Shuttle Tydirium Episode 4: Trench Run

By heychadwick, in X-Wing

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Shuttle Tydirium Episode 4: Trench Run

Welcome aboard Episode 4 of the Shuttle Tydirium Podcast! This week we talk all about the Trench Run that destroyed the first Death Star in the Battle of Yavin, including a great scenario about the battle written by 'Dagobah Dave'.
Captain's Question: 3:24
Rantwing: 14:45
Ready Room: Dagobah Dave's Trench Run scenario : 24:20
Story Time with Jake: 1:06:30
Scenario Design with the Grand Poobah: 1:22:15

My thread on strategy for Trench Run:

https://community.fantasyflightgames.com/topic/219166-dagobah-daves-trench-run-strategy/?hl=trench

Website:

http://shuttletydirium.podbean.com/e/episode-4-trench-run/

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http://shuttletydirium.podbean.com/feed/

Also on iTunes and soon to be on Google Play Podcasts!
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Email us at [email protected]!

Here are some pictures of the latest Trench Run mission that I ran a few weeks ago:

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Loved RantWing!

Even though I'm one of those who likes to repaint [some of] the mini's, I'm also a slight bit OCD about keeping at least one of each ship in the factory finish! :wacko:

...which reminds me, need to get another G1-A before I paint the next one, ;)

Just finished listening...Scenario design was excellent !! Brings home how much the HoTAC works because of wanting to 'grow' your pilots, and also that the AI ships have different objectives and so don't all 'Suicide' eg in the HWK rescue mission...

...loved the idea of changing the Senator Shuttle mission slightly to bring the target in after a few rounds, will definitely have to try that change.

Can't wait to listen to this later today.

The formatting of the show is really shaping up into a nicely structured thing.

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Just finished listening...Scenario design was excellent !! Brings home how much the HoTAC works because of wanting to 'grow' your pilots, and also that the AI ships have different objectives and so don't all 'Suicide' eg in the HWK rescue mission...

...loved the idea of changing the Senator Shuttle mission slightly to bring the target in after a few rounds, will definitely have to try that change.

Thanks!

SRS is mainly a problem in 1-off scenarios, fortunately. Any campaign with a mortality mechanic is usually immune. I actually had to adjust a ton of my missions when converting them to a campaign system to remove anti-SRS measures.

Listened today while I was working, and thoroughly loved it. The discussion on SRS was great, and I plan on trying some of the added incentives to not kamakazi yourself. Keep flying casual!

Edited by Wcardinal

Not only do you have papercraft towers, you have papercraft explody towers!

Thanks for the feedback, guys! I love to hear what people think.

I love the Design Segment from Phil (Babaganoosh) and that's part of why I wanted him on the show. He's the Grand Poobah of mission designs and always has good info to help analysis or build your own missions.

Not only do you have papercraft towers, you have papercraft explody towers!

Yeah...you gotta go with the BLING! Actually, I need some more explody towers. I should make some more.