Order 66 Podcast chapters and searchable Q&A

By Richardbuxton, in Star Wars: Edge of the Empire RPG

This is the beginning of my project to create an episode chapter list for the New Order 66 podcast. The goal is to have a way of searching for questions and there answers then giving a time to skip to in an episode to hear the question. Mostly this is for Developer answers but I will give every episode the same treatment so Messages from the Edge will be a part of this as well. They will initially appear in what ever order I completed them in, but I'll rearrange them into chronological order. Where names are concerned I'll probably get some wrong initially, but I will go back over them to correct those I can find. Feel free to pm me if it's annoying you :P eventually I would also like to link to the original questions too, when I have time.

Edited by Richardbuxton

Episode 74: Modded to the Max

0:11:14 The 72oz steak with all the trimmings meat of the show.

0:11:40 General discussion of design of the book, lots of gear.

0:24:25 Artwork, favourites? Wookiee's in space, a feather cape and backpacks of lava.

0:31:55 failures and contractors as Obligation

Motivation

0:40:50 Species!!! Why these? Not as iconic as a Wookiee, and Tech is important in their lives Mustifarisns know how fragile it is, Dugg are subjugated by it and Besalisks are adaptive and having 4 arms is a big advantage.

0:46:14 Why do Besalisks have Xexto ability and not the Brawl advantage of the NPC in FaD p417-418? Because it's much more versatile and has general use outside combat. If your GM wants to let you have that ability then feel free, but the GM better be prepared for their funeral!

0:49:00 Specialisations, 2nd most important part of the book, the why and how. No one like a Trandoshian cook!

0:55:20 Question(from me!): Droid use Reroute Power and Redundant systems on themselves? Yes and Yes with common sense, some Droid love.

0:59:30 Q: Rigger not duplicated here? A: was considered but It didn't fit. Also general discussion on Duplicate Specialisations.

1:02:50 Q(from MandaloretheUltimate) : Does Gearhead time reduction stack from ranks? No.

1:03:50 Signature Abilities discussion; A Team Montage!

1:09:15 Q(Darth Pseudonym): Inventive Creation like Contraption talent? A: Contraption solves a single problem, IC creates a reusable item, now bust down the door and blow up those Stormtroopers with my potato gun.

1:15:00 Q(Serone(spelling?)): Is Unmatched Callibration broken? A: All Sig Abilities are powerful, every group is different, in play testing it was fine. Think quick!

1:19:00 Chapter 2! Q(Darth Cuddles): who wrote the chapter? A:Monty Lyn for the Rivet Gun and others as well as Stirling Hurschie and Jordan Goldfarb and Tim Cox (I'm crap at spelling names sorry)

1:20:00 Tools as weapons and custom attachments.

1:24:18 Q(MandaloretheUltimate): how did you come up with the DH-17(actually DH-19) pistol A: natural extension of the basics "It looks cool!"

1:26:49 Q(Greater Bob & Murer): How do Droids and their cybernetics shut down from Ion weapons? A: Complex, perhaps 1 or multiple with a tremendous roll, not all unless very important to the story... DBAD. Called shot on a Cybernetic is a great way to get it to shut down. Ion v Droid for Strain is pretty good on its own.

1:33:18 Q(me): does your 10k get you 1 or 2 cyber legs/arms? A: Ask Sam! But they all play it that it's for the Pair, 10k is plot levels of money, 20k for an amputee is very steep.

1:36:15 Q(me...again): cybernetics are expensive, please discuss rewarding without other players getting in a huff. A: Stuff! Don't be stingy, hand out the fun. Try to identify the things each Player wants and bring them in "A land speeder, a special gun, a cure for the disease that's ravaging your home planet" not everything rewarding is worth money "Narrative payout". Don't stress over the mechanical differences in rewards, make them Narratively important. Give them a favour from Lando or make it rain credits.

1:45:10 Q(me...last one :P ): Does Cyberneticist affect Character Creation credits? A: Gank species ability no, other purchases Yes.

1:46:00 Q(Joe Smoke): Do droid minions mono task chassis provide skilled assistance? A: Yes, reasons, mostly Narrative. Bring your Guitars...

1:47:50 Q(Captain Raspberry): Ship to Ship electronic Warfare? Discuss? A: some things work, others not so much, ever heard of phone hacking with captain crunch whistles, it's a bit like that. Star Wars is an "Analog Future". Range as sensor, or close, or based on Slicers quality of equipment

1:50:55 Q(MandaloretheUltimate): Explain the creation of the modular star fighter. A: Thanks Stirling Hershie...

1:52:24 Q(HappyDaze): Space Towtruck medium laser cannons stats wrong? A: copy paste error, should be standard.

1:53:17 Q(HappyDaze): Cargo Pod stats? A: supposed to be simple, perhaps modular Starfighter with only the Cargo attachment.

1:53:55 Start of chapter 3. Crafting discussion, why now? Building new stuff is very Star Wars. Supplements are for the fiddly rules.

1:55:30 Why no armour crafting (Darth Pseudonym and Merua)? Max hasn't made a Literary Tartis, not thematic to a Technician and because that's more a Guardian and Bounty Hunter thing? (rare hint there?)

1:57:02 Q(GMHooly): Do schematics benefits stack across multiple attempts? A: Yes, you are a master when Daunting becomes Simple. Lots of time is the biggest balance.

