As much as I like the FCS/Han combo (particularly with autoblaster turret), I've found that I don't get to set the TL and then ABT them next turn as often as I like. Considering the short range of ABT and potency of the main guns, I often finding myself switching targets and not utilizing the combo properly. Or, sometimes those range 1 primaries blow ships off the board and your TL never gets set. This is a good problem to have, but I still look at Han twiddling his thumbs and wonder if there's a better option.
So I've switched to Ezra instead of Han crew. Han gives you consistency if and only if you have the TL on the right target, Ezra gives me built in modifiers when stressed. Hera and debris make that very likely. FCS is still great, but I don't want to NEED the TL.
Autoblaster turret makes less sense on this build, because free crits aren't great. Although I have done 4 damage with a critting ABT before: boom/kaboom->major explosion->direct hit on a Contracted Scout
Anyway, I've changed to dorsal turret because free crits are good, and it's also more likely to use the FCS. Not as mean to aces, but meaner to everything else.
I had to drop the ion projectors off Chopper to make those two changes and haven't really missed it. There's a lot of big ships right now and they don't particularly care. By the numbers, each big ship has to bump four times before it punishes them.
Tons and TONS of ways to build this ship, and build a list around it. I have a hard time not starting lists with it.