Omega Ace: Filled with Determination!

By Vineheart01, in X-Wing

I saw this guy's pilot skill and initially went "wth that would never work that requires two turns to pull off" but now that i know there are ways to throw around targetlocks and focus tokens, im determined to find a way to abuse this guy.

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There are three ways we can go about this: Fleet Officer for focus dumping, Systems Officer (Vets pack) for free TargetLock action, or Colonel Jendon (PS6 Shuttle) whom can dump a blue targetlock to a friendly ship in range1. That i can think of anyway, there might be another skipping my mind.

Heres the thing: its only 2 dice (3 at range1). That doesnt sound like its worth the effort. But, if we slap Opportunist on him he can take a stress and increase his attack by 1, which makes this a lot deadlier if you can pull off a tripcrit. Yeah he loses Juke if you do that but tbh i wouldnt do that because the moment he loses evade from comms relay, you either ditch the evade until you cant get a shot or you never get his pilot ability off.

The loadout i have for him right now is:

Omega Ace(20)

Opportunist (4)

Stealth Device (3)

Comms Relay (3)

Total: 30

This puts him just shy of the normal ImpAces pricerange. Which lead me to think the Shuttle would be best strat since then i could also bring Palpy and another ace. So i added on:

Colonel Jendon (26)

Electronic Baffle (1)

Emperor Palpy (8)

Carnor Jax (26)

PTL (3)

Stealth Device (3)

Royal Guard (0)

Autothrusters (2)

Total: 99

Knowing me i'd probably slap Tractorbeam on the shuttle just so i can be a **** at range2/3 to small ships.

Question is: would this be a suicide strat lol. The potential of locking in 3-4 Crits every time this guy shoots is so juicy sounding, but he literally cant do it without outside help or multi-turn setup.

Or just put Push the Limit on him

Why wouldn't you just slap PTL on him and have him be a potentially annoying solo threat?

...yes technically...but then its less dice.

Or just put Push the Limit on him

...yes technically...but then its less dice.

Edited by Karhedron

Comms + PTL is your best bet.

Carnor Jax is not a good pairing for opportunist because he doesnt allow ships to spend focus and evade tokens. OL wouldnt be a good pairing either. The new upcoming Tie Defenders with D title will force people to spend their focus and evade tokens. Maybe think about trying it out with VI Vessery or Maarek?

Edited by wurms

Squad leader helps set this up too.

Comms + PTL is your best bet.

Carnor Jax is not a good pairing for opportunist because he doesnt allow ships to spend focus and evade tokens.

Enemy ships. The reason hes in there is because he prevents the ENEMY ships from potentially dodging the crits as much, since eyeball rolls wont help them unless they have a non-focus token way of using them.

...yes technically...but then its less dice.

That's why it is only worth it when in Range 1. You don't always have to use his ability.

Comms + PTL is your best bet.

Carnor Jax is not a good pairing for opportunist because he doesnt allow ships to spend focus and evade tokens.

Enemy ships. The reason hes in there is because he prevents the ENEMY ships from potentially dodging the crits as much, since eyeball rolls wont help them unless they have a non-focus token way of using them.

Opportunist can't trigger if they have tokens and Carnor prevents them from being spent so the synergy isn't there.

...yes technically...but then its less dice.

That's why it is only worth it when in Range 1. You don't always have to use his ability.

I think its worthy at any range. You are GUARANTEED 2-3 CRITS. Always. No more appeasing the red dice God's with a sacrifice before the game....That is Omega Ace's benefit!

Comms + PTL is your best bet.

Carnor Jax is not a good pairing for opportunist because he doesnt allow ships to spend focus and evade tokens.

Enemy ships. The reason hes in there is because he prevents the ENEMY ships from potentially dodging the crits as much, since eyeball rolls wont help them unless they have a non-focus token way of using them.

Opportunist can't trigger if they have tokens and Carnor prevents them from being spent so the synergy isn't there.

They also cant get the tokens to begin with. he prevents both token use and action.

