Full Bespin Leaks

By Inquisitorsz, in Star Wars: Imperial Assault

Looks like the Bespin wave is out in the wild.

https://www.facebook.com/TheHolocron/photos/?tab=album&album_id=280574182278533

https://www.facebook.com/TheHolocron/photos/?tab=album&album_id=280573965611888

https://www.facebook.com/TheHolocron/photos/?tab=album&album_id=280573615611923

https://www.facebook.com/TheHolocron/photos/?tab=album&album_id=280572815612003

https://www.facebook.com/TheHolocron/photos/?tab=album&album_id=280571835612101

I believe everything is there. Not sure if that's all the correct quantities.

I was secretly hoping that we would get all card options but it looks like as usual we only get one of each card. So 2x eWing Guard will required a second Bespin box purchase. Literally a whole box for 1 card.

FFG, you need to fix that!


EDIT:
Sorry, I didn't realize this is only the skirmish stuff... Maybe they'll post the rest soon? Or it's somewhere else on that facebook page... I didn't check.

Edited by Inquisitorsz

Any news on new item cards? Or how to get the other two pet droids?

What about all the agenda and skill cards for campaign?

Any news on new item cards? Or how to get the other two pet droids?

With 3 ugnaughts, I think thats just what the 3 droid pets are. The article may have been misleading.

don't the Ugnaughts specify the Junk Droid only? The other two pet droids have non-Junk Droid names that preclude them from being brought in by the Ughnaughts?

I don't know how to get them, but the R5 Astromech is clearly for the Rebels in a campaign, since it draws supply cards when next to a crate. It does not, however, pick up the crate. I could see Murne Rin getting it as an xp ability, or being a side mission reward, something like that.

Yeah pretty good bet that the other companions are for the campaign, but that blurry droid that can only be killed by indirect damage looks pretty interesting. Probably some spy related campaign upgrade.

I didn't see the Hero campaign cards. I'm digging the new maps. If Bossk is priced correctly, some serious errata needs to be done to a few uniques in this game.

Yeah pretty good bet that the other companions are for the campaign, but that blurry droid that can only be killed by indirect damage looks pretty interesting. Probably some spy related campaign upgrade.

I think it says com droid, which makes it seem like a Murne card.

The R5 astromech is likely either an item card or a reward card (and I'm sad that my interrogation probe idea didn't pan out).

I didn't like the look of the basic enforcers, I'm much more interested in the elites.

Edited by Norgrath

The ISBs pack totally picks up the spy game. Those command cards are kinda bonkers.

Elite ISB's are Deadly. :D

Yeah pretty good bet that the other companions are for the campaign, but that blurry droid that can only be killed by indirect damage looks pretty interesting. Probably some spy related campaign upgrade.

Does the blurry droid have an automatic +X to defense, or is it an automatic -X to the defense roll when it's attacking? I can't tell if its a plus or a minus...

My favourites are the ISB Command Cards (which ironically will help Rebels the most, since if I want Spy synergy I'd take Sabs over Infiltrators any day of the week) and Unshakeable, which further reinforces the fact that FFG is seeing, listening and actively pushing to make the skirmish game better.

Yeah pretty good bet that the other companions are for the campaign, but that blurry droid that can only be killed by indirect damage looks pretty interesting. Probably some spy related campaign upgrade.

Does the blurry droid have an automatic +X to defense, or is it an automatic -X to the defense roll when it's attacking? I can't tell if its a plus or a minus...

Dunno. I'm thinking its a +X which means you can't target it directly but you can kill it with cleave and blast. But maybe that's a bit too strong.

If it was a -X it would be "Deadly" as a surge ability like the ISBs and Inquisitor have.

It could go either way but with a yellow dice and a provoke ability, I'm leaning towards a hard to kill harassment unit.

My favourites are the ISB Command Cards (which ironically will help Rebels the most, since if I want Spy synergy I'd take Sabs over Infiltrators any day of the week) and Unshakeable, which further reinforces the fact that FFG is seeing, listening and actively pushing to make the skirmish game better.

Yeah Unshakable is a pretty cool fix, though I'm not sure if it should be 0 or 1 point.... Maybe if it was for figures 12 points and up, then it should be 0.

Thanks. I want to see if Bossk uses bespin tiles for his side mission. im intrested in Bossk for campaign. but not all that interested in the Bespin expansion

You will notice that the ISB and Agent Blaise skirmish maps both have the "requires Bespin" red block, but the Lando and Bossk ones don't. I find it hard to believe that their side missions won't... but you never know I guess.

Could always house rule it, if you win the Boba or RGC or whatever villain you have side mission you get to bring Bossk. Same agenda cost and still need to win a mission.

I am in a similar boat, my group is JUST starting Twin Shadows this weekend, we've got a long road to travel before we get anywhere near Bespin.

Edited by FrogTrigger

I really like Disorientate too. Great against all those focus heavy lists and now with Hide too.

Where are you guys seeing this blurry droid?

You will notice that the ISB and Agent Blaise skirmish maps both have the "requires Bespin" red block, but the Lando and Bossk ones don't. I find it hard to believe that their side missions won't... but you never know I guess.

Could always house rule it, if you win the Boba or RGC or whatever villain you have side mission you get to bring Bossk. Same agenda cost and still need to win a mission.

I am in a similar boat, my group is JUST starting Twin Shadows this weekend, we've got a long road to travel before we get anywhere near Bespin.

I like the Twin Shadows campaign. Im just not really liking Bespin security forces or the ugaughts for an imperial player. I guess new heroes are always cool. have not really got into skirmish yet

Where are you guys seeing this blurry droid?

Last link, last picture, it has all the companion cards and (I think) the command cards that come with the expansion.

Where are you guys seeing this blurry droid?

It's in the image right before the Wing Guard figures. Same image as Davith and Murne's personal command cards.

Oh wow! the ISB elite agents are absolutely amazing!

My MTG mind really likes the Discard and Command Card play with Spys, channeling a lot of Black there, it's great.

I will have to say, after this I can see myself playing more Imperials with ISB spies taking a nice place in lists of mine while the Rebels I staying on the shelf if it wasn't for Lando being amazing!

Edited by CheapCreep

Where are you guys seeing this blurry droid?

In the last link, with all the Bespin box command cards. Right next to the junk droid. Top right of the picture.

You will notice that the ISB and Agent Blaise skirmish maps both have the "requires Bespin" red block, but the Lando and Bossk ones don't. I find it hard to believe that their side missions won't... but you never know I guess.

Could always house rule it, if you win the Boba or RGC or whatever villain you have side mission you get to bring Bossk. Same agenda cost and still need to win a mission.

I am in a similar boat, my group is JUST starting Twin Shadows this weekend, we've got a long road to travel before we get anywhere near Bespin.

I like the Twin Shadows campaign. Im just not really liking Bespin security forces or the ugaughts for an imperial player. I guess new heroes are always cool. have not really got into skirmish yet

At first I hated the idea of the Bespin security forces too... but I think you could easily RP them as rent-a-cops or just a security force for non-bespin planets. Would go great if you wanted to RP a 3 sided mission.

The ugnaughts could just be slave engineers.

Anyways, weird that they are using the sith probe droid artwork for that droid card (why not a seeker like Luke practiced with in Episode 4). And also weird that it says 'defending figure's group' instead of just 'target'... maybe its just in case it shoots an ally like a rebel trooper, but leaves me wondering if it really is for the new imperial class (campaign only.)