I certainly agree... I just frustrate myself.
Like Take the Station last weekend.
MonCal Assault, Enhanced Armament, Leading Shots, with its Objective token, and a Concentrate Fire.
Long Range at the Side of a Victory.
Shot on Turn Two... 7 Red Dice... Three Accs, 6 Damage Total...
Shot on Turn Three... 6 Red Dice (no Confire this time)...
... 2 damage, no accs.
So very Swingy
Oh yeah, I've seen the swinginess in action many times myself and it can be frustrating (my VSDs were rolling red dice like garbage last night, loving results of Accuracy + blank dice at long to medium range).
I explained already why I'm hesitant about adding more than 1 red dice to an arc, but if the Spinal Turbolasers do in fact act like red dice Expanded Launchers, I'd be curious to see how it played out. It would certainly be a boon for VSDs (especially with Vader!), which would be a welcome change. I'd have to run the math on Salvation as to whether it would be superior to just stick with the guaranteed crit from TRCs versus the uncertainties of 2 more red dice. I'd think the extra dice, but I can's say so with absolute certainty. Maybe if the +2 red dice upgrade was limited to medium or large ships only? That would be a nice limitation, and heck - you might even see Assault Frigate MkIIAs or MC80s running those so they could double-arc well.
Is it outside the realm of possibility that there is an officer that lets you slap a support teams on a ship that doesn't have support teams? Or would that be too OP with ISDs?
I suspect that's likely asking too much if there's no restriction. Engine Techs on an ISD seem extremely strong to me, although the smaller Support Teams wouldn't be a big problem. I had a suggestion on the VSD chain for something like that which would help VSDs take Nav Teams, which they could get solid use out of...
Expanded Crew Quarters
Offensive Retrofit
X points
Modification.
"This ship may equip a single Support Team or Weapon Team upgrade that costs 6 points or less at normal cost."
Would allow for VSDs to run Nav Teams, Command MC80s to run Flight Controllers, and possible doubling-up on Support or Weapons Teams but comes at the cost of using up your only modification and prohibits insanity like giving ISDs Engine Techs or MC80s Gunnery Teams.

