Battles in Hyperspace

By Hedgehobbit, in Star Wars: Armada Off-Topic

We've seen how ships in hyperspace can see each other, chase each other, and talk to one another.

So my question is: what happens if a ship fires it's guns while in hyperspace? Can they hit another ship? Will the turbolaser bolts drop out of hyperspace (possibly hitting a target in real space)? What about missiles and torpedoes?

Also, ships require power to stay in hyperspace (as per Clone Wars episode) so, as ships don't seem to suffer any negative effects from dropping out of hyperspace (since they aren't actually traveling as fast as they are traveling), I'd imagine that if someone was thrown out of an airlock while in hyperspace, he'd revert to real space and be fine.

IOW, how would you design a scenario in Armada that takes place entirely in hyperspace?

Edited by Hedgehobbit

I'd imagine that if someone was thrown out of an airlock while in hyperspace, he'd revert to real space and be fine.

When you review the Rebels episode where they detach the Phantom while the Ghost is in Hyperspace, you can see how much stress the frame (and its inertial dampeners) are at...

I'm pretty sure if you did something like that, something squishy like a Body would be torn to shreds.

I'd imagine that if someone was thrown out of an airlock while in hyperspace, he'd revert to real space and be fine.

When you review the Rebels episode where they detach the Phantom while the Ghost is in Hyperspace, you can see how much stress the frame (and its inertial dampeners) are at...

Do you know which episode this was? I've only seen the first few episodes.

Ep 9, "Gathering Forces"

One things for sure, the battle will be seen around the galaxy :)

I really enjoy TFA, a lot, but that Starkiller hyperspace solar gun was dumb. Still love the movie.

If you view hyperspace as being the physics equivalent of an elevator, and if you jump you are changing your relative velocity by "a jump" and yet continue to travel at the velocity of the elevator cabin. Then you could shoot, move and do all sorts of things.

If as would be more probable, George used Hyperspace as a plot device and never much understood, cared or thought about it beyond the Millenium Falcon did the Kessel run in 12 Parsecs. Then you may have a whole mess of problems. I think this is closer to the whole Rebels experience, given that the narrative pointed to this maneuver being risky and had never been done before. As such the whole idea of combat in hyperspace, becomes more involved with the narrative you want rather than any logical set of rules that break our understanding of the way the speed of light speed works.

I hadn't given it much thought, but if they were silly enough to set the precedent of ships locating each other in Hyperspace they've open the door to hyperspace missiles. Ships shooting at one another pales in comparison to missiles the size of small ships placed along hyperspace lanes, waiting to launch after the first enemy fleet that flies in range. If interaction in hyperspace is canon, they need to re-think it.In the first movie when the falcon was running the blockade to get of Tattoine, one of those star destroyers would have crash-jump hand should have had time to pummel the Falcon before they could get out of range.

Somebody (probably Disney this days) will need to fix this. Personally I'd stick with what I've seen from the first six movies. Ships in hyper can communicate but that's about it.

If interaction in hyperspace is canon, they need to re-think it.In the first movie when the falcon was running the blockade to get of Tattoine, one of those star destroyers would have crash-jump hand should have had time to pummel the Falcon before they could get out of range.

Considering the speed of hyperspace versus sub-light, even a one or two second head start would put you well out of the range of weaponry. From the dialog of the first movie we know a few things: First, the Star Destroyers went into hyperspace after the falcon. Han was able outrun those ships in hyperspace and then was able to detect that he was no longer being followed (which means he could detect if he was being followed). Finally, those Star Destroyers had to be at least some threat to him while in hyperspace (as he was "safe enough" instead of just "safe").

I don't see how hyperspace travel has changed significantly since the first movie. The question is, just what would the Star Destroyer have done to Han had it been able to catch up?

Something like this I suspect:

If interaction in hyperspace is canon, they need to re-think it.In the first movie when the falcon was running the blockade to get of Tattoine, one of those star destroyers would have crash-jump hand should have had time to pummel the Falcon before they could get out of range.

Considering the speed of hyperspace versus sub-light, even a one or two second head start would put you well out of the range of weaponry. From the dialog of the first movie we know a few things: First, the Star Destroyers went into hyperspace after the falcon. Han was able outrun those ships in hyperspace and then was able to detect that he was no longer being followed (which means he could detect if he was being followed). Finally, those Star Destroyers had to be at least some threat to him while in hyperspace (as he was "safe enough" instead of just "safe").

I don't see how hyperspace travel has changed significantly since the first movie. The question is, just what would the Star Destroyer have done to Han had it been able to catch up?

I really need to rewatch the original trilogy, because I have no memory of the Star Destroyers following the Falcon. The way I remembered it, Han went to lightspeed and that was the end of it. I mean, how could one ship follow another, anyway, without having access to its coordinates? You could plot along their escape vector, of course, but that would take time and being even a tiny bit off would leave you far removed from your target (unless you saw a system lying in that direction that you could reasonably assume was their goal).

I also rather dislike that the way they portray hyperspace now makes a significant plot point in one of the books not just non-canon, but nonsensical!

