Well, this deck is fairly raw, so I'm looking for feedback here, but here goes:
The Monster
Starting Character:
Lizardman* (6 HS 27 Vitality) ( Evil , Void , Water )
Actions (4):
4 Crawling Stance (3/5) (Earth, Evil , Void )
Attacks (20):
4 Alphard Maliki (4/2 2L6; Throw) (All, Chaos, Void )
4 Mezentius Style Santana Storm (4/3 3H5 +2L) (Earth, Evil , Void )
4 Rolling Revenge (4/3 3L5 +2M; Combo) (Earth, Evil , Void )
4 Spinning Demon (4/3 3L4 +1L; Kick, Multiple: 1) (Chaos, Death, Void )
4 Wipe the Floor (5/3 3L4 +1M; Kick) (Air, Death, Void )
Foundations (36):
4 The Man Behind the Mask (0/5 +3M) (Earth, Good, Void )
3 Body of Souls (2/5) (All, Chaos, Void )
3 Dread Pirate (2/5 +3H) (Chaos, Evil , Void )
4 Enemies now Friends (2/5 +3H) (Earth, Good, Void )
3 Genius Alchemist (2/5) (All, Life, Void )
4 Ka Technique (2/5 +3M) (Death, Earth, Void )
3 Mishima Zaibatsu Leader (2/5 +2H) (Air, Chaos, Void )
4 Undisputed Ruler (2/4) (Death, Earth, Void )
4 Keep Them Down (3/4) (Air, Death, Void )
4 War Between Sisters (3/5 +3M) (Air, Death, Void )
General Deck Strategy:
This deck's general strategy is simple, but effective: make your opponent lose his whole hand, on their turn. To that end, we use Keep Them Down combined with Low Throw attacks on your opponent's turn (courtesy of Lizardman* 's R ) for guaranteed discard shenanigans. Following that, you come in for a hard-hitting attack rush, then do it all over again. It may not be the fastest deck out there, but that's what all the defensive and control-oriented pieces are there for.
Card-by-Card Breakdown :
Lizardman* - Can't do it without Scaly here. You're gonna need every point of that 27 vitality to pull your effect off, but you get paid good dividends when you do.
Crawling Stance - One of the MVP's of this deck. +2 damage to everything you play once your opponent's hand is cleaned out is basically a death sentence.
Alphard Maliki - It has 2 speed, a bad check, and no block. Even so, the damage it deals and the Throw keyword instantly make it worth running.
Mezentius Style Santana Storm - Apart from having one of the most awesome attack names in recent memory, this may not be a Low attack, but it still plays nice with them by offering great stats and a damage pump.
Rolling Revenge - Can clean out hands all by itself, and also packs some pretty sweet stats.
Spinning Demon - Multiple makes this card a pretty good killshot, and it also sports some good, solid numbers.
Wipe the Floor - Probably the strongest individual hand-cleaning attack in the deck. Both effects combined with Lizardman* 's E can make this a very punishing move to play as a Reversal .
The Man Behind the Mask - Free pump and reduction for your vitality dipping below half makes this a pretty dangerous card for you.
Body of Souls - Because looping the Throws that make this deck go seemed like a good idea at the time.
Dread Pirate - The Low Throws are key to this deck, so you need as many ways to get them in play as possible.
Enemies now Friends - A standout among your foundations, it is absolutely murderous when using Lizardman* 's R , because it hacks -2 damage off your opponent's attack and tacks +4 onto your Reversal .
Genius Alchemist - Attack strings are the name of the game here, so you need something to make playing them a bit easier.
Ka Technique - A pretty good answer to whatever is giving you a hard time at the moment.
Mishima Zaibatsu Leader - Good stats, a High block, and some momentum control (which you can then use to fuel Spinning Demon and/or Body of Souls ).
Undisputed Ruler - This helps take the sting off some of the shots you'll take, which is always a good thing for a deck trying to counter.
Keep Them Down - It may be among the last foundations mentioned, but it's one of the most useful. Use this when your opponent opens with an attack, and smile as their hand goes goodbye on their turn.
War Between Siste rs - Solid discard, and grade-A momentum control. Pretty cool.
OK, here's the short list of issues I have with this deck:
1. A lack of blocks in general, especially those for the Low zone. <insert ironic comment here>
2. No room for Genius Alchemist and its progressive negation makes me sad.
3. No room for Chasing After the Power and its needed CC support also makes me sad.
Any suggestions?