Red Miranda

By Captain_Arrr, in X-Wing Squad Lists

So how does this squad look?

Red squad vet

R2

IA

Crack shot

28

Red squad vet

R2

IA

Crackshot

28

Miranda

EM

Homing missile

Autoblaster turret

Seismic charges

Guidance chips

Chewbacca

44

Total 100

Not sure the Autoblaster turret adds a lot to Miranda. Unblockable hits are nice but it is only 2 dice whereas her PWT will roll 3 naturally at Range 1.

I would use the points to upgrade that seismic charge to a Conner Net or replace the R2/IA on the X-wings with autothrusters.

Edited by Karhedron

Fair point. But if i drop the turrets i cant put autothrusters on both of the Reds. I am still unsure if ATs are better than IA for survivability.

Fair point. But if i drop the turrets i cant put autothrusters on both of the Reds. I am still unsure if ATs are better than IA for survivability.

If you drop the R2+IA on both Red vets, that gives 2 points for autothrusters on 1 x wing. Losing the ABT gives the points for the Autothrusters on the other.

As to which is better, it is rather situational. IA is a guaranteed bonus hit point. Autothrusters might cancel several hits or none. They are great against turrets or if trading long range fire. If you keep getting up-close and personal, not so much.

I'd consider keeping the autoblaster turret on Miranda, with her ability she could drop a shield to get an extra red dice on the turret shot. That's potentially 3 unblock able hits. For 2 points it gives those pesky aces something to fear. Once Veterans comes out, I'd drop chips for long range scanners, and drop the seismic charges for advanced slam.

Just because of her ability I do like to see TLT on her. Makes her much more of a nuisance when she can regenerate while still dealing damage with it. I'd consider dropping the EM, Autoblaster turret, and seismic for a TLT. It will just do so much more work for her. One homing missile will probably be good for the initial engagement and can really mess something up, but otherwise after that she is going to want to be skirting around with her TLT, regenerating as much as she can while the T-70s do the jousting. Cool list though, looks fun.

I'd consider dropping the EM, Autoblaster turret, and seismic for a TLT.

Before all of that, I would consider dropping Chewie. The TLT gives you some really awesome regeneration, more so than Chewie. Your downside is minimal this way. Otherwise, you give up a lot of offensive potential to keep a defensive upgrade that you're subsidizing with another upgrade. I think it's overkill on the regen. Maybe drop the charges, ABT, and Chewie for TLT and Jan Ors. Evade token plus regen on Miranda could make her an absolute monster late game.