When the New Republic went to take Coruscant, they stationed an Interdictor along the hyperspace route to pull the fleet out of hyperspace if the planet's shields weren't brought down in time. Sending one of the most valuable assets you have into enemy territory like that makes no sense if any scout with a comm unit could just contact the fleet and tell them to abort. Maybe someone will explain it away by improvements in communication technology between then and now, but I liked it better when hyperspace was rather isolated from normal space.

Something like this I suspect

Michael Okuda looks after the pseudo science of Star Trek and it is far more consistent.

Something like this I suspect

Michael Okuda looks after the pseudo science of Star Trek and it is far more consistent.

Wish Star Wars makers would try to do the same. But I still love it.

I really need to rewatch the original trilogy, because I have no memory of the Star Destroyers following the Falcon.

They didn't have a ISD interior set to shoot an interior "going to hyperspace" shot and they didn't develop the exterior zipping hyperspace jump shot until ESB. But, if the Star Destroyers hadn't jumped to follow the Falcon, Han's line of "I told you I'd outrun them" makes no sense as he was clearly not outrunning them while at sub-light.

I mean, how could one ship follow another, anyway, without having access to its coordinates? You could plot along their escape vector, of course, but that would take time and being even a tiny bit off would leave you far removed from your target (unless you saw a system lying in that direction that you could reasonably assume was their goal).

I'm not sure what your point is. If you can detect other ships in hyperspace, you just turn to go towards them. You only need to make sure you jump shortly after they do, and in the same direction, so they don't get out of range. [Just like the scene in AotC when Obi Wan tracks Jango]

And you've always been able to communicate between sub-light and hyperspace. Otherwise, the tracking device they used to track the Falcon to the Rebel Base couldn't work.

Edited by Hedgehobbit

Something like this I suspect:

I forgot the scene, it is pretty much exactly how I'd imagine it would work in SW. In fact it seem more Star Warsy than Star Treky. I like it best when Star Trek ships go to warp by shooting rainbows out the back.

As for rules, I'm thinking that you'd need new Speed charts where ships would all be able to move Speed 3 or 4 but would have much fewer Yaw values. Maybe just one click ever other position. The game would be set on a scrolling board, much like you would do if playing a race combat miniatures game. Ships leaving the field on the sides, or scrolling off the bottom, would be out of action.

I'd like there to be some sort of hyperdrive damage card that would drop a ship out of hyperspace. Maybe just repurpose one or two of the existing damage cards.

From the looks of it, ISDs would be devastating in hyperspace. Their high speeds combined with heavy forward firing guns make them killer interceptors. It's no wonder that Han considers even the act of outrunning them to be something worthy of bragging about.

Edited by Hedgehobbit

And you've always been able to communicate between sub-light and hyperspace. Otherwise, the tracking device they used to track the Falcon to the Rebel Base couldn't work.

This is actually presented in "Rebels" (The same Episode) as "New Technology".

Until that point, Hera had been adamant that you "cannot track a ship through Hyperspace".

This is actually presented in "Rebels" (The same Episode) as "New Technology".

Until that point, Hera had been adamant that you "cannot track a ship through Hyperspace".

Just watch this episode. There's nothing in it suggesting the tracker is new technology (which couldn't be true considering Obi Wan had one in AotC). Also, Hera didn't say anything about tracking being impossible. Zeb said, "They can't track us. Can they?" So, even he wasn't sure and it seems like he was talking about tracking the Ghost specifically. Just like Han said that "Not this ship, sister" in EP4. Again, this is another line that makes no sense if tracking is impossible.

I noticed in this episode, that the Ghost changes it's course while in hyperspace to move closer to a particular point. I know some people think that hyperspace travel is pre-programmed only and ships can't do this.

Finally, the detachment of the Phantom while in hyperspace wasn't that big a deal. Ezra wasn't even wearing his seat belt. The main problem occurred after they fell outside the hyperspace field (bubble?). So, launching a hyperspace capable fighter while inside hyperspace should be possible.

[EDIT] The Inquisitor (or whatever the bad guy was) didn't fire his tracking torpedo until after the Ghost's shields were down. Perhaps this was a prerequisite to the device working.

Edited by Hedgehobbit

He might not be wearing a seatbelt, but the thing is designed to stop you from becoming an instant smear when you accelerate as it is...

... And he's still clearly having to hold on.

If you had none of that protection, you'd be in pieces.

He might not be wearing a seatbelt, but the thing is designed to stop you from becoming an instant smear when you accelerate as it is...

... And he's still clearly having to hold on.

If you had none of that protection, you'd be in pieces.

I will be fine. I have a towel.

He might not be wearing a seatbelt, but the thing is designed to stop you from becoming an instant smear when you accelerate as it is...

... And he's still clearly having to hold on.

If you had none of that protection, you'd be in pieces.

I will be fine. I have a towel.

"It's like being Drunk."

"That's not too bad."

"Well, when was the last time you asked a Glass of Water what it was like..."

