Finished up the lighting portion of my Shadow Caster. The plan is to paint it in Asajj's purple Banshee scheme (though without the physical modifications). The center engines were a b(*&@#.
And for anyone interested, here she is right before I put her back together.
Just a short write up of the interesting parts. Tear down is pretty basic - the engines come off first, and then its just splitting it into two halves. I managed to break a bit of the ship off with one of the engines, which ended up being very valuable. Once I dremmeled out the hole for the LEDs, there was no way to realign it back onto the ship for the one that broke off evenly. The one that took a bit of the ship with it was much easier to reassemble.
The center engine was quite obnoxious. The horizontal plasticard separator was one of the first things I knew I needed. As it turned out, I had to over exaggerate everything there in order to get it to look right, so there was quite a bit of playing around with the physical model to begin with. But no matter how I tried to diffuse the light (hot glue from the front, hot glue from the rear, milk carton from the rear, no diffuser at all), I couldn't get it to light up right, with the biggest issue coming from the top section just not lighting up at all (and the bottom section blending together to look like 1 instead of 4). I ended up solving the bottom section issue by using .7mm FO cables, and the soldering tip to melt 3 (middle two) or 4 (outer two sections) together. This provided a nice horizontal, and very segregated appearance. The middle ones are just a TAD too wide, thus why they're not entirely horizontal, but from table top distance, you can't tell. I was dreading doing that to the top though as it is actually rather difficult to get 4 together in a straight line, and the same distance, and not over melt them - I was not looking forward to having to do that for almost 20 in a row. So I tried some side glow FOs, and that actually seemed to work, but it required me to double up and place two LEDs behind it to prevent the bright spots (actually, you still get two bright spots, but they follow you around on the curved side glow FO and you can't tell that it's actually a bright spot, it looks more like a feature).
With a solution identified for the center engine, the rest of it was relatively easy - except the FOs ended up taking up the space that I was planning on placing the battery, so I had to knock out the forward posts and reroute some wiring in order to make room for everything, which also meant scrubbing the idea of having some red lights up front.
The pictures I have above show it with a Gozanti turret on the top, and that's because I haven't finished up the Shadow Caster's (er, I mean, Banshee's) turret. It is magnetized so it can rotate to represent the mobile firing arc. In order to provide that functionality, there's a metal plate right below its mounting point for the magnet to attach itself to. Furthermore, it is the on/off switch, activated by a magnetic read switch placed directly below the metal plate.
And per what has become my standard, I'm using the same drone batteries that I've become accustomed to, and drilled out two holes, with metal plate backings for the recharge locations. These are located on the bottom of the ship - they're not particularly hidden, but no one looks at the bottom anyways. If I was a more thorough modeler, I probably would have removed the landing pads (or whatever those are, and attached magnets behind them so you could remove them and access the charging ports, or leave them in place for a 100% sealed ship.
Edited by Khyros