Upgrades that get better in multiples

By AEIllingworth, in X-Wing

Wave 7 meta discussion was dominated by Twin-Laser Turrets, and how to counter them. The developers mentioned in an interview that playtesters had not tried to pack four of them in a list, and the results were a bit surprising. If my memory isn't faulty, they then went on to mention that crack shot was stronger than expected in multiples.

We have seen that effect with Crack Shot, a single one doesn't seem super useful but five of them on A-wings and six on TIE fighters has been a very strong list. The effect isn't as strong on Twin Laser Turret, I have seen singles on Miranda or a HWK, but they are much less scary when there is only one.

The conventional knowledge is that spamming a single ship or a single upgrade enhances both their strengths and weaknesses. They become more of a hard counter to something while getting harder countered by something different.

Getting a bit farther off the beaten track, I have found that Feedback Array is similar. A single one is okay, probably useful. Three of them is terrifying to PalpAces. Some people talked about running seven of them in the Bugzapper Swarm, though I've never seen it in person. When it was talked about, you would have needed to buy four Aggressors. Now, however, brobots and triple jumpmasters should give all dedicated scum players seven copies.

I think munitions could also count as something that gets better in multiples. A single torpedo isn't that bad to set up facing, but a list that will probably shoot three (or more!) at the same time is something that you need to think about in list building now.

What do you find to be better the more of them you have? I have a tickle in the back of my mind that four to five Dead Man's Switches might make them better than anyone has thought to this point. Maybe with something that can drop a proton bomb...

Tactician used to be scary in multiples, but they fixed that. Kanan can abuse multiple recon specialists, but I don't know if that's "good"

They made Tactician limited, which made it less scary on shuttles, decimators, and the YV-666 that wasn't out yet. It was still pretty scary with multiples on different ships, such as the K-wing Danger Zone. I think that would still be scary if it weren't for getting scared out of the meta by multiple munitions.

Speaking of, is there a "control list" anywhere in the meta right now? Stress seems to have disappeared a bit, and Ion has been out of favor a while. Maybe something tractor beam related?

Speaking of, is there a "control list" anywhere in the meta right now? Stress seems to have disappeared a bit, and Ion has been out of favor a while. Maybe something tractor beam related?

Bumpmaster is a pseudo-control ship.

Juke is an obvious one that is way better in multiples.

I'm thinking Wes with VI, Flechette Torps, Stressbot and IA plus 3 Juke/Crack/AT Greens would be a HORROR to face.

Attani Mindlink.

Attani Mindlink.

The mindlink is interesting here, but I'm scared enough of stressing everyone that I haven't given it enough testing. There is a weird multiplicative effect on your focus tokens if you can get enough pilots that can use it well, but I haven't seen a great way to make it work. Manaroo, Palob, Guri, Kaa'to all have abilities that take advantage of it. Scyks really like a token stack. All of those ships really don't like stress.

Definitely Crackshot, Juke, Feedback.

Personal faves are Autoblaster Turrets (2-4 will just annihilate Aces) and Fire-Control Systems. Just one FCS is all right, or really helps a list VIP, but two or three ships all getting consistent rerolled attacks on a single target just feels overwhelming after a turn or two of FCS proccing.

Definitely Crackshot, Juke, Feedback.

Personal faves are Autoblaster Turrets (2-4 will just annihilate Aces) and Fire-Control Systems. Just one FCS is all right, or really helps a list VIP, but two or three ships all getting consistent rerolled attacks on a single target just feels overwhelming after a turn or two of FCS proccing.

Juke is a good one, but could fit in a category of "messing with focus". It also goes great with sensor jammer, or Palob, or Wes Janson, or Carnor Jax.

Attani Mindlink.

The mindlink is interesting here, but I'm scared enough of stressing everyone that I haven't given it enough testing. There is a weird multiplicative effect on your focus tokens if you can get enough pilots that can use it well, but I haven't seen a great way to make it work. Manaroo, Palob, Guri, Kaa'to all have abilities that take advantage of it. Scyks really like a token stack. All of those ships really don't like stress.

The (bad) joke here is that you need more than one Attani Mindlink for it to work.

E-wings with action economy, sensor jammer, and juke...

Sad that it only works in home-brew games and not with official cards.

Z-95, Cluster Missile, Guidance Chips.

One of them is nice to have.

Five of them give you 30 attack dice in one round of which 5 are certain hit symbols.

Now imagine them in a 300 Point epic game.

Edited by RougeLeader

Juke gets better the more of it you have in your list. I usually aim for the ability to perform 3+ Juke attacks per turn to make it worthwhile.

Juke gets better the more of it you have in your list. I usually aim for the ability to perform 3+ Juke attacks per turn to make it worthwhile.

The real key is making a list that allows you to have juke on a ship with a TLT equipped :P :D ^_^

Attani Mindlink.

The mindlink is interesting here, but I'm scared enough of stressing everyone that I haven't given it enough testing. There is a weird multiplicative effect on your focus tokens if you can get enough pilots that can use it well, but I haven't seen a great way to make it work. Manaroo, Palob, Guri, Kaa'to all have abilities that take advantage of it. Scyks really like a token stack. All of those ships really don't like stress.

