So , in preparation for talking about this mission in a future Shuttle Tydirium Podcast, I am wanting to get into the meta for this mission. I want to get into strategy.
Mission 2: Asteroid Run
Rebels on patrol find a hidden base, but get damaged. They need to repair their hyper drive system before they can flee back to Rebel Base. They hide in asteroid. Imperials need to hunt down target ship before it jumps.
100 pts each side
Rebels pick one ship to be their disabled ship (with the data). Put a tracking token on it. Beginning of each round, you put a tracking token on the card. When it's got 5 (on the 5th turn), it can flee off the either board edge (next to player, not any board edge).
- Imperials place their ships on either board edge (in front of players, not sides).
- Rebels place their ships in middle of board and further than R3 of board edges (and nominate who is disabled).
- Imperial places asteroids anywhere that isn't R1 of enemy ships or other asteroids.
So....the Imperials can place an asteroid right in front of an enemy ship....outside of R1. They won't crash into it, but it can annoy the other player!
DISABLED SHIP: Can only do speed 1 or 2 moves until it is fixed!
IMPERIAL REINFORCEMENTS : At the end of a turn when Imperials lose a ship, they can get an Academy Pilot to appear on player board edge to move next turn.
So....just looking at this and thinking of Babaganoosh's comments about Suicide Run Syndrome, we can easily have that issue here. The Imperials just need to kill that disabled ship! They can throw away lives in the attempt and even get reinforcements. So....that might be a problem, but hey, let's roll with it.
REBEL STRATEGIES
What ship do you take as your damaged ship? The first thought is something that will love long enough. A large ship sounds good....except remember that it can only move 1's and 2's until Turn 5. It becomes a lot easier for the Imperials to target one ship that can't get away than it is for a more nimble ship. Is it worth it to try to go with a big ship and try to survive? Then again...maybe going with a Boost can help you get out of there? If your opponent takes a Tie Swarm or perhaps a bunch of ordnance ships, it might not be easy to stay alive.
If you did go with a big ship, what might you take?
The Ghost is 16 hits to blast through, but no agility. If your opponent goes with a Tie Swarm, then you might be in trouble. You can go with the attack Shuttle. Wait....if you do, does that mean that you have to blow up both the Ghost and then the Shuttle? Oh, if so, then that might be broken right there. I'm not sure.....I'd love to hear your thoughts.
- Lothal Rebel is the cheapest. Is he the best? The most expensive is only 5 more pts, but maybe you can use those 5 pts for something else.
- Chopper could be really useful if you want to try to bump to survive. Not only can they not shoot you, but you can stress them out.
- Kennan could be a really good option, especially if you use Recon Specialist with him. It's even thematic as you are on a scouting mission! It might be a bit much if you doubled up on Recon Specialist, though. It's valid, but I think I'd skip it.
- Hera is the highest PS, but she is limited to only 1's and 2's for the first 5 turns. Is that worth it?
YT-2400 has fewer hits, but has 2 Agility, which can really save it against Tie Swarms. Also, you can go with Outrider and HLC to blast your opponents. That's not a bad option there.
- Wild Space Fringer is cheap at 30 pts. Go with him?
- Eadren Vrill gets extra attack dice when someone is stressed. You might be able to work in some stress mechanic and get some bonus dice on the attack. This would maybe save you from buying the Outrider title.
- Leebo can really help keep the ship alive and looks to be worth the upgrade points.
- Dash Rendar is 6 more points than basic. He can go over asteroids. With him only going 1-2, I don't think he will be able to clear those asteroids. So....is he worth it? Maybe without the title to keep him cheap and to use asteroids as cover?
- Outrider title? That's 5 pts before the cannon. 7 more for HLC. Is 12 pts worth it? It would surely punch through enemy defenses and knock out enemy fighters, but if the enemy is just a swarm anyways, is it worth it? I guess it depends.
YT-1300 might be an option. You can go for the Falcon title for the Evade. Might not be the best if your opponent tries to swarm. Might be the least best option, depending on the pilots.
- Outer Rim Smuggler only has 2 attack dice, but he's only 27 pts! That's not bad if you want to beef up the rest of your squad. Go cheap on this guy and try to shield him.
- Chewbacca climbs the price to 45 pts, but his ability is quite handy!
- Lando can give out actions when he does a green move. That might be enough to help the rest of your squad blast away the enemy.
- Han Solo can ensure that your enemy die, especially with Gunner. He is pretty darn expensive that way, though. Is he worth the points? Maybe an Outrider would be more worth it?
- Falcon Title is just a point, so might be worth it if you have the points. It will work for one attack, but it just might save your life.
There are a lot of options you could go with a big ship and even System options for the Ghost. Reinforced Deflectors could be really good for the Ghost...unless they go with a Tie Swarm. Then, you might not ever get hit by 3 shots. Sensor Jammer might work, but they would probably just spend their Focus anyways. Maybe if you work it with Chopper to try to create stress?
For crew, there are so many ways you can go.
- Hera lets you do red maneuvers when stressed, which counts for the 1 hard turn on Ghost.
- Dash Rendar might be good since you are in an asteroid field!
- Leebo could work, especially when you are limited with your moves. Getting that Boost on a big ship just might be worth being predictable next turn.
- Sabine might be fun to throw out some Bombs to keep them off your back. Maybe a Conner Net or Proximity Mine?
- C-3PO is good for one attack a turn. Maybe it's worth it, though?
- Ezra would be good if you want to go PTL and Engine Upgrade.
- Kannan would also be good to remove stress for the big ship.
- Kyle Katarn would give out that handy Focus.
- Lando is risky, but could really save your bacon one round. You need both Focus and Evades.
- Recon Specialist would be great on any of these ships. I'd almost consider it a must.
- Chewbacca is expensive, but he does so much to keep your precious disabled ship alive.
- R2-D2 is crazy good in this mission!
- Gunner is an option if you want to shoot your way out. Expensive, but maybe the way to go?
- Luke as gunner goes with the same. If you are going to gun your way out, why not use him?
Just thinking about set up, it might not be too bad to go with a big ship. Yes, enemy Alpha Strikers can blast it, but maybe they wont' be able to get close enough. If they put all their ships on one side of the board, you can just go the other way. It would take crucial turns for them to catch up to you, especially with big base extra moving. If they split their forces up, you might not get hit as hard by alpha strikers or you might be able to take out enough of the enemy to even up the odds. So...maybe not such a bad idea?
As for what else in your list, you can go with your own Alpha Strikers, too. Z-95's with Concussion Missiles or even Assault Missiles would sure help cut down on those guys getting close! Guidance Chips are free. You might want to bump up the PS to a little higher than generic.
There are a number of helpful pilots that can dish out actions. Cracken can give others an action. Garven Dreis can push out his Focus. Dutch can give TL's out. There are a lot of different synergies you can do here. Jan Ors can boost attacks. Kyle can dish out the Focus to your defender. Roark can ensure you get those alpha strikes off.
TLT Y-wings might also be a good option. They might strip the tokens off incoming attackers and maybe even help finish off wounded ones before they fire. Grey Squadron with TLT is 26 pts. Not cheap, but not too much.
OK...let me post this before I lose it.