Not impressed (so far)

By General Mayhem, in Star Wars: Armada

With rebels you need to learn speed control. I did this by running dual ISD's and learning not to rush with them but to time their turns and use the Nav Command to the fullest. It takes a lot to do but it can be done.

This is such an important point. I ran a Rieekan squadron list for quite a while and enjoyed it. However, the real victory from this time, was that I am now at an absolute jerk to play against in the squadron battle with minimal squadrons.

I bring two YT2400's and two AWings. CNinja will testify to just how much disruption I can achieve with this motly crew. Against his triple Vic Rhymer Ball those four didnt succumb till round 5. On paper they shouldnt have lasted past turn 2, but I've learnt a lot of tricks.

Next up, triple MC30's with Jainas Light. If I can work out how to manouver those guys, the world will be my oyster.

Each list style and ship will teach you tips and tricks. This is why I find that people who play both sides are usually really good opponents. People who only play a single side are strong but they have to learn how the opponent plays versus playing what the opponent plays.

You learn different things each way.

As others have said, it mostly comes down to your own playstyle. Imperials play much differently than Rebels and while I've tried my best to make Imperials work for me, I end up having a better time with Rebels. Since they match my style more, I have more fun, and winning more is an extra bonus. As others have said, there are counters to everything. Every list has both strengths and weaknesses. Know what your list's strengths are, and be aware of weaknesses in your enemy's lists.

As others have said, it mostly comes down to your own playstyle. Imperials play much differently than Rebels and while I've tried my best to make Imperials work for me, I end up having a better time with Rebels. Since they match my style more, I have more fun, and winning more is an extra bonus. As others have said, there are counters to everything. Every list has both strengths and weaknesses. Know what your list's strengths are, and be aware of weaknesses in your enemy's lists.

I think Sun Tzu said it best.

"If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle."

It is extremely important in Armada.

I think they are even. Both have counters to each other. I like playing list that are fun for me but not much competitive in the tournaments. .