Y'know, I still havn't been able to see TFA.
Intensify Forward Firepower Episode XXI: Wave 4!

**** Vykes.
So I can't find the VSD Engines now! But I *KNOW* they were there!
This is all I can find now. It's in an Armada section, but I don't know what it's for. http://www.shapeways.com/product/MSLJDMLH7/int-eng?optionId=19886109
This is all I can find now. It's in an Armada section, but I don't know what it's for. http://www.shapeways.com/product/MSLJDMLH7/int-eng?optionId=19886109
That's a Separate engine block for his Interceptor Frigate.
Found here as part of the main model.
http://www.shapeways.com/product/W7DGBRZQ7/arm-interceptor-frigate?optionId=56472909&li=user-profile
Just finally got to the end. Really don't think the Liberty will be over speed 2. We see a facedown Support Team card in the fan, which strongly suggests it will have that slot; if the base speed of the Liberty is 3, Engine Techs will put it at four. I would be pretty surprised if they'd given the Rebels a speed four heavy capital ship.
One way or the other, I'm pretty stoked about this thing.
Y'know, I still havn't been able to see TFA.
How? It's on Blu-Rey now.
Because my DVD player got Peanut-butter-Toddler'd.
Then I was giving a Digital Copy, that I can't use because I'm in Canada and that supports Google Play and iTunes, neither of which my SmartTV will support...
So, yeah.
Eventually, I will. I'm sure.
And its not like it wasn't all spoilered almost immediately, since, y'know, the day after release in the Cinemas, I had to hold an Armada Tournament ![]()
Because my DVD player got Peanut-butter-Toddler'd.
Then I was giving a Digital Copy, that I can't use because I'm in Canada and that supports Google Play and iTunes, neither of which my SmartTV will support...
So, yeah.
Eventually, I will. I'm sure.
And its not like it wasn't all spoilered almost immediately, since, y'know, the day after release in the Cinemas, I had to hold an Armada Tournament
I could always rip it to digital format and send it to you. Not that hard to do, will just need VLC player to watch it. Also think I have a digital code for it some place also if you are interested. Will check when I get home
Edited by jpersons73
I agree on the Vet Gunnery teams too. But it still may have a place with an RAF who can't take leading shots, or possibility a gambler VSD-I. A store champion had taken them with Slaved turrets and expanded launchers, saying that a VSD-I only gets one good shot a game, might as well crunch it then ram it. 4 red 5 black with rerolls on all of it. It sounds crazy, but maybe.
That store champ had an illegal list then. Launchers and Turrets are both modifications. For my points Ordnance Expert w/ Xi7, try to concentrate fire for 6 black and a reroll. Red is just an after thought when you are rolling 6 black dice with OE/Xi7.
Just about to start listening now! It's pretty hard not to get unreasonably hyped after seeing the spoilers "It's a Trap", you knew **** was getting real then!
Edited by Trizzo2Nah, my fault there. Was blank OE and expanded with concentrate fire on red to fish for acc.
Y'know, I still havn't been able to see TFA.
How? It's on Blu-Rey now.
Blu-Rey

Some thoughts:
* 2 Black Point Defense is brutal! Love it on the Lib
* You have to exhust Veteran Gunners so it's terrible for Point Defense. Leading shots on 2 Blue might give you one if you wiff and Ordnance crushes with Point Defense. It might be ok if you're fishing from some type of effect on an ISD. But it depends on the strength of your upgrades. The new Ions/Turbo might be strong enough that you want to replace Leading Shots. Then VG is potentially a choice.
* Quad Turbo looks to be Bossks ability for Red Dice
* Love the Liberty, i think it will feel right at home for playing Rebels as an Imp main.
Edited by Trizzo2Some thoughts:
* 2 Black Point Defense is brutal! Love it on the Lib
* You have to exhust Veteran Gunners so it's terrible for Point Defense. Leading shots on 2 Blue might give you one if you wiff and Ordnance crushes with Point Defense. It might be ok if you're fishing from some type of effect on an ISD. But it depends on the strength of your upgrades. The new Ions/Turbo might be strong enough that you want to replace Leading Shots. Then VG is potentially a choice.
