Scum list-building game!

By Vorpal Sword, in X-Wing

Okay, here's a Friday afternoon game. The rules are simple: build a new list based on the previous post, keeping at least two ships from that list exactly as they are . (For instance, you can delete one of my Contracted Scouts, but that leaves just two ships in the list, so they both have to stay exactly the same--upgrades, pilot, everything.)

To kick us off:

Contracted Scout (25)
Deadeye (1)
Proton Torpedoes (4)
Extra Munitions (2)
R4 Agromech (2)
Guidance Chips (0)

Contracted Scout (25)
Deadeye (1)
Proton Torpedoes (4)
Extra Munitions (2)
R4 Agromech (2)
Guidance Chips (0)

4-LOM (27)
Wired (1)
Zuckuss (1)
Fire-Control System (2)
Tractor Beam (1)
Mist Hunter (0)

Total: 100

View in Yet Another Squad Builder

Go!

Replace a contracted scout with soontir fel

replacing 4lom with

Manaroo

adaptability (0)

feedback (2)

int agent (1)

[30]

would normally cull int agent to put zuckuss and 4lom on the other scouts, + a small bid, but thems the rules

Like this? Cut Manaroo for DACE BONEARM. Mwahaha!

Contracted Scout (25)
Deadeye (1)
Proton Torpedoes (4)
Extra Munitions (2)
R4 Agromech (2)
Guidance Chips (0)

Contracted Scout (25)
Deadeye (1)
Proton Torpedoes (4)
Extra Munitions (2)
R4 Agromech (2)
Guidance Chips (0)

Dace Bonearm (23)
Cool Hand (1)
Ion Cannon Turret (5)
Tactician (2)

Total: 99

View in Yet Another Squad Builder

Edited by Kdubb
99 Points

Contracted Scout — JumpMaster 5000 / Deadeye + Proton Torpedoes + Extra Munitions + R4 Agromech + Guidance Chips (34)

Talonbane Cobra — Kihraxz Fighter / Crack Shot + Cloaking Device + Stealth Device + (34)

Dace Bonearm — HWK-290 / Cool Hand + Ion Cannon Turret + Tactician + (31)

Edited by Boba Rick

99 Points

Contracted Scout — JumpMaster 5000 / Deadeye + Proton Torpedoes + Extra Munitions + R4 Agromech + Guidance Chips (34)

Talonbane Cobra — Kihraxz Fighter / Crack Shot + Cloaking Device + Stealth Device + (34)

Dace Bonearm — HWK-290 / Cool Hand + Ion Cannon Turret + Tactician + (31)

Let's open some stuff up here.

Talonbane Cobra — Kihraxz Fighter / Crack Shot + Cloaking Device + Stealth Device + (34)
Dace Bonearm — HWK-290 / Cool Hand + Ion Cannon Turret + Tactician + (31)
Binayre Pirate — Z-95 Headhunter / Ion Pulse Missiles / Feedback Array / Guidance Chips (17)
Binayre Pirate — Z-95 Headhunter / Ion Pulse Missiles / Feedback Array / Guidance Chips (17)
Dace Bonearm (23)

Cool Hand (1)

Ion Cannon Turret (5)

Tactician (2)


Talonbane Cobra (28)

Crack Shot (1)

Cloaking Device (2)

Stealth Device (3)


Serissu (20)

Push the Limit (3)

Heavy Laser Cannon (7)

Stealth Device (3)

"Heavy Scyk" Interceptor (Cannon) (2)


Total: 100



99 Points

Contracted Scout — JumpMaster 5000 / Deadeye + Proton Torpedoes + Extra Munitions + R4 Agromech + Guidance Chips (34)

Talonbane Cobra — Kihraxz Fighter / Crack Shot + Cloaking Device + Stealth Device + (34)

Pirate - Z-95 (12)

N'Dru - Z-95 + lone wolf (19)

Posted this too late

Edited by BlackSunSyn

Dace Bonearm (23)
Cool Hand (1)
Ion Cannon Turret (5)
Tactician (2)
Talonbane Cobra (28)
Crack Shot (1)
Cloaking Device (2)
Stealth Device (3)
Serissu (20)
Push the Limit (3)
Heavy Laser Cannon (7)
Stealth Device (3)
"Heavy Scyk" Interceptor (Cannon) (2)
Total: 100

oh my

well goodbye dace. If we're doing crappy green dice shenanigans, we're pulling out Palob. You'll still blank out 100% of the time, but at least you'll take some of your opponent's mods with ya

Palob (20)

* TLT (6)

*Cool hand (1)

*Inertial dampeners (1)

*Dengar (3)

99 Points

Contracted Scout — JumpMaster 5000 / Deadeye + Proton Torpedoes + Extra Munitions + R4 Agromech + Guidance Chips (34)

Talonbane Cobra — Kihraxz Fighter / Crack Shot + Cloaking Device + Stealth Device + (34)

Dace Bonearm — HWK-290 / Cool Hand + Ion Cannon Turret + Tactician + (31)

Wait wait wait. Cloaking Device plus Stealth Device???

Mind. Blown.