Which book to get next

By Strylith, in Game Masters

So I have had EOTE core for a while now and kinda want to get another one. I want to get age of rebellion because of imperial and rebel things, but I want force and destiny because it has Jedi. What are the pros and cons of each?

Age is largely the same rules-wise. F&D expands the Force more. Specs in Age synergize better with Edge if you don't use the Force. More unique species in F&D, without repeats in career books.

I guess it just depends on preferences.

And F&D is still not the Jedi book.

I thought it was all about the Jedi and the Force?

It's about the Force, but the setting is the dark times, so there are no Jedi. That said, you can run the campaign in any setting you like, it would work fine for Old Republic settings too. If you wanted to run an actual Jedi though, you'd want to start with more XP.

The careers pay lip service to the old Jedi categories of Guardian, Consular, and Sentinel; while three others touch on other Force traditions, including the Sith.

F&D gives you all the Force powers, but other than that it's the same rules shared with EotE and AoR. If you play Force users, it also has a Morality mechanic (similar in purpose to Obligation, to help flesh out your character idea during chargen).

With a few minor exceptions, the only real difference between EotE and AoR is the careers. They are different enough to be compelling...I have two players in an EotE setting who are using AoR careers because it better suits their background.

Really, the only correct response is "buy them all" :)

It's about the Force, but the setting is the dark times, so there are no Jedi. That said, you can run the campaign in any setting you like, it would work fine for Old Republic settings too. If you wanted to run an actual Jedi though, you'd want to start with more XP.

The careers pay lip service to the old Jedi categories of Guardian, Consular, and Sentinel; while three others touch on other Force traditions, including the Sith.

F&D gives you all the Force powers, but other than that it's the same rules shared with EotE and AoR. If you play Force users, it also has a Morality mechanic (similar in purpose to Obligation, to help flesh out your character idea during chargen).

With a few minor exceptions, the only real difference between EotE and AoR is the careers. They are different enough to be compelling...I have two players in an EotE setting who are using AoR careers because it better suits their background.

Really, the only correct response is "buy them all" :)

FaD has quite different planets listed in their universe chapter. AoR core is has very interesting chapters about military ranks and structure within the rebellion, while edge has the same for the empire, crime organisations and a little bit on the alliance, while that chapter XI in FaD is the "jedi and the sith". About 30 pages which are written from quite different perspectives and insights into the galaxy. And so is the chapter X in all 3 books, picking planets important for each of the 3 main aspects of star wars. Rebel and imperial stronghold worlds in AoR, EotE brings you to worlds related to drug trade and the big crime syndicates like Nal Hutta, Kessel and Ord Mantel, planets related to the force are in FaD (making coruscant /imperial centre iirc the only planet in more than one book.)

The same goes for equipment btw, both gear chapters are suited to a particular campaign style.

The rules are in all 3 the same, but you gets tons of fluff, descriptions and details in each of the core books. Still, the most important books to have are the one corebook which fits to your character and the one corebook which fits the the campaign style that your group decided to play. And more important than the corebooks are the career books. When you play a Rebel Campaign with a Smuggler/Pilot then having just AoR CRB and Fly Casual is better than having AoR and EotE. Having all all 3 plus Stay on Target and Special Modifications might still be the optimum for a pilot, etc

So getting back to the pros and cons: If you combine Edge with Age you get a significant amount of force powers and are most likely fine for some uneducated force sensitive who follows his main career mainly and just enhances his abilities with the force, while FaD opens up your options to dip into fully committed force careers and spes, which are all rather lackluster if you do not have the force. So it really depends on what you and your group wants to do. Personally I got all 3 core books mainly out of collectors interests and only after I got all available career books which were relevant for us. Additional core books are really the last thing you 'need', even when they rather cool to have.

And as always:

If your group is sharing books then having one of each in the group is totally fine. Buying the crb which suits best to your own character is the best choice in that case. GM obviously buys the one which suits his planned campaign style.

And, my advice on this is as it always is: keep an eye out for sales. I finally got my own personal copies of all three CRB's on Free Comic Book Day, when a local store held a "buy two, get one free" sale throughout the store. The more you save, the more you can get.

