I don't yet have enough ships to do this (but I am playing with squad builders in order to help choose what to buy next) but I was looking at the following (to deal with the 3 * Jump masters mainly).
The idea being that Cracken fires first, giving the Y's target locks, then the Y's should be able to kill them with a storm of missiles, if I am unable to get them in ark easily, turrets should at least keep them honest.
Airen Cracken — Z-95 Headhunter 19 Veteran Instincts 1 XX-23 S-Thread Tracers 1 Munitions Failsafe 1 Ship Total: 22
Gold Squadron Pilot — Y-Wing 18 Dorsal Turret 3 Extra Munitions 2 Plasma Torpedoes 3 Guidance Chips 0 Ship Total: 26 (*3)
Thoughts?
Edited by maviam