Hello x-wing people!
Some days ago I had an idea for a new x-wing game concept. I just want to share the idea here to get some feedback. Maybe the designers will like it as well and can do something cool!
The idea is a new type of upgrade card called "squadron upgrade". It is not assigned to a specific ship, but instead to any number of non-unique pilots (in small ships) with the same name. The upgrade card works for all of the ships, but the cost has to be paid only once. The idea is to boost some of the non-unique pilots, which do not see play yet. Therefore all squadron upgrades should have a pilot skill restriction (e.g. 3+ or 5+) or any other restrictions to avoid super swarms. I cannot remember any game in the last year, where I faced a non-unique ship with PS3+ except for Ties and Z's!
An example:
Super crazy dodgers
Select a non-unique pilot with a pilot skill 5 or higher. All your pilots with the same title gain:
If a ship in your fire arc attacks you, you might re-roll one defense die.
(with any costs which may fit to the ability)
Targets would be the PS5 phantom, PS6 tie interceptors and the PS5 scum ships. Basically cool ships, but the increased pilot skill is just a waste of points if you meet a PS8+ aces list, so they do not see play.
What do you think?