TIE - AKA: DISPOSABLE
Think of them as clone cannon fodder...
Clones are people too!!!
3 Hp squadrons
I'm starting to warm to the idea of using them with a Jamming field ship supporting them.
And using them as very close support for my star destroyers. Even corvettes will happily fire a side arc at them if they have nothing else to do, and it hurts.
I'm starting to warm to the idea of using them with a Jamming field ship supporting them.
And using them as very close support for my star destroyers. Even corvettes will happily fire a side arc at them if they have nothing else to do, and it hurts.
My worry about TIEs with Jamming Field is it seems they'd be getting the worse end of the deal. 5 TIE Fighters (40 points) vs. 3 X-Wings (39 points) means the TIEs get a total of -5 dice (for a total of 10 pre-Swarm) and the X-Wings get -3 (for a total of 9, but with more HP per individual X-Wing). You'd have to find some way to not affect them with it when possible and that may be difficult.
At the very least Vector+Chiraneau+Expanded Hangar Bays+Jamming Field could get the job done due to pushing those TIEs outside of your own Jamming Field, but it might be too expensive.
I'm starting to warm to the idea of using them with a Jamming field ship supporting them.
And using them as very close support for my star destroyers. Even corvettes will happily fire a side arc at them if they have nothing else to do, and it hurts.
Agree!
I'm starting to warm to the idea of using them with a Jamming field ship supporting them.
And using them as very close support for my star destroyers. Even corvettes will happily fire a side arc at them if they have nothing else to do, and it hurts.
My worry about TIEs with Jamming Field is it seems they'd be getting the worse end of the deal. 5 TIE Fighters (40 points) vs. 3 X-Wings (39 points) means the TIEs get a total of -5 dice (for a total of 10 pre-Swarm) and the X-Wings get -3 (for a total of 9, but with more HP per individual X-Wing). You'd have to find some way to not affect them with it when possible and that may be difficult.
At the very least Vector+Chiraneau+Expanded Hangar Bays+Jamming Field could get the job done due to pushing those TIEs outside of your own Jamming Field, but it might be too expensive.
I think Howlrunner should be included in a Jamming Field build. Jamming field and Tie Heros declicious! It makes brace so much better the way it brings most vanilla (not flight controllers/howlrunner) hits down to 2-3 dice. You can scatter the 3 hits and brace 2 hits. Considering small Tie forces are mostly for distraction, anything that makes them live longer is probally a good thing.
My Instigator play is getting pretty good now but a Jamming Field/Tie Swarm could be a cheap alternative. Especially with the scatter. Such a shutdown vs 2 dice bombers. The one black point defense is pretty decent as well. And it can command up to 4 Ties.
Edited by Trizzo2Was discussing Jamming field in the rules section.
There would seem to be an argument that you don't have to play your upgrade card.
In which case, you could play Jamming field when the enemy are shooting and then choose not to play it when you shoot.....
Which I fully expect to cause problems the first time I argue it in a game....
But if correct, would be great at helping your ties out!
I didn't think of adding howlrunner into the mix. For eight points she would kick the balance back in your favour, assuming the "applies to both sides" argument is correct.
Edited by Ophion