I saw this guy's pilot skill and initially went "wth that would never work that requires two turns to pull off" but now that i know there are ways to throw around targetlocks and focus tokens, im determined to find a way to abuse this guy.
There are three ways we can go about this: Fleet Officer for focus dumping, Systems Officer (Vets pack) for free TargetLock action, or Colonel Jendon (PS6 Shuttle) whom can dump a blue targetlock to a friendly ship in range1. That i can think of anyway, there might be another skipping my mind.
Heres the thing: its only 2 dice (3 at range1). That doesnt sound like its worth the effort. But, if we slap Opportunist on him he can take a stress and increase his attack by 1, which makes this a lot deadlier if you can pull off a tripcrit. Yeah he loses Juke if you do that but tbh i wouldnt do that because the moment he loses evade from comms relay, you either ditch the evade until you cant get a shot or you never get his pilot ability off.
The loadout i have for him right now is:
Omega Ace(20)
Opportunist (4)
Stealth Device (3)
Comms Relay (3)
Total: 30
This puts him just shy of the normal ImpAces pricerange. Which lead me to think the Shuttle would be best strat since then i could also bring Palpy and another ace. So i added on:
Colonel Jendon (26)
Electronic Baffle (1)
Emperor Palpy (8)
Carnor Jax (26)
PTL (3)
Stealth Device (3)
Royal Guard (0)
Autothrusters (2)
Total: 99
Knowing me i'd probably slap Tractorbeam on the shuttle just so i can be a **** at range2/3 to small ships.
Question is: would this be a suicide strat lol. The potential of locking in 3-4 Crits every time this guy shoots is so juicy sounding, but he literally cant do it without outside help or multi-turn setup.