At the end of the day he's still 'just' a TIE fighter, so it's really not worth pushing him much past 23 points. So I'd just give him PTL and leave it at that.

Omega Leader with Comm Relay and Juke is pushing it at 26 points, but is worth it because she sticks around so much more.

...yes technically...but then its less dice.

That's why it is only worth it when in Range 1. You don't always have to use his ability.

I think its worthy at any range. You are GUARANTEED 2-3 CRITS. Always. No more appeasing the red dice God's with a sacrifice before the game....That is Omega Ace's benefit!

I'm not sure how the math works out but with TL + Focus you are almost always going to come away with the maximum number of hits on 2-3 dice. Omega Ace adds some certainty to that and makes those results crits but I don't think his ability is actually as strong as it seems at first glance. Spending too much on him is a trap.

If you've got Fleet Officer, Systems Officer, or Jendon in your squad already and are looking for a way to fill 20ish points, he's not a bad option. Spending 30 points and building a list around him doesn't seem like it will work out well.

...yes technically...but then its less dice.

That's why it is only worth it when in Range 1. You don't always have to use his ability.

Yup, you don't always have to use a pilot ability! It's nice when you do, but it's a bonus. People always forget this.

So does his ability turn all results (including blanks) to crits?

...interesting....

I don't see any use of Determination, this was just click bait!

So does his ability turn all results (including blanks) to crits?

...interesting....

Yup.

Admittedly you dont have to do it every round, if you got all hits without spending the TL then youre probably better off holding it for when you wiff.

Kinda like Accuracy Corrector, only harder to land and more painful. I wiffed my 3dice range1....or did i?

So does his ability turn all results (including blanks) to crits?

...interesting....

Edit: Ninja done got me

Edited by GrimmyV

So does his ability turn all results (including blanks) to crits?

...interesting....

Yup.

Admittedly you dont have to do it every round, if you got all hits without spending the TL then youre probably better off holding it for when you wiff.

Kinda like Accuracy Corrector, only harder to land and more painful. I wiffed my 3dice range1....or did i?

not sure how this passed me by without realising. Thanks for raising the topic Op!

It makes him a REAL pain for things like Decimators and VCXs. Better if you have something at a higher PS that can strip shields first, but that would be true in any matchup.

Juke is nice and all, but requires too much combo/effort. PTL is def the way to go.

Comms + PTL is your best bet.

Carnor Jax is not a good pairing for opportunist because he doesnt allow ships to spend focus and evade tokens.

Enemy ships. The reason hes in there is because he prevents the ENEMY ships from potentially dodging the crits as much, since eyeball rolls wont help them unless they have a non-focus token way of using them.

Opportunist can't trigger if they have tokens and Carnor prevents them from being spent so the synergy isn't there.

They also cant get the tokens to begin with. he prevents both token use and action.

But most of the time the target will have already moved at a lower PS than Jax, tokened up, then Jax moves into range 1 at his higher PS. Now you have a situation where they have tokens and cant spend them, so Opportunist cant trigger.

OR, OR, you could have Omega Leader with Comm Relay, Juke, and choice of mod for 30 or less. Getting 2 hits on something doesn't mean **** against Acewings, and his pilot skill isn't enough to get range 1 shots enough to be able to throw 3 crit shots.

Comms + PTL is your best bet.

Carnor Jax is not a good pairing for opportunist because he doesnt allow ships to spend focus and evade tokens.

Enemy ships. The reason hes in there is because he prevents the ENEMY ships from potentially dodging the crits as much, since eyeball rolls wont help them unless they have a non-focus token way of using them.

Opportunist can't trigger if they have tokens and Carnor prevents them from being spent so the synergy isn't there.

They also cant get the tokens to begin with. he prevents both token use and action.

But most of the time the target will have already moved at a lower PS than Jax, tokened up, then Jax moves into range 1 at his higher PS. Now you have a situation where they have tokens and cant spend them, so Opportunist cant trigger.

And you are giving them back value from what would have been a wasted action.