What is it about the stress that scares you? Is it someone giving Stress and then having to clear it? Or is it doing a red maneuver? I'm just curious. If it's the maneuver, then you just do one at a time. Also, the Scyk and Kihraxz has a 1 sharp turn, which is pretty good.

Kihraxz can be brutal with Mindlink, too. TL and Focus with 3 dice can do damage.

Attani Mindlink.

The mindlink is interesting here, but I'm scared enough of stressing everyone that I haven't given it enough testing. There is a weird multiplicative effect on your focus tokens if you can get enough pilots that can use it well, but I haven't seen a great way to make it work. Manaroo, Palob, Guri, Kaa'to all have abilities that take advantage of it. Scyks really like a token stack. All of those ships really don't like stress.

What is it about the stress that scares you? Is it someone giving Stress and then having to clear it? Or is it doing a red maneuver? I'm just curious. If it's the maneuver, then you just do one at a time. Also, the Scyk and Kihraxz has a 1 sharp turn, which is pretty good.

Kihraxz can be brutal with Mindlink, too. TL and Focus with 3 dice can do damage.

I think when I fly 4 or more ships, it seems like at least two want to k-turn on the same turn. The thing I need to get over is that if at least one does a green, they can all get the focus, so taking a white while stressed is way less bad.

Only one can do a K-turn a round. As soon as one gets a stress, they all do and can't do a K-turn.

Then again, if you try to play it so that you don't need to K-turn, you can do alright. Not so easy, but can take some getting used to.

The developers mentioned in an interview that playtesters had not tried to pack four of them in a list, and the results were a bit surprising.

I'm not being snarky, but I'd like to see a citation here to a particular interview and, if possible, a time stamp. This is a claim that gets thrown around a lot, but I'm not sure most people have actually gone to the audio--it's just "everybody knows" at this point.

The developers mentioned in an interview that playtesters had not tried to pack four of them in a list, and the results were a bit surprising.

I'm not being snarky, but I'd like to see a citation here to a particular interview and, if possible, a time stamp. This is a claim that gets thrown around a lot, but I'm not sure most people have actually gone to the audio--it's just "everybody knows" at this point.

Edit: here is the video, 26 minutes long not 45. I'll try to get a time stamp tonight. https://m.youtube.com/watch?list=PLmHifZPFC_JvNld3Lp9Mly89a2ZEV7cNY&v=n2xE_-LOan8

Edited by AEIllingworth

Surely when they made the TLT card they sat down and looked at all the ships (not that many) that could take it. Surely someone would have looked at ywings and did some basic maths and seen you can fit 4 in. Its pretty illogical that the games developers missed it.

They didn't miss it. What they actually said was that they underestimated it's effect on the meta. That's not really even the same thing at all.

Z-95, Cluster Missile, Guidance Chips.

One of them is nice to have.

Five of them give you 30 attack dice in one round of which 5 are certain hit symbols.

Now imagine them in a 300 Point epic game.

Attani Mindlink.

The mindlink is interesting here, but I'm scared enough of stressing everyone that I haven't given it enough testing. There is a weird multiplicative effect on your focus tokens if you can get enough pilots that can use it well, but I haven't seen a great way to make it work. Manaroo, Palob, Guri, Kaa'to all have abilities that take advantage of it. Scyks really like a token stack. All of those ships really don't like stress.

Having played with this card several times it's not as tricky as it might seem to use. Full disclaimer I have never played AM vs a stress control build. But you know your ships PS. You can still do that S-loop just make sure to do a green move with others or even just one. All you need is one ship to get focus for all. AM is VERY useful for Bumpmasters too. Use those barrel rolls to block and just get one ship to focus. The tough part is that Scum have few low point ships with EPT.

Attani Mindlink.

The mindlink is interesting here, but I'm scared enough of stressing everyone that I haven't given it enough testing. There is a weird multiplicative effect on your focus tokens if you can get enough pilots that can use it well, but I haven't seen a great way to make it work. Manaroo, Palob, Guri, Kaa'to all have abilities that take advantage of it. Scyks really like a token stack. All of those ships really don't like stress.

Having played with this card several times it's not as tricky as it might seem to use. Full disclaimer I have never played AM vs a stress control build. But you know your ships PS. You can still do that S-loop just make sure to do a green move with others or even just one. All you need is one ship to get focus for all. AM is VERY useful for Bumpmasters too. Use those barrel rolls to block and just get one ship to focus. The tough part is that Scum have few low point ships with EPT.

Played mind link quite a bit and it's good against stress causing lists as you can only ever gain the stress if you don't already have one so the only ship that can get multi stressed is the initial target, usually there is at least one ship that can green move and focus and I found that people who play the stress list seem to expect you to try to clear any multiple stress tokens as quickly as possible so white manoeuvres catch them off guard

I may have to retract the comment about four TLTs not being play tested. It definitely wasn't in the video I linked. I'll keep looking, but I'm probably wrong. Sorry everybody!