2:00:16 Q(Joe Smoke): How do crafters get multiple challenge dice on a crafting roll? A: it rare, but environment, equipment, criticals, double or nothing talent, destiny point.

2:02:10 Q(Humanoid): getting flaws and improvements on the same item with advantage and threat? A: A&T do cancel like normal, designed for simplicity, not too much to track. As a house rule them not cancelling is a good one Max may even use. Triumph and Despair don't cancel so that introduces possibilities.

2:04:40 Q(Joe Smoke): Optimising existing equipment, using an item to make the same item? A: perhaps 50% discount on normal materials cost

2:05:35 Q(MandaloretheUltimate): Can existing items be templates? A: Yes probably OK but ask your GM. Materials is 1/2 normal price, reduce rarity by 1-2, time is based on research into real world... KISS.

2:07:14 Q(Merur): What Attachments on shields? A: lots of the Melee options could work mono-molecular edge for Captain America.

2:09:34 Q(Jegergryte): When for Starship Crafting... Kidding kidding! (Engineer book is my guess but who knows)

2:09:46 Q(Log101): Gunnery for rifles and where's the HRB? A: HRB's are just a heavily tricked out rifle (good role required) due to keeping the system as simple as possible. Examples are broad ideas, not always exact.

2:11:28 Q(Jegergryte): How do you customise templates? A: look at base item, strip off some good stuff (not the things that are not on the tables) (to add back with advantage later), half cost, base time on something similar, difficulty based on similar item.

2:14:05 Slicing time. Slicer on slicer action. Rules discussion.

2:16:20 Q(2P51): why only slicing actions, no maneuvers? A:To have maneuvers available for other things, in slicing encounters you often need to move around and do other things.

2:18:20 Q(Gigerstreak): Defending a computer system with a security program too easy? A:First a defender needs to notice the intruder with a Perception check. Second a gunfight in an empty room is boring, so is a Slicing encounter without complications, more like a heist.

2:19:28 Q(Krieger22): how does the Technical aptitude talent work with new slicing rules, 25% faster per rank. A:perhaps a free maneuver, perhaps a boost, Triumph for free action...

2:22:40 The Workshop. Q(MandaloretheUltimate): What was the idea behind this section? A:there needed to be rules for Tony's basement, the Bat Cave and Luke's workshop. Similar to the Homestead without stepping on it's toes.

2:24:38 Q(Desslok): With the cost recovery upgrade how much extra will advantages recover? A:ambiguous on purpose, each game will be different. 100% total recovery is too much, 25% extra for varying amounts of advantage based on the rarity of materials, 1 for very common, 5 for Kyber Crystals.

2:26:03 Q(whafrog): advanced benefits cost guidelines? A:intended to be more narrative than Homesteads. Each option could vary widely based on where it's installed and its purpose; emergency containment measures could be almost anything from a bulkhead door to a quarantine room. A couple thousand up to 5 or 6 thousand is reasonable, but think logically about how that fits into the space you have.

2:28:45 Wrap up of the over 2 hour meat.

2:31:22 Post Show!!!!! Max's steak at GenCon, Chris on after dark fing DnD and falling asleep with your shoes on. Rebels spoilers discussion. DarthGM turns into a pumpkin

Episode 75: Go-Go Gadget Bounty!

0:04:20; Announcements

0:12:08; The Meat, Well isn't that special. This time the Gadgeteer. Cinch that armour tight, polish your favourite Vibro Blade, and lock in that toolkit next to your favourite BFG, it's Gadgeteer time.

0:45:45; The Build Off, 3 different takes on the Gadgeteer provided by the hosts. Rules are Starting character +100 earned XP.

0:46:45; GM Chris and his Droid F3-4R "Fear", a Gadgeteer Enforcer who's scary while punching you in the face

0:53:48; GM Phil's "Bulwark" an Aqualish. He is an unstoppable Gadgeteer Commando...

0:58:55; GM Dave with an Iktotchi called "Igiv Nodam". An Aggressor Gadgeteer who's shocking.

1:12:35; Messages from the Edge.

1:14:29; Renik(Spelling)- Question: I'm about to start an Alt U campaign Should I:

A) give my starting Jedi some Lightsabers then destroy them in the first encounter so they are on equal footing with the non force users?

B) give everyone the choice of a Lightsaber or 9000cr of gear?

Answer: option C) DBAD, definitely never destroy a players gear in the first encounter of a campaign, either they can buy Training Sabers or start everyone on Knight Level (you are experienced players) with all the XP and Credits.

1:21:30; Ebacthecat(spelling)- Question: blast in space? No engaged range!

Answer: No engaged! But on a miss spend 3 advantage or Triumph to deal Blast rating in damage "to original target"... Oh and Breach still applies to Blast Damage.

1:25:06; Gaffiaminor- Question: Whiphid Marauder, if you suffer voluntary strain that exceeds your ST to use a talent linked with an Action (Frenzied Attack in this case) do you pass out before or after completing the action?

Answer: After, DBAD!

1:31:50 Post Show with all the Spoilers.

Godspeed, good sir. This will be quite the monumental task!

Thanks! Yep the new episodes are easy, it's the 73 in the back catalog that will take time. I'll be focusing on the episodes featuring FFG staff first, after all the goal is to have a way of finding all their wonderful answers to frequently asked questions.