Intensify Forward Firepower Episode XXI: Wave 4!

By WWPDSteven, in Star Wars: Armada

True Jpersons, there's still some interesting speculation about what the dice are going to be for the other. I mean, if they are following the Rebels usual method, either it could exchange a red for a blue (if this is the 'upgunned' Assault version compared to a stock 'star cruiser/command' variant) a la' the RAF and Home One.

It might be the precedent of course, by turning it like the 'Imperial' dice set we could see everything from the even spread ISD to the VSD style with the blues to black. Either way, this might be 'as good as it gets'.

Trust me on the small table we fit 400+ point fleets on I do not want this thing to have black dice. 3x3 table (because of limited space) brings a whole lot of fire into range by turn 2 and by turn 3 anything with black dice is laying waste to the table. But it does make for some interesting set ups. I would be very very happy if it keeps the dice of the MC80

So, you've never Run an ISD-I then?

Or is that where you're coming from? In a 3x3 the ISD-I is too good?

I've always liked ISD-I's though they go down in flames pretty quick. Would a 3 red, 2 black 2 blue spread be acceptable enough for a potential 'star cruiser' variant? Though 4 Red 3 Black still looks awfully interesting for the Rebels, no doubt there. I do think it's less likely as there's no visible ordnance cards, though I suppose there is some precedent in MC30c Torpedo having no ion upgrades but keeping its turbolaser upgrades. In the end, I do think it's more likely we'll get a battle carrier blue heavy version like TallGiraffe mentioned. That said, I'd like to be wrong just so it's something different.

I sort of agree Jpersons, but the game is designed with the 400 point 6X3 space in mind. That's something I usually have to begrudgingly accept as I prefer 600+ points and enjoy both 3X3 and 4X3 battlefields with sub 400 point fleets. You tend to run into the Wave 0 VSD issue when you limit the field so drastically.

I agree with you too Ly-ly, the cap class torpedoes and missiles require extra room and the like, but I'd wonder if it would be significantly more than the tibanna gas tanks and feeds that regular turbolasers deal with all the time. I haven't a clue what an ion cannon actually runs on so that one gets a shrug from me. Likewise, we know they switch those out and that the pods are modular enough, so in the end... I haven't a clue.

True Jpersons, there's still some interesting speculation about what the dice are going to be for the other. I mean, if they are following the Rebels usual method, either it could exchange a red for a blue (if this is the 'upgunned' Assault version compared to a stock 'star cruiser/command' variant) a la' the RAF and Home One.

It might be the precedent of course, by turning it like the 'Imperial' dice set we could see everything from the even spread ISD to the VSD style with the blues to black. Either way, this might be 'as good as it gets'.

Trust me on the small table we fit 400+ point fleets on I do not want this thing to have black dice. 3x3 table (because of limited space) brings a whole lot of fire into range by turn 2 and by turn 3 anything with black dice is laying waste to the table. But it does make for some interesting set ups. I would be very very happy if it keeps the dice of the MC80

So, you've never Run an ISD-I then?

Or is that where you're coming from? In a 3x3 the ISD-I is too good?

I run all Imp, my game partner runs the Rebs and anytime he see's me loading up on ships with black dice he has the look of desperation on his face. Glads,ISD1 or VSD1 are deadly on a small board because of the lack of space to maneuver in. Add in my new found love of 3 VSD I and a large rymer ball he is stripped of shields and is in black dice range in turn 3. Deadly combination. ISD I is just as deadly. I have ran Duel ISD I and in that game he surrender by turn 4. He has done the same to me with the different builds he comes to the table with and our game nights are always split in W/L.

But I am sure if I stayed with a black dice fleet with Vader I could dominate on that smaller table. That would just not be as much fun as testing other builds and keeping everything competitive

As you say, it is just unfair on a 3x3 table.

But that's why the game is developed for the standard of 400pts and 6x3 Tablespace.

If you're playing 3x3, then you'll definitely have to change other aspects of the game to be 'fair'.

...

I'm not saying you shouldn't.

I'm only saying that, the game you are playing is not FFG's priority to even acknowledge...

So its all on you :)

As you say, it is just unfair on a 3x3 table.

But that's why the game is developed for the standard of 400pts and 6x3 Tablespace.

If you're playing 3x3, then you'll definitely have to change other aspects of the game to be 'fair'.

...

I'm not saying you shouldn't.

I'm only saying that, the game you are playing is not FFG's priority to even acknowledge...

So its all on you :)

100% true and that is why I do not create a heavy black dice list. Later on we will move to a 6x3. Just at this time we do not have the space to do so.

But that still does not change my view on a speed 3 large ship with Etechs being balanced, unless the point cost of said ship was 130-140 point range naked

As you say, it is just unfair on a 3x3 table.

But that's why the game is developed for the standard of 400pts and 6x3 Tablespace.

If you're playing 3x3, then you'll definitely have to change other aspects of the game to be 'fair'.

...

I'm not saying you shouldn't.

I'm only saying that, the game you are playing is not FFG's priority to even acknowledge...

So its all on you :)

100% true and that is why I do not create a heavy black dice list. Later on we will move to a 6x3. Just at this time we do not have the space to do so.

But that still does not change my view on a speed 3 large ship with Etechs being balanced, unless the point cost of said ship was 130-140 point range naked

He issue is that you are thinking of it as a brawler. It is not an ISD 1 or a GSD, it is not made to brawl. It wants to stay at range with its front arc on target so it can make the most of its shields. So giving it speed 3 won't actually be doing it as much favors as you think. It will cause people to do silly things like they did with the ISD when it came out.

Yeah, you can specualte all you like. But speculation is just like religion, your specualtion is just as valid as the next guy's.

I would be pretty much obliged to switch to rebels if the liberty comes out with etechs capability and speed 3 for anywhere around the regular MC80 points.

Is it "easy" to make that work without overshooting? Yes, if you are accustomed to running Ozzel ISDs, I can just imagine one of these things zooming down a flank and hooking in on a pincer. But with Crix at the helm (no surprise he is IN THAT PACK) speed 3 with e-techs on a heavy ship, anything other than a 0-0-0 nav chart is going to be nuts. It's a simple matter of balance. An Admiral like crix "fixes" some of the nav issues with H1MC80s but would unbalance a speed 3+1 Liberty. My SPECULATION is that it will be a speed 2 ship with 1 at speed 1 and 1-2 at speed 2 and come in slightly cheaper than an H1 MC80 (in the high 90's, very low 100's).

Keep wishing for speed 3 based on...the fact you would like it? The fact some people would run it wrong (like that's exclusive to 1 kind of ship)? I still haven't seen a coherent argument for why this ship would be speed 3 other than "they can make it speed 3 and gimp the nave chart"...but then why make it speed 3 at all then lol.

But Wookiepeedia says it's real fast! Speed 3 confirmed.

But Wookiepeedia says it's real fast! Speed 3 confirmed.

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But Wookiepeedia says it's real fast! Speed 3 confirmed.

research.jpg

I need to print that picture. . .