Kathartic thugs

By perpetualnoob, in X-Wing Squad Lists

So, I've had some kind of brain injury and just getting back into the game after some time out. One of the consequences of the last few months is I can't think as clearly as I did and now need something fun but simple for tournaments.

I'm interested in small tweaks for this list and / or advice on match ups, tactics etc. Thanks in advance

Firespray-31: · Kath Scarlet (38)

Push The Limit (3)

Cluster Missiles (4)

Guidance Chips (0)

K4 Security Droid (3)

· Slave I (0)

Extra Munitions (2)

Y-Wing: Syndicate Thug (18)

Twin Laser Turret (6)

Overclocked R4 (1)

Y-Wing: Syndicate Thug (18)

Twin Laser Turret (6)

Overclocked R4 (1)

Edited by perpetualnoob

That Kath has a lot going on. For something simpler, I'd lose the missiles.

But if you want them, I'd gear her up like this:

Kath Scarlet (38):

  • Veteran Instincts (1)
  • Concussion Missiles (4)
  • Guidance Chips (0)
  • Dengar (3)
  • Slave-I (0)
  • Extra Munitions (2)

Total: 48 pts

Syndicate Thug (18):

  • Twin Laser Turret (6)
  • R4 Agromech (2)

Total: 26 pts

Syndicate Thug (18):

  • Twin Laser Turret (6)
  • R4 Agromech (2)

Total: 26 pts

VI increases your odds of actually getting that TL while improving your fighting chances against PS8 Imps and PTL Corran.

Concussion Missiles covers the range where you actually don't roll 4 dice naturally. And it has imbued mods.

Dengar is superior to K4 in nearly every aspect, as he allows you to pull off harder maneuvers and still have mods. Also, you can mod your missiles without hassle.

R4 Agromech replaces Overclocked R4, freeing your Ys from stress.

In short, Kath fires 4 dice wherever she is. And they'll be very accurate between Concussion's natural mod, Guidance Chips's mod and Dengar's re-rolls. I'm actually running a very similar Boba Fett, only with Homing Missiles/4-LOM, against Aces and I've still not regretted this decision.

Also, your Ys are much more accurate and can move however you like.

Good luck, man.