Question about Healbot's buddy and how you defend him...
Last night we opened the door to the room where Healbot's buddy was being held with a Rebel's second action. Imp spawned some HK units. Rebel took 2 strain to move adjacent to the buddy. Imp goes to attack the buddy and the Rebel elects to guard him.
If the Rebel is doing this, does he/she take ALL damage for Healbot's buddy? No, right? We rolled black and white and played it so that the attack hit the buddy "first" following normal rules. Then the Rebel guarding him would take one damage for each block rolled against the attack.
Out rolls against the Imps leading up to opening the second door weren't ideal So we had some beef nearby in addition to what the Imp spawned in the room. And our defense rolls as the buddy's bodyguard weren't perfect, but they weren't BAD either. He still took damage on every Imp attack and died fast.
Did we calculate the defense right? This mission seems really tough as a first side mission in the Hoth campaign. Might have been manageable if the buddy didn't take any damage while being guarded, but I don't think that's how it works...