Ok i'm one of the people then never got the "vs OL" play off the ground meaning my play group never completed a campaign
so playing solo and or coop is new .. and glad to say i've got a solo and coop plays off this app so far hope i can keep the momentum up
i'm really hoping a few coop game might inspire a few vs games too
other then that im very glad for solo play or the occasion one off night with a cool coop quest
but the following discussion is still valid
on this forum and Boardgamegeek forums i see difficulty raised as a query "we want an easy mode" and people saying its not needed .. i assume "vs OL " game veterans or genius tacticians in general, and yes i think coop's do need to be hard..
1) for me i feel it was my 1st hero choice and lack of descent vs tactics lead to my 1st defeats ( e.g attack str 1st game 4 heros i had very few red blue attack dice heros, 2nd game made sure i had 2 red blue hero they seems to be my killers helping me progress )
2) not following rush tactics ( move to progess at no momment think you can linger and clear a room, so opens doors as fast as you can..,hit objectives over monsters, unless hitting monsters 1st makes the objective easier for the next hero )
3) impact of player number 2 vs 3 vs 4
4) inbuilt play for the hero or play for the monster mentality bias? is our brain making it difficult where it should not be?
5) just getting rules wrong, missing conditions, miss reading perils, missing 2 player bonus, forgetting monster blast effect bonus
6) playing hero with familiars seem like an up and coming tactic , (does target hero with X attribute prevent this as familiar dont have attributes?)
7) all round party needed? ( do we want a jack of all trades party or will a focus on X do) i ask this as though my attack party won it almost got stuck on the book attribute test of the priest side quest,, and how do you do an all round party with 2 heros? hope for luck?:
8) challenging your self .." don't game the system.." 4 hero with 4 familiars might be over kill so chose something different and test your self
(p.s not sure the 4 hero 4 familiar is a sure fire win, but in theory more activation seem a good tactic )
my experience has been when i rush it was close also i've not come across these 12 to 14 damage perils because of this...
are you playing wrong or having bad luck if you get that far the ..game just wants to end your misery?
will there be none rush quests? is there any thing like that in the Vs play campaigns?
another tactic i found that seemed to work was find healing potions! ( treasure hunter getting 2 search cards was a bonus!) and then the app said i got got gold discard the token i was in panic hoping i would survive the next attack wave ..
most of the search deck is potions, i dont think from experience anything bad is in the search deck???
finally thing do you think the app tracks win losses.. uncompleted.. hero used monster used etc??
Edited by milarky