* Quad Turbo looks to be Bossks ability for Red Dice
* Love the Liberty, i think it will feel right at home for playing Rebels as an Imp main.
Trizzo, I am on board with all of these comments.
Thirded. Gosh I can't wait.
I really, really, really want the Liberty to be speed 3. I'd much rather have natural speed 3 than being able to engine tech. I really wanted to like the Home one, but I just couldn't get it to work for me at speed 2. I think paying more for speed 3 would be worth it. For game balance, I can't see why speed 3 wouldn't work, as the ISD it.
I really, really, really want the Liberty to be speed 3. I'd much rather have natural speed 3 than being able to engine tech. I really wanted to like the Home one, but I just couldn't get it to work for me at speed 2. I think paying more for speed 3 would be worth it. For game balance, I can't see why speed 3 wouldn't work, as the ISD it.
I really, really desperately hope it is speed 2. That much firepower AND maneuver (speed 4 after Etechs? With Madine?) with almost no downsides for a hefty discount would be 100% broken.
Before you say speed 3, imagine this:
Liberty, Raymus, General Madine, Gunnery Teams, Spinal Turrets, Leading Shots.
8 dice at speed 4 equivalent with three extra clicks on two medium range targets, followed by engineering to repair all the return fire.
That makes Demolisher look overpriced.
Speed-4 is a dangerous thing. Speed-4 ships arguably can do more to determine the outcome of a game than any other group of vessel. Speed-4 is the difference between reaching the enemy deployment zone on Turn 3, or reaching the enemy deployment zone on Turn 2. I think one of the best implementations I've seen of Speed-4 is the MC30 - it loses so much agility at top speed that you have to plan and think around it, which is awesome.
The reason an Engine Teched Demolisher is so scary is because of how quickly it can reach you, and how much manoeuvrability it maintains - it's balanced by being an expensive, relatively fragile ship which can be one-shotted.
A Liberty-class, on the other hand, cannot be one-shotted (except maybe by Demolisher) and with Engine Techs is likely to remain quite agile. Assuming that it is naturally Speed-3, the ability to position a first-rate battleship almost exactly where you want it on Turn 2 is incredibly scary, and should be a very expensive prospect, which is why I hope it remains Speed-2 and a little more affordable points-wise.
I mean the ISD is speed 3 and has that much firepower. Is it also broken? I mean we have no idea how much this thing will cost yet.
Speed-4 is a dangerous thing. Speed-4 ships arguably can do more to determine the outcome of a game than any other group of vessel. Speed-4 is the difference between reaching the enemy deployment zone on Turn 3, or reaching the enemy deployment zone on Turn 2. I think one of the best implementations I've seen of Speed-4 is the MC30 - it loses so much agility at top speed that you have to plan and think around it, which is awesome.
The reason an Engine Teched Demolisher is so scary is because of how quickly it can reach you, and how much manoeuvrability it maintains - it's balanced by being an expensive, relatively fragile ship which can be one-shotted.
A Liberty-class, on the other hand, cannot be one-shotted (except maybe by Demolisher) and with Engine Techs is likely to remain quite agile. Assuming that it is naturally Speed-3, the ability to position a first-rate battleship almost exactly where you want it on Turn 2 is incredibly scary, and should be a very expensive prospect, which is why I hope it remains Speed-2 and a little more affordable points-wise.
I am very much loving that there are a ton of real options for handling demo on the way. Demo will still be a strong choice, but I think it might finally be a choice not a foregone conclusion.
Edited by Madaghmire
Speed-4 is a dangerous thing. Speed-4 ships arguably can do more to determine the outcome of a game than any other group of vessel. Speed-4 is the difference between reaching the enemy deployment zone on Turn 3, or reaching the enemy deployment zone on Turn 2. I think one of the best implementations I've seen of Speed-4 is the MC30 - it loses so much agility at top speed that you have to plan and think around it, which is awesome.
