I can't imagine this hasn't come up before, but I can't seem to find it in a search, so, here goes.
One of the things a player can do when his opponent rolls threat is make his/her foe suffer strain. However, since minions don't suffer strain, that converts it to additional wounds, right?
This seems a bit OP to me, as there is nothing that prevents PC's from just pumping their enemies full of strain (wounds), thus dispatching them even faster than they would have if they had used their advantage to trigger crits or other effects.