Yoshimitsu only attacks once

By guitalex2008, in UFS Deck Building

For the sake of conversation...

Characters:
1 6/6 Yoshimitsu. +0M

Actions:
4 3/4 Berserker Rage
3 2/5 Gloomy Side +2L
2 2/5 Sa, Symbol of Protection +2M

Assets:
2 3/4 Ymirfang +2M

Attacks:
4 5/2 3H6 Mt. Devil Divider +2L - Weapon

Foundations:
4 1/5 Brooding +3H
4 2/4 Valued but not Trusted
3 2/4 Unstoppable Warrior
3 2/4 Sacrifices for the Cause +3M
4 2/4 Undisputed Ruler
4 2/5 In Search of Plunder +3M
4 2/5 Heir to the Storm +3M
3 2/5 G-Corp Leader
4 2/5 Ka Technique +3M
3 2/5 Intimidating Presence
3 2/5 Perfect Sense of Balance
3 2/5 All Life is Prey +3L
3 3/5 Fury of the North +3M

Total: 61 cards

-o-o-o-o-

Mt. Devil Divider boom. That's what I'm calling it for lack of better explanation.

This will obviously work better with more attacks... I think.

This is what you do. Spend eternity (or about 3 turns which seems like an eternity in this meta) controlling with Valued but not Trusted, Undisputed Ruler and Ka Technique, reducing damage with Sa when blocking is not an option. Speaking of which, cards without a block not named Valued but not Trusted, Berserker Rage or Undisputed ruler are at 3 copies to minimize the chances of a blockless hand.

Mt. Devil Divider -> Yoshimitsu E on it (lose 5) -> Berserker Rage x as many as you have (lose 3X for +5X) -> G-Corp + IP/UW (lose 2 for G-Corp, +5 damage for UW) -> Brooding (lose 1, +1) -> In Search of Plunder (lose 2, +2)-> (Heir to the Storm first E (destroy one for +2 or so) -> Heir to the Storm second E (destroy for + [5+5X+2+5+1+2+2?) x as many as you have -> Yoshimitsu character E -> deals damage, Yoshimitsu character R

Is that even game at this point? Math fails me somewhat.

not sure how well it would dual with your symbol spread but for justice gives +3dmg

Not well, considering the only two cards in the deck with Order are Yoshimitsu and Mt. Devil Divider. Technically, Path of the Master can give it +3 damage. More with things in the card pool, but unless the things are Rashotep things, it only gives +1 for every other card.

Risky Fighting Style is a good idea, however. I can't find a place for it, though.

Valued but not trusted destroys itself and only stops things for one attack, also something to consider might be devil gene.

Yay some oone else which has seen yoshi with heir to the storm i new some one would but i hadnt seen anyone put it online yet.

kiit said:

Valued but not trusted destroys itself and only stops things for one attack, also something to consider might be devil gene.

When that attack is Fury of the Ancients, VbnT is immediately worth a spot.

Imagine this. Zi Mei plays Fury of the Ancients, uses the Zi Mei E on the card. You blow up Valued but not Trusted and name Fury of the Ancients. They will only be able to play added multiples, like with Zi Mei or Autumn's Kiss. If they decide to give it Multiple:2 first, stop the Zi Mei E on the card. If they were sad enough to not use momentum for it, it's a 5M3 coming at you. Take 3 and move on. Ka Technique something else for good measure.

For future reference, I WANT things that destroy themselves as an E, so I can lose more vitality getting it back with G-Corp Leader and boost the Heir damage.

It also stops Stand Off, Kilik, Rekki Maru and Mekki Maru and anything else that would interrupt the one kill attack. Does it really matter at that point if it destroys itself? VbnT + G-Corp Leader and you'll always have some control as long as you, well, live literally.

Devil Gene is a good thought. In ADDITION to Valued but not Trusted, not substituting it. Valued but not Trusted stops Combo. It stops E's on attacks if they're not played immediately. You can even mention an action card in the deck and stop it from being played in case they have it in hand (Acrobatic). It stops ANYTHING that could happen in the Enhance phase, as long as you choose the right card.

Sacrifices for the Cause!

Immediately stops Man Behind the Mask BS
Pitch however many cards to stop those pesky Stand Off/Paid to Protect/Ultimate Team shenanigans.

MarcoPulleaux said:

Sacrifices for the Cause!

Immediately stops Man Behind the Mask BS
Pitch however many cards to stop those pesky Stand Off/Paid to Protect/Ultimate Team shenanigans.

Sexy. I'll look for a spot.

edit: Done. Removed 1 Sa, 1 Ymirfang and 1 All Life is Prey for 3 copies. Don't want to do 4 because you only ever really need 1 and having 2 out is redundant. Plus if there's a Torn Hero out in the opponent's side, then Sacrifices becomes not worth the trouble, and having multiples out means I could've had something else taking its place. Hopefully that makes some sort of sense.

i think you should look into devil gene, since fire damage redux is so massive, trading one card to stop it all is worth it

Debating it. I don't want to run too many assets, so if anything I'd be removing Ymirfang altogether for it.

