Or haver them switch to unleash try disarming that.
One reason why I like characters who are dangerous due to skills/powers, instead of gear. Gear can be taken away, but a skillful/Forceful character is just as deadly, even if their butt nekked.
Nothing wrong with equipment imho. Jango is disarming Kenobi on Kamino too, but gets disarmed then his jetpack gets blown up, but he still has his grappling gun to ensnare Kenobi who then stupidly rolls a Triumph AND despair and decides it would be a good idea to keep Fett from the platform. "Oh, not good" could have been from his player when he realized what GM George wil make out of that despair. Anyway, Fett burns in this encounter through equipment super fast, but he is full of that anyway and has enough tricks in his sleeve to best Kenobi after losing his Blaster, his Jetpack, running out of missiles and having to cut Kenobi loose from his rope. He still has his starship runs with it. Time to spend those credits from his last job for new equipment.
BTW. If you are really in the mood for getting drunk, watch all 9 star wars movies again (I count the the two clone wars ones here too) and drink each time someone gets disarmed a shot. Drink two shots or a beer each time someone gets literally disarmed two shots. (The imperator failing his influence check on Luke in RotJ, but having enough advantages to make him at least throw away his weapons counts for a shot.) You will end up so drunk. ;-)
Oh I didn't say there is anything wrong with equipment, I just personally prefer characters who don't focus/rely on them to be effective.
It's partly due to my years of playing D&D, and my disgust with the gear-centric loot mongering of that game line. How my other party members would be talking about what gear they were going to get, and I'm over here trying to think about the story and plotline, only to have that gear eventually replaced for one with better stats in a few levels. I personally feel it detracts from the story, when your attention is redirected to your stuff. Now sure, not everyone behaves like this, but I've seen it enough over 2.5 decades of gaming that it is a trend, and I like to avoid it. So I tend to play characters who internalize their capabilities, like martial art monks, or wizards, or jedi, or whatever. I don't have to worry about loot, and I don't have to worry if that loot is (invariably) taken from me at some point. I don't have to worry about how to get my shoulder mounted howitzer cannon through the metal detector at customs, as my "howitzer" is the fact that I can summon fiery death from above with a magic spell or whatever. It just makes things easier for me, and lets me enjoy the story more.
Edited by KungFuFerret