The reason an Engine Teched Demolisher is so scary is because of how quickly it can reach you, and how much manoeuvrability it maintains - it's balanced by being an expensive, relatively fragile ship which can be one-shotted.
A Liberty-class, on the other hand, cannot be one-shotted (except maybe by Demolisher) and with Engine Techs is likely to remain quite agile. Assuming that it is naturally Speed-3, the ability to position a first-rate battleship almost exactly where you want it on Turn 2 is incredibly scary, and should be a very expensive prospect, which is why I hope it remains Speed-2 and a little more affordable points-wise.
I don't think Liberty can be one shot by demo. Double brace and natural bulk means it reliably survives the triple tap, at least at first glance.
If the Demolisher rolls perfect for three rolls with expanded and intel officers the redirect, it still dies. But it is much harder to do, and it would have to be rolled close to max damage for every roll.
However, all the new janky stuff like if ion cannons that might exhaust an intel officer, slicer tools limiting the threat range of Demolisher, and not to mention the Interdictor, I think Armada's balance looks just fine.
PPL wanting speed 3 for liberty and comparing to speed 3 ISD keep forgetting the Liberty likely can equip Engine Techs while the ISD can NOT.
That, is the big difference.
If Liberty had no support team slot then speed 3 is reasonable.
I really, really, really want the Liberty to be speed 3. I'd much rather have natural speed 3 than being able to engine tech. I really wanted to like the Home one, but I just couldn't get it to work for me at speed 2. I think paying more for speed 3 would be worth it. For game balance, I can't see why speed 3 wouldn't work, as the ISD it.
I really, really desperately hope it is speed 2. That much firepower AND maneuver (speed 4 after Etechs? With Madine?) with almost no downsides for a hefty discount would be 100% broken.
Before you say speed 3, imagine this:
Liberty, Raymus, General Madine, Gunnery Teams, Spinal Turrets, Leading Shots.
8 dice at speed 4 equivalent with three extra clicks on two medium range targets, followed by engineering to repair all the return fire.
That makes Demolisher look overpriced.
So for a medoum/long range ship does not like speed 4 as much as one would think. I found that out after playing with the Nebulon-B so much.
At 6:00 in the morning today my Cat Greeble Hauled my floor, it was not a happy time. I am excited about when wave 4 comes out and one of the IFF guys eats crow over the disliking of a Certain Card with Re-rolls......
Edited by Cubanboy
So you say a speed 4 jousting ship is dangerous? I see a downside, it is those side shields. You don't want to go speed 4 if you have a 1 click side arc.
I really, really, really want the Liberty to be speed 3. I'd much rather have natural speed 3 than being able to engine tech. I really wanted to like the Home one, but I just couldn't get it to work for me at speed 2. I think paying more for speed 3 would be worth it. For game balance, I can't see why speed 3 wouldn't work, as the ISD it.
I really, really desperately hope it is speed 2. That much firepower AND maneuver (speed 4 after Etechs? With Madine?) with almost no downsides for a hefty discount would be 100% broken.
Before you say speed 3, imagine this:
Liberty, Raymus, General Madine, Gunnery Teams, Spinal Turrets, Leading Shots.
8 dice at speed 4 equivalent with three extra clicks on two medium range targets, followed by engineering to repair all the return fire.
That makes Demolisher look overpriced.
So for a medoum/long range ship does not like speed 4 as much as one would think. I found that out after playing with the Nebulon-B so much.
Possibly, but the speed 4 isn't necessarily used to "charge" head on. This is something I learned when learning to use the ISD in a low activation list. Head on charge = stupid suicide most of the time, even for an ISD. The REAL danger of a speed 4 front-arc battleship is flanking power when combined with good objective/obstacle placement. Also keep in mind the new rebel Admiral that could potentially turn a modest nav chart for a heavy ship into a 90 degree hook capable speed 4 flanker. Now THAT is scary!