Using specialty Dice

By Alisair Longreach, in Star Wars: Edge of the Empire RPG

I am not going to dicuss FFGs Star Wars dice but instead how some of the weird dice out there might enchance your sessions by prompting some improvisation.

Here is the dice I own and how I use them.

A pair of Compass Dice. For when you need a random direction.

The Weather Die. For when a PC asks about the weather or a weather change is needed.

The Decision Die. For when something should happen to a random PC.

The Hipster Die. For when someone need a prompt. It's faces are: Teacup, Cheese, Moustache, a (lower case, sans serif), Treble Clef (music key), Movie Reel. interpret result according the present situation.

The Cthulhu Die. For adding spice to a Despair roll. It's a nice, chunky d12.

Tentacle (6 faces): Something bad happens.

Sign of the Yellow King (3 faces): Something bad will happen in the future as a consequence of the current encounter. Yes the security cameras were recording, there were witnesses, you left clues or triggered silent alarms.

Elder Sign: You are protected from the consequences and stupidity of your current action. Only you. . .

Eye of Horus: The Gods smile upon you, the Force is with you, everything is awesome. Treat the Despair as a Triumph.

Sign of Cthulhu: Everything has gone pearshaped. What's the worst that could happen? It's happening right now.

Do you also use weird dice?

A twelve sided body location die (left arm, torso, head, etc...)

A 6 sided, for when I need a random # between 1 and 6....

sex_dice.png

A pair of Compass Dice. For when you need a random direction.

The Weather Die. For when a PC asks about the weather or a weather change is needed.

The Decision Die. For when something should happen to a random PC.

The Hipster Die. For when someone need a prompt.

The Cthulhu Die. For adding spice to a Despair roll. It's a nice, chunky d12.

So, can you provide more details on what these look like and where we could get them?

I might want to buy some of these….

I use one of GWs old Sustained Fire dice to represent the sometimes spontaneous and often deleterius effects associated with the Warp and its manipulation. The guidelines I use are:

1 There must be a pervasive theme of violence, entropy, gluttony, and/or deception within a scene or encounter.

2 I have to flip a Dark Destiny token in order to roll the die (I refer to it as the Warp die).

3 The die results are pretty harsh: on a roll of 1 (2 in 6 chance), 2 (2 in 6 chance), or 3 (1 in 6 chance) all PCs and major NPCs populating the scene or encounter suffer a number of Strain equal to the die result, representing minor exposure to the Warp and its least dangerous entities. On a roll of the lightning bolt (1 in 6 chance) the next check automatically generates one Despair as a capricious Warp entity briefly manipulates reality to its will.

4 Use of Force (psychic) powers during the same scene is then narrated with appropriately horrific visual effects and the same people who suffer Strain will have to make Fear checks if Dark Side pips are used to fuel the power.

I also use the Force die to make random determinations...

"Does this crappy weather let up?"

(rolls 2 Dark pips) Nope. In fact, it gets worse!"

"Has our fence been nabbed by the local law since we were last here?"

(rolls Light pip) "Nope. And he's lookin' to give you an extra five percent over his normal rate."

Disclaimer: Obviously, I'm not using the Star Wars setting.

Edited by Alekzanter

Thanks Simon Retold

Okay, those Brits have way too many interesting dice!

Hoo boy, you all might enjoy Rory's Story Cubes. I use them to help round out plot threads and to get my brain into creative mode. I would imagine they'd be good for live play when things go completely left field - just a little kindling for the improvisational fire.