I admit I haven't watched the TV shows or read the books. All my info is from the first six movies.(I still haven't seen the newest ones.) But to me the way technology is used breaks down if ships can track each other in hyperspace. You can bet your ass that any of my blockade ships are gonna be packing a buttload of hyperspace homing torpedoes and be praying for some one to jump to hyper. If I can steer in hyper then life on smugglers, and a surprise attack on a system just got pretty impossible because I'm gonna keep sentries circling the system in hyperspace. My key star systems are going to have batteries of corvette sized missiles to launch into hyper to target approaching enemy capital ships.

What we're facing is what happens when writers, both in books and TV, write in the cool stuff they think up without thinking of the impact of the canon. They mean well, and are making their story as good as they can, but I don't think they understand the cult following that will be fitting what they write in to the star Wars universe.

Writing this put me in mind of David Weber's Honor Harrington series. At the beginning ships go into hyper, travel a set amount of time and pop back out. If you're being watched and you don't want people following you, you plot a dogleg course so your exit vector isn't toward you target. Weber had a really good system of how hyperspace works that I won't go into here, but it was elegant. As technology progressed during the series it started taking control of the space combat. Yes there was even a fleet circling a system waiting for notification that the enemy sprang there ambush so they could split into 3 task forces to drop in caging in the enemy. This was pretty much when I quit reading that series.

I always imagined that jumping to hyperspace was pretty much a straight shot, so you ploy a course jump to the next point reposition your angle and then launch again. So basically a whole bunch of straight lines until you get to your location, its just that went you calculate your coordinates you get the best possible angle avoiding mass shadows until you need to drop out and reposition. But I don't think the ships can battle while in hyperspace, now Star Trek on the other hand does it all the time once you get to Voyager and Enterprise. In fact I hated the characters in Into Darkness talking about how they couldn't be caught or attacked at warp, especially since battles at warp were done numerous times in Enterprise...which is still canon with the new movies. Ugh...Into Darkness was frustrating to me on a number of little things like that, though that is neither here nor there.

I always imagined that jumping to hyperspace was pretty much a straight shot, so you ploy a course jump to the next point reposition your angle and then launch again. So basically a whole bunch of straight lines until you get to your location, its just that went you calculate your coordinates you get the best possible angle avoiding mass shadows until you need to drop out and reposition. But I don't think the ships can battle while in hyperspace, now Star Trek on the other hand does it all the time once you get to Voyager and Enterprise. In fact I hated the characters in Into Darkness talking about how they couldn't be caught or attacked at warp, especially since battles at warp were done numerous times in Enterprise...which is still canon with the new movies. Ugh...Into Darkness was frustrating to me on a number of little things like that, though that is neither here nor there.

Am I mistaken?

I always imagined that jumping to hyperspace was pretty much a straight shot, so you ploy a course jump to the next point reposition your angle and then launch again. So basically a whole bunch of straight lines until you get to your location, its just that went you calculate your coordinates you get the best possible angle avoiding mass shadows until you need to drop out and reposition. But I don't think the ships can battle while in hyperspace, now Star Trek on the other hand does it all the time once you get to Voyager and Enterprise. In fact I hated the characters in Into Darkness talking about how they couldn't be caught or attacked at warp, especially since battles at warp were done numerous times in Enterprise...which is still canon with the new movies. Ugh...Into Darkness was frustrating to me on a number of little things like that, though that is neither here nor there.

to be fair to the movie, it takes place many decades before Enterprise and voyager so it could have been a new concept. Also when enterprise was launched wasn't it the Fastest (in warp) ship in the fleet? Making it Impossible for anything else to catch them warp not because they couldn't fight there but simply because they were faster. Similar to how Me262s could simply fly away, it's not that p-51s Couldn't fight them, but rather couldn't catch them.

Am I mistaken?

Enterprise takes place before the films, set in 2151 whereas the show and films are 2320s or so. In fact you can see a model of the NX Enterprise in Into Darkness and there is one in the new film coming out since it seems to replace the USS Enterprise after it is destroyed in the trailer. The series though was the latest Star Trek series and quite easily the worst one. I don't think they've listed the top warp speeds for the ships in the film but provided they were the same speed I think you'd be right, but the new ship I think was addressed as being the latest tech so it was just odd that they would underestimate it.

That said its mostly just how the line was delivered, like the notion that they were safe at warp was what bugged me there. But to be fair I think the screenplay writers for the new Trek films mentioned that they never watched the TV shows before writing the scripts, and were mainly trying to appeal to the mainstream audience rather than more die hard fans, which I can't really blame all that much.

[Kinda ranty below so feel free to skip]

I mean Into Darkness has plot holes that kinda set it up so that ships are pointless as you can beam from Earth to Kronos (think Alderaan to Coruscant in regards to distance) where as they had to always be somewhat close before say at least in planetary orbit. They made it so death is not even a thing since all you need is some magic Kahn blood and you are good as new. Plus I just don't get why every ship has its own uniform in the new films, or the fact that phasers aren't even being used, which were in Enterprise. So basically to sum it up I don't much care for Into Darkness.

Yes sorry I confused Enterprise with Next-generation some how.(not sure why, I actually watched most of both of them lol)

No problem dude, there is a whole lot of Star Trek out there so it can get confusing at times.