Narrowed down to 3 Palp Aces. Opinions Sought.

By slowreflex, in X-Wing Squad Lists

First, I've only been playing a couple months. However, I love to theory-craft. I've spend a lot of time thinking through what to run in my first tournament and have narrowed it down to one of the following three.

The general theme of this is Shuttle and Jax cause disruption and an ace cleans up. I definitely prefer Yorr as it fits in well with my theme, especially with Electronic Baffle and Ion Projector. Not sure how often it would happen, but sounds fun to keep baffling while keeping still and constantly blocking someone that's been ion'd by the projector. :)

Option 1

I like the combo of Vader and Jax, but can't include Yorr very easily with them, so used Omicron on this.

• Darth Vader TIE Advanced (34)
TIE/x1 Adaptability Engine Upgrade Advanced Targeting Computer
• Carnor Jax TIE Interceptor (34)
Push the Limit Royal Guard TIE Autothrusters Stealth Device
Omicron Group Pilot Lambda-Class Shuttle (32)
Electronic Baffle Emperor Palpatine Ion Projector
Option 2
Swapping Inquisitor for Vader, so I can have Yorr.
• Carnor Jax TIE Interceptor (34)
Push the Limit Royal Guard TIE Autothrusters Stealth Device
• The Inquisitor TIE Advanced Prototype (31)
Push the Limit TIE/v1 Autothrusters
• Captain Yorr Lambda-Class Shuttle (35)
Electronic Baffle Emperor Palpatine Ion Projector
Option 3
Vader/Inquis instead of Jax. Less of my theme, but still seems like it could be fun/good.
• Darth Vader TIE Advanced (34)
TIE/x1 Adaptability Engine Upgrade Advanced Targeting Computer
• The Inquisitor TIE Advanced Prototype (31)
Push the Limit TIE/v1 Autothrusters
• Captain Yorr Lambda-Class Shuttle (35)
Electronic Baffle Emperor Palpatine Ion Projector

--

Thanks for any advice.

I'm not sold on Electronic Baffle. Most of the Palp Aces lists that I see do well keep the shuttle out of the fight at the beginning, keeping Palpatine in the fight as long as possible. The shuttle won't last long if you are giving yourself some damage.

I'm not sold on Electronic Baffle. Most of the Palp Aces lists that I see do well keep the shuttle out of the fight at the beginning, keeping Palpatine in the fight as long as possible. The shuttle won't last long if you are giving yourself some damage.

I disagree 100% with this, in my experience palp aces lists that keep the shuttle out of the fighting loose horribly, its allot of points for 1 dice mod, its allot less points for 1 dice mode a 3 damage gun and a damage sink.

Still undecided on this - but I've found more success getting the Shuttle into the fight. It's a big base ship with 3 attack dice and a wide field of fire. You can control lots of the board with that.

Edited by Imperial Mike

Don't get me wrong, I don't mean keep it out the entire time, just for the first 2 passes. I still don't know which is best, but when I lose to a Palp Aces list, the shuttle holds back for a few rounds to keep Soontir alive while he attacks. I think I see way more Palp Aces do poorly than do well, and it's probably 50/50 with the shuttle strategy (keep back for a few rounds of fire, or attack immediately).

But I still don't think giving yourself damage to the shuttle is the way to go. (unless it's with Vader)

I like the vader-inquisitor-yorr combo. One of my favorite variants lately. (almost exactly the same build)

I have found the baffle to cause some hilarious interactions with the ion projector. Block a problem ace once, that's all it takes. Full stop for days.

Don't get me wrong, I don't mean keep it out the entire time, just for the first 2 passes. I still don't know which is best, but when I lose to a Palp Aces list, the shuttle holds back for a few rounds to keep Soontir alive while he attacks. I think I see way more Palp Aces do poorly than do well, and it's probably 50/50 with the shuttle strategy (keep back for a few rounds of fire, or attack immediately).

But I still don't think giving yourself damage to the shuttle is the way to go. (unless it's with Vader)

1) Keep a small ship locked up indefinitely (until the Lambda dies) when combined with Ion Projector (and Palp).

2) Do two sharp red turns in a row for only one damage. It's not called the "space cow" for no reason.

3) Take damage instead of being ion'd off the table. Takes two ions for a large ship of course, but could still save the day.

4) Free up a stress to absorb another stress with Yorr (he can take up to two with his ability though). Maybe doing this to keep stress of your ace when he does that K-Turn is worth it for example.

In the right situation, either of these can be game deciding. For one point, it's worth it, even if I don't use it.

The key is to use it sparingly, only when the pros clearly out-weigh the cons, or it is just suiciding yourself.

I like the vader-inquisitor-yorr combo. One of my favorite variants lately. (almost exactly the same build)

I have found the baffle to cause some hilarious interactions with the ion projector. Block a problem ace once, that's all it takes. Full stop for days.

Out of curiosity, what do you do differently?

Edited by slowreflex

After flying with yorr, I found that I wanted a lower pilot skill shuttle. Blocking with the baffle and Ion is so useful. Of course I also found that the omnicron pilot allowing me an initiative bid was huge. Opens up the list a bit (lets me sometimes bring fel out to play instead of vader). That and I love VI Vader over adaptability Vader. (both are great and in a few cases adaptabillity opens doors, like if you want to use vader as a wingman for VI Vessery).

