Scum Juke

By DeathToJarJar, in X-Wing Squad Lists

So I'm trying to come up with a Scum list that uses Juke effectively, and I think I've got a pretty good start.

Mandalorian Mercenary (35) with 4-Lom (1) and Juke (2)

Palob Godalhi (20) with Cloaking Device (2) and Dorsal Turret (3)

Tansarii Point Veteran (17) with Juke (2)

Tansarii Point Veteran (17) with Juke (2)

Everything is at PS 5, so you get flexibility. Palob gets in close and robs something of a focus token, while everyone else evades and uses Juke to make that ship's life miserable. The Mercenary I feel like is the strongest part of this list; Juke + 4-Lom seems like it's just really really good on a large ship. I'm not as certain about the rest; maybe I should just keep that bit and do something else with the rest of the squad?

I think the other good option in scum for something that can take advantage of Juke is the G-1A. The Gand Findsman is PS5, not ruining the synergy. It also has the benefit of being able to take sensor jammer if you have the points, since you are trying to pull/burn focus tokens anyway.

I like the idea!

Mandalorian Mercenary (35) with 4-Lom (1) and Juke (2)

I think juke is small-ship only.

I think juke is small-ship only.

It is. Which is good, because unless my math is wrong, he's at 101 points on that original list.

I think juke is small-ship only.

It is. Which is good, because unless my math is wrong, he's at 101 points on that original list.

Duh, right on both points. This is what happens when I only think about an idea for 5 minutes before posting it...

I like the G1-A + Sensor Jammer idea. You can still take Zuckuss on one of them and they're quite a bit more durable than the Tansarris. How about this?

Palob Godalhi (20) with Cloaking Device (2), Stygium Particle Accelerator (2), Dorsal Turret (3)

Gand Findsman (25) with 4-Lom (1), Juke (2), Sensor Jammer (4), Mist Hunter (0), Tractor Beam (1)

Guri (30) with Virago (1), Autothrusters (2), Sensor Jammer (4), Predator (3)

Okay, so this is a fully loaded list with only 11 HP, and as such, isn't what I would consider competitive, but would be a lot of fun.

HWK-290: · Palob Godalhi (20)

Juke (2)

Twin Laser Turret (6)

Stygium Particle Accelerator (2)

· Dengar (3)

· Moldy Crow (3)

· Cloaking Device (2)

M3-A Interceptor: Tansarii Point Veteran (17)

Juke (2)

Stealth Device (3)

"Heavy Scyk" Interceptor (2)

Heavy Laser Cannon (7)

M3-A Interceptor: Tansarii Point Veteran (17)

Juke (2)

Stealth Device (3)

"Heavy Scyk" Interceptor (2)

Heavy Laser Cannon (7)

With the Scyks taking Evade actions every turn to maximize their attack, 4 greens is a nice place to be with 3 health. Palob also gets a benefit from the SPA and Juke, but should try focusing the first few rounds and save them for defense. TLT+Dengar+Juke=almost always 2 Damage a turn. Only issue is once you lose the Cloaking Device, you can't get an evade any other way. But hopefully by that time Dengar+TLT is enough to bring down your opponent.

This looks really fun to play, I may have to steal this and try it out on Vassal.

Edited by Raven19528