Rebel Battering Ram and Ballista

By Jasmol81, in X-Wing Squad Lists

Someone posted a nice Chopper battering ram style build a while ago with Dash as the 2nd ship. I was thinking, what about with Miranda? So here's what I got.

Chopper: AC, Autoblaster, Hera, Zeb, Anti-pursuit

Miranda: TLT, Extra Munitions, Plasma Torp, Cluster Missles, Luke Skywalker, Hull Upgrade

My thought is Miranda has her regen and ability to use one weapon or another at every range with decent chance for damage and Luke for rerolls. Chopper will simply work as a battering ram, being a lower PS skill, I'll aim him directly into the paths of any oncoming ships, keeping them pinned down for fire from both ships. Both have good shield values and hull, so should be able to take a good bit of damage.

Suggestions?

I feel as though Guidance Chips would be more effective than Hull Upgrade on Miranda.

That's a good suggestion, so then that gives me three points to spend.

My feeling is that you have too many upgrades that require the same "attack"

You have 4 missiles / torpedoes and a TLT, all of which concusme your attack. You need a total of 5 rounds of non stop firing to make full use of all of these. If I flew against you, I would make it my mission to stop Miranda before she could get through all that. If you use the SLAM ability then that's one round where these assets are not used. If you consider Luke then you have 22 points dedicated towards an attack.

In such a scenario, you may wish to switch some of these upgrades to something that does not use up your action, like maybe a seismic charge or ion bomb.

Bombs on Miranda perhaps if you swap out missiles. Gives you the option of either range or if they get close to Miranda (or you slam in) you drop a Conner Net or something equally tasty.

Edited by Imperial Mike