on the Hutt cartels, but more importantly the dissolution of Jabba Desijilac's cartel after his death left many of the other Hutts scrambling for power. They are nowhere near as powerful in the New Republic era as they were in the Empire era. Instead, other crime syndicates are stepping up (thus leading to the scandal of Rinnrivin Di and the pillaging of Ryloth in Bloodlines).
  • Video of Leia killing Jabba Desijilac has been suppressed by the Hutts to preserve their status, but pirated copies are still found throughout the galaxy
  • The New Republic is divided into two factions, the populists and the centrists. The populists want systems to be more autonomous and the centrists want a more powerful galactic government. The centrists are NOT Imperialists, and though many of their younger leaders admire the unification of the Empire they are not inherently worshippers of the Empire. Like in Palpatine's time, they were duped into supporting the First Order (at least that is the way it seems like it's presented in Bloodlines)
  • This is consistent through the destruction of the Senate on Hosnian Prime
  • Theoretically, the Senate is on a rotating world basis - although in Bloodlines and TFA the Senate is on Hosnian Prime, according to TFA Visual Dictionary Mon Mothma established that the Senate would change homeworlds on a rotation to prevent too much centralization. The static location of the Senate by TFA may be a by-product of the constant gridlock caused by the divisive party lines between the populists and centrists.
  • The First Order trained under the pseudonym Axamines during Bloodlines on Daxam IV (possibly, I haven't finished Bloodlines yet)

Obviously, whatever is useful to you use. Your game sounds cool! Hope to read more about it in the future.

Everything you said was useful. Will break it down to answer all your points:

1. This is indeed serious and needs serious bookworming to get right. This is the Hutts arranging a death mark on a Hutt. They thought exile was enough but Attoni is so offensive to their standards they want him dead. Vague I know, but rest assured this is intended to be a big campaign despite a small start.

2. Kanjiklub (I keep calling them Culture Club) and Nikto? The more fighters for the cause the better. Will need to research Kanjiklub a little though as I thought it was a HE not a WHAT when Han mentioned the name in TFA. But I intend there to be an Outlaw Alliance that unites against Attoni.

3. Aha! I thought the collapse of the Empire would be good for the Hutts. That is a juicy nugget of info! I was going to play a little with the power vacuum left by Jabba. Eureka! Perhaps Jabba exiled Attoni but one of the rising stars of among the Hutts wants to prove he's got bigger brass ones by killing him. Food for thought. This point more than any other has got my brain storming ideas.

4. Other than giving Attoni some sick amusement, I don't see the video of Jabba being strangled by Leia being too important. Though it could be used to incite an uprising, especially among Attoni's prisoner and slave population. Leia is an inspiration to girls and women even in real life so why not do the same here.

5. That was a point I'd heard and read in a few places. Though many said the Centralists were fully backing the First Order. Good to know they weren't all Empire cheerleaders. Some great Tom Clancy style intrigue perhaps. Going to keep this in my back pocket for now, but politics will enter into the campaign later.

6. Yes, I remember hearing that and

apparently Mon Mothma was a unifying influence but once she became ill things started to nosedive

. Not sure if I'll make too big a deal of the Senate, possibly a Senator or two will turn up later on, but I do know I want Euis and Co to end up unwittingly working with the Resistance.

7. Very useful bit of info again. I'm calling them First Order for convenience. Was going to refer to them in the campaign as:

dun dun dun

THEM

I know, very anticlimactic but I've an odd sense of humour.

Thank you dpick28 for all of that. As you can see it is either "yes very useful" or "could be useful later". This topic exists for such things.

Now a few extra details of my own:

1. Attoni the Hutt is about 400 years old.

2. The campaign is timed to kick off 8 years before TFA.

3. Admiral Valta Woekil is 39. She was 18 at Jakku.

4. Euis Morr is 16.

5. The first Episode Adventure is called The Death Mark.

6. The campaign is split into Episodes, which are themselves split into parts. Video for The Death Mark - Part I is having its opening crawl readied.

7. I'm secretly (doh, not secret anymore) creating a blog which is designed more like a website which will be crammed with background and has both a Campaign Diary and a Holonet page to record the campaign. The Holonet is going to be more like a news broadcast whereas the campaign diary has links to fictional writing and battle reports. Will post a link as soon as the blog is ready.

Got lots to do but I know it'll be worth the effort.

Edited by Tyres Kem

2. Kanjiklub (I keep calling them Culture Club) and Nikto? The more fighters for the cause the better. Will need to research Kanjiklub a little though as I thought it was a HE not a WHAT when Han mentioned the name in TFA. But I intend there to be an Outlaw Alliance that unites against Attoni.

On the subject of Kanjiklub, they are a race that was enslaved by the Hutts for generations. As a society they formed a gang and overthrew the Hutts -- just a bunch of tough as nails badass humans. Very prideful, very arrogant. The can speak basic but choose to speak their own language. (Source TFA: Visual Dictionary)

The Nikto are similar, and in Bloodlines Rinnrivin Di is a member of the Nikto race.

It is when Rinnrivin is meeting with Leia in Bloodlines that he explains how much the Nikto hate the Hutts. It also lays a lot of the foundation for the criminal scene about 6 years prior to TFA.

As far as races that hate the Hutts... well, they're in no short supply. But the Twi'lek are focused on restoring Ryloth to peace

which they're having trouble doing because Rinnrivin Di is messing it up for them through his support of the First Order

so for once in their long history they're unlikely to take up arms en masse against the Hutts. The Black Sun thrives in the weakness of the Hutt Cartels, and Crymorrah syndicate is mentioned in passing but they're more likely to be opportunists than flat-out anti-Hutt mercenaries.

You've got a lot of good ground to tread here. I hope Attoni has sort of a "Nazi Doctor" mad scientist vibe... I think that would play well on a Hutt and make them both vile, ingenious, and terrifying all at once. But don't let me project onto your ideas, I'm just offering up suggestions!

Edit: On the subject of Rinnrivin Di:

He was a nobody not too long before the events of Bloodlines. In your timeline, the First Order would just have been maneuvering him into power. Prior to becoming a lackey for the FO, he worked for a Hutt cartel that, IIRC, went ****-up in the aftermath of Hutt cartels falling apart.

Edited by dpick28

You've got a lot of good ground to tread here. I hope Attoni has sort of a "Nazi Doctor" mad scientist vibe... I think that would play well on a Hutt and make them both vile, ingenious, and terrifying all at once. But don't let me project onto your ideas, I'm just offering up suggestions!

Great information again!

I am thinking of having a sexy Twi'lek dancer. Other Twi'leks might be around but no en masse.

Black Sun and Kanjiklub are likely to be the big contributors when battle begins. For a price I'm sure. Only thing better than squishing a slug is making a big score while doing so.

Crymorrah sound like they'll sit back to see how successful the others are. Perhaps save them for if the Outlaw Alliance takes a beating. That way the campaign won't go down in flames. Of course, if all goes well then the Crymorrah might jump on board for the finale.

Might actually have some Nikto alongside the PCs, or one or two as PCs.

As to my Hutt, you might be onto something with the Mad Scientist. His army is made up of mostly droids, though he still has his thugs, bounty hunters, hired muscle and Gamorreans. He favours droids as he controls the on/off switch.

Nazis Scientist? Not so much. But I will give that some thought. He did have Euis altered to look alien. So even if Attoni isn't a mad scientist, he could employ some.

I'm just happy to read how my main villain is perceived. Hopefully readers will hate him as much as I do.

Can't play your video :(

But from what I've read this looks interesting :)

Is that droid any relation to the one seen in the Darth Vader comic series?