The typical list I fly looks like:

Ogp 21

-palp 8

-e baffle 1

-ion projector 2

Inquisitor 25

-ptl 3

-autos 2

-title 1

Vader 29

-title 0

-atc 1

-VI 1

-EU 4

I do at times miss Yorr, because Vader doesn't like to K-turn without having an out for his stress. However a bid and ps 11 means I should almost always move last and shoot first which can be huge as I am sure you know.

After flying with yorr, I found that I wanted a lower pilot skill shuttle. Blocking with the baffle and Ion is so useful. Of course I also found that the omnicron pilot allowing me an initiative bid was huge. Opens up the list a bit (lets me sometimes bring fel out to play instead of vader). That and I love VI Vader over adaptability Vader. (both are great and in a few cases adaptabillity opens doors, like if you want to use vader as a wingman for VI Vessery).

The typical list I fly looks like:

Ogp 21

-palp 8

-e baffle 1

-ion projector 2

Inquisitor 25

-ptl 3

-autos 2

-title 1

Vader 29

-title 0

-atc 1

-VI 1

-EU 4

I do at times miss Yorr, because Vader doesn't like to K-turn without having an out for his stress. However a bid and ps 11 means I should almost always move last and shoot first which can be huge as I am sure you know.

I agree with the lower PS to block. I was considering Enhanced Scopes if I didn't take Baffle. Your list (and mine) is very similar to the one here, which did quite well at Hoth. He didn't use baffle though. His is basically my Option 3, but VI instead of Adaptability on Vader and dropping the Baffles on Yorr. In any case, it was nice to see this after spending way too many hours putting these options together. Proves they are viable.

Personally, I would go with Carnor and the Inquisitor. Vader dies too easily, in my experience.

But with two PS8 ships you really must go for an initiative bid. A minimum of 1 point, preferrably 2.

Personally, I would go with Carnor and the Inquisitor. Vader dies too easily, in my experience.

But with two PS8 ships you really must go for an initiative bid. A minimum of 1 point, preferrably 2.

But you mean to give them initiative right? I want to move last.

I've started running vader soontir with palp with reinforced deflector it's proven really useful

After flying with yorr, I found that I wanted a lower pilot skill shuttle. Blocking with the baffle and Ion is so useful. Of course I also found that the omnicron pilot allowing me an initiative bid was huge. Opens up the list a bit (lets me sometimes bring fel out to play instead of vader). That and I love VI Vader over adaptability Vader. (both are great and in a few cases adaptabillity opens doors, like if you want to use vader as a wingman for VI Vessery).

The typical list I fly looks like:

Ogp 21

-palp 8

-e baffle 1

-ion projector 2

Inquisitor 25

-ptl 3

-autos 2

-title 1

Vader 29

-title 0

-atc 1

-VI 1

-EU 4

I do at times miss Yorr, because Vader doesn't like to K-turn without having an out for his stress. However a bid and ps 11 means I should almost always move last and shoot first which can be huge as I am sure you know.

Nice list...it seems to add up to 95 points; what would you add to make it a clean hundred (or 99)? I was thinking Rebel Captive or Engine Upgrade...

I've started running vader soontir with palp with reinforced deflector it's proven really useful

Give Sensor Jammer a try.

I've started running vader soontir with palp with reinforced deflector it's proven really useful

Give Sensor Jammer a try.

I did but the sudden increase in u boats with overclocked astromech in my local area meant that reinforced deflector was doing more

Sensor Jammer works particular well with Carnor in the field as your opponent will struggle to get the Focus tokens he needs to get through it.

Overall I like option 2 the best. Using Yorr to absorb the Stress from PTL to keep your Aces working at maximum seems like a good plan.

After flying with yorr, I found that I wanted a lower pilot skill shuttle. Blocking with the baffle and Ion is so useful. Of course I also found that the omnicron pilot allowing me an initiative bid was huge. Opens up the list a bit (lets me sometimes bring fel out to play instead of vader). That and I love VI Vader over adaptability Vader. (both are great and in a few cases adaptabillity opens doors, like if you want to use vader as a wingman for VI Vessery).

The typical list I fly looks like:

Ogp 21

-palp 8

-e baffle 1

-ion projector 2

Inquisitor 25

-ptl 3

-autos 2

-title 1

Vader 29

-title 0

-atc 1

-VI 1

-EU 4

I do at times miss Yorr, because Vader doesn't like to K-turn without having an out for his stress. However a bid and ps 11 means I should almost always move last and shoot first which can be huge as I am sure you know.

Nice list...it seems to add up to 95 points; what would you add to make it a clean hundred (or 99)? I was thinking Rebel Captive or Engine Upgrade...

It's a clean 98 points as is. Shuttle is 32, inquisitor is 31, vader is 35. I like a 2 point bid as I'm not (really) losing anything and most bids are 1 point so it out does that to give me the option.

Yorr is the best option if your local meta is full of U boats, you can put down the shuttle after the U boats.