Thoughts?

edit: **** my deck ADD, I just got another Yoshimitsu deck idea... grr.

>not too many assets

>9 actions

=/

I'm sure the deck wins, what with 4 2 checks and the rest 4 up and very few ways to stop an unblockable 1 shot, especially with out rikuo around. I just dont think its very fun. If I want to build for ever and then 1 shot someone, I'll build a legacy deck. Just saying they better print some tech against unblockables, because more DR isnt going to do much for the format either.

Obvious combo is obvious...

How do the rules define "unblockable"? Are you just not able to block during the block step? Or is any block "negated"? Can something like flexible body still work?

Smazzurco said:

How do the rules define "unblockable"? Are you just not able to block during the block step? Or is any block "negated"? Can something like flexible body still work?

Believe me, I was confused too a long time ago about why Tycho couldn't auto-block an unblockable attack, but unblockable has since been defined as not having a block step. That way if effects penalize your opponent for not blocking, they would not activate because there was never a block step to check if the opponent would block or not.

guitalex2008 said:

Smazzurco said:

How do the rules define "unblockable"? Are you just not able to block during the block step? Or is any block "negated"? Can something like flexible body still work?

Since automatic blocks happen in the block step, and an unblockable attack does not HAVE a block step, Flexible Body would not work.

Believe me, I was confused too a long time ago about why Tycho couldn't auto-block an unblockable attack, but unblockable has since been defined as not having a block step. That way if effects penalize your opponent for not blocking, they would not activate because there was never a block step to check if the opponent would block or not.

good enuff. So the only answer i see to this deck is Ricky Martin and Mickey Mouse (and requires a momentum)

Good stuff

Smazzurco said:

guitalex2008 said:

Smazzurco said:

How do the rules define "unblockable"? Are you just not able to block during the block step? Or is any block "negated"? Can something like flexible body still work?

Since automatic blocks happen in the block step, and an unblockable attack does not HAVE a block step, Flexible Body would not work.

Believe me, I was confused too a long time ago about why Tycho couldn't auto-block an unblockable attack, but unblockable has since been defined as not having a block step. That way if effects penalize your opponent for not blocking, they would not activate because there was never a block step to check if the opponent would block or not.

good enuff. So the only answer i see to this deck is Ricky Martin and Mickey Mouse (and requires a momentum)

Good stuff

Wafflecopter said:

>not too many assets

>9 actions

=/

Actions =/= Assets. The reason I don't want to run assets is because they take 1 turn to work. Actions are immediate and usually have better effects as a result.

I have a similar deck to this. Let me tell you though, you will need more than just mt. devil to win. Death does not have enough defensive cards to stop the onslaught of damage that this meta has. Nor does death have good block modifiers,+3 on most foundations. So if your deck is filled with foundations that do not reduce damage you can't play out your hand cause you need to keep blocks, but your blocks suck so you need a lot of foundations out to block, see how this is counter productive.

I found that you don't really need beserk rage, the extra action that has no block is very annoying to get stuck with in your 6 card hand early in the game.

Your really only need one fury of the north since it dosn't have a good block and does nothing when you get multiple ones out.

A better action for you to play is cold and indiferent so that you can see their hand and check for discard hate, and if they have none in hand than your next turn should go well for you granted you draw some attacks.

tannerface said:

I have a similar deck to this. Let me tell you though, you will need more than just mt. devil to win. Death does not have enough defensive cards to stop the onslaught of damage that this meta has. Nor does death have good block modifiers,+3 on most foundations. So if your deck is filled with foundations that do not reduce damage you can't play out your hand cause you need to keep blocks, but your blocks suck so you need a lot of foundations out to block, see how this is counter productive.

I found that you don't really need beserk rage, the extra action that has no block is very annoying to get stuck with in your 6 card hand early in the game.

Your really only need one fury of the north since it dosn't have a good block and does nothing when you get multiple ones out.

A better action for you to play is cold and indiferent so that you can see their hand and check for discard hate, and if they have none in hand than your next turn should go well for you granted you draw some attacks.

The reason for Berserker Rage (I'm aware it can clog up your hand in all its blockless glory) is that it offers the biggest damage output combined with a single Heir to the Storm.

Mt. Devil -> its Yoshimitsu E -> Berserker Rage -> Heir to the Storm -> Yoshimitsu E -> Yoshimitsu R = 19 damage + burn for however many cards they discarded for your E with your R

A Brooding will increase that number by 2, an In Search of Plunder will increase that number by 4... but only a Berserker Rage will increase that number by 8.

See I got hung up on that same thing, but honestly I only played about 10 games and not once did I ever have a beserk rage + mt.D+heir to the storm in action. However, I did have beserk rage sitting in my hand very very often. If you added in some other attacks you wouldn't really need the extra damage that beserk rage provides. Deathcopter is amazing by the way,although I would suggest adding in more than one set of ranged attacks to combo into it.

As far as sa symbol goes I often found it more benificial to block with it than use its enhance. It's a card that I think would go better in death order split that is using not human.