I've read about Fringer + Intel Agent + APL being a good blocker but expensive for what it does aka fun but not competitive. Bump and maybe get 1 dmg. Where as the bumpmaster scout is a few pts cheaper at 30pts, and comes with feedback array.
So, I wanted to make the Fringer a viable rebel bumpmaster by denying action and doing legit damage.
Fringer + Autoblaster Cannon + Zeb + APL = 38pts
The fringer can block, and Zeb lets him do instant dmg to anyone in his range 1 arc, even the one he bumped. Has potential to erase 3-4hp aces like Whisper, Soontir etc in one go (APL bump + 3 hits from autoblaster) without them defending. He still has his 2 PWT for side bumps, etc. Zeb lets them fire back, but bumping them means naked 3 or 4 red die versus my 3 die autoblaster possible focused attack. I will gladly trade Fringer 2 or 3 hp for Soontir/Whisper 2 or 3 hp anyday.
Now, I know what you are thinking, "38pts!?!?!?" I can get a Lothal + FCS + Hera + Chopper for that price! Or regen Poe, Miranda + C3PO. But the Fringer has THAT dial and a barrell roll. What blocks better then a large base with a hard 1 and barrell roll? Blocking is HUGE right now and Rebels need a legit blocker. The fringer blocking those scouts so they cant get missiles off or do their sloops or blocking aces so rebel muscle can tear them down.
Trouble Im having is finding the list to fly with the Fringer (since it does cost a bit). Super Dash is tempting but I only have one YT2400.
3x crack A-wings? 20pts each. Crack can get by the natural evades after a bump.
or
Jake, 32pts (with Adapt not VI), and Gemmer, 30pts, loaded out with Prockets? Prockets on a tokenless defender is drool worthy.
or
2x blue squad + fcs
tala
or maybe
Lothal + FCS + Hera + Chopper
blue squad + fcs
Last one has a ton of HP (34 in total) and lots red dice after blocks.
Am I wasting my time with a 38pt blocker? Or is something here? Will give it go once I find a decent squad to run with it.