I couldn't imagine trying to get into these books this late. It's been difficult to keep up as it is. I still haven't gotten the diplomat book.

I couldn't imagine trying to get into these books this late. It's been difficult to keep up as it is. I still haven't gotten the diplomat book.

Getting them this late is in some ways a huge boon, the second print edition of EotE is a significant upgrade over all 3 first prints. It simply more up to date, a little better edited, copy and paste errors got removed, questions to the developers apparently used as part of the new formulations, etc

So those reprints are clearly the better deal than the original print runs.

I couldn't imagine trying to get into these books this late. It's been difficult to keep up as it is. I still haven't gotten the diplomat book.

I'm not sure what "lateness" has to do with anything, it's not like the game goes stale.

I couldn't imagine trying to get into these books this late. It's been difficult to keep up as it is. I still haven't gotten the diplomat book.

I'm not sure what "lateness" has to do with anything, it's not like the game goes stale.

Only found out about FFG Star Wars RPG last december. I bought almost all of them in the first quarter of 2016 and we're having a blast.

Actually WAITING for Forged in Battle and Savage Spirits now. :P

Obviously poor impuls control, but we're now set for RPG goodness in the foreseeable future. :D

Too difficult to sort through it all, I suggest not eating for several days and using the savings to purchase both.

my suggestion would be the F&D core book.

I have all the core books ad while the AoR and EotE work seamlessly together with duty and obligation being so easily sed together F&D has moraility which I think is a resource to be used as well, I use duty/obligation for plot and morality on characters for the players to see and react to their own moral choices.

I know a lot of people think it's not as good but in the games I run being a bad guy will come back to haunt you some way or another and players seeing themselves slipping down that slope doing the right thing adds a lot to the game

I couldn't imagine trying to get into these books this late. It's been difficult to keep up as it is. I still haven't gotten the diplomat book.

I'm not sure what "lateness" has to do with anything, it's not like the game goes stale.

I clearly cited my reason as being that it's hard to keep up. These are not cheap, and there how many again? In and out of print, too.

Again, I can't imagine getting into this game this late, it's been difficult to keep up as it is.

I couldn't imagine trying to get into these books this late. It's been difficult to keep up as it is. I still haven't gotten the diplomat book.

I'm not sure what "lateness" has to do with anything, it's not like the game goes stale.

I clearly cited my reason as being that it's hard to keep up. These are not cheap, and there how many again? In and out of print, too.

Again, I can't imagine getting into this game this late, it's been difficult to keep up as it is.

Just started playing (as player) in January, and shift my new campaign (as GM) from D6 to FFG in February or March. I budget in one or two books every paycheck (and, understandably have to skip some paydays). I've got about or a little more than 50% of the line so far (including the CRB's thanks to the sale mentioned in my earlier post). Sure, it seems daunting, and budgets vary. But it's not a Herculean task.

I couldn't imagine trying to get into these books this late. It's been difficult to keep up as it is. I still haven't gotten the diplomat book.

I'm not sure what "lateness" has to do with anything, it's not like the game goes stale.

I clearly cited my reason as being that it's hard to keep up. These are not cheap, and there how many again? In and out of print, too.

Again, I can't imagine getting into this game this late, it's been difficult to keep up as it is.

We started as well sometime q4 last year, fall in love with the narrative dice interpretation system and well, I think I am getting tomorrow the last missing book for the group, and our individual collections grow fast as well, by the end of the year we most likely have every book 3 times over.

It is really a question of perspective how hard or not hard it is to keep up, Imho FFG is expensive, but still affordable enough to acquire fast the the whole collection, while I totally have to admit that my X-Wing budget suffered greatly thanks to all the RPG purchases. ;-)

To put it in perspective, we are talking about a release schedule which publishes roughly $25 of expansions per month, maybe a little less than that even. Sounds like peanuts to kept up with it.

I couldn't imagine trying to get into these books this late. It's been difficult to keep up as it is. I still haven't gotten the diplomat book.

I'm not sure what "lateness" has to do with anything, it's not like the game goes stale.

No, but it is intimidating.

Buying an item once every other month? Not so bad. Buying 3 rulebooks and 18 sourcebooks in one sitting? That's painful.