So I've been toying with Rebel builds that include Corran and Red Ace. I like R2-D2 on the latter, so I started looking through alternate Astromechs for the Horn.
R7-T1 (Unique)
Action: Choose an enemy ship at range 1-2. If you are in that ship's firing arc, you may acquire a target on that ship. Then, you may perform a free boost action.
What is the verdict on this bot? Seems alright but I've yet to see it on the table. So I've been arguing with myself about this it..
Situational?
Hardly. Corran is a huge target. He'll be getting aimed at a lot.
But, Fire Control System...
Alright, put FCS on him - though I posit it's not a necessity. Pretend you've boosted into range 1 (or out of arc, if possible/you choose) because someone aimed at you. Corran now has locks for both of his shots, not just the first. And with potentially 8 reds coming from him, that ship immediately regrets aiming at Corran.
What about Corran's other awesome actions, like evade and barrel roll?
Agreed - taking up his action is a hard sell. The economy with R7-T1 is there, #BOGO, but so is the other added benefit of PS 9 repositioning.
And here's, a thought: PtL. Now you have three actions per turn and -
Well I'll just stop you there - Corran needs to do greens to clear that stress, wouldn't R2 be better here?
Maybe.. But with R7-T1 I don't NEED to take Engine Upgrade and that clears his modification slot AND 4 points. Plus, now FCS isn't a must-have either. And there's Experimental Interface which means technically I don't need PtL so I could take VI or Juke or, or...
And around we go. I need help settling this.
Here's the build that I am referencing above:
Corran Horn (35)
- Stealth Device (3)
- Sensor Jammer (4)
- Push the Limit (3)
- R7-T1 (3)
Other modification options:
- Experimental Interface (3),
- Hull Upgrade (3), or of course
- Engine Upgrade
Edited by Rinzler in a Tie