So in the world of game theory for Armada I came to realize we're going to have a lot of fleet admirals after Wave IV and the game is going to have some dramatic shifting in terms of building, composition and tactics. That said, if the point values also increased (to 500 or 600 I'm thinking) and you were allowed the possibility of having a second admiral, what combos would you explore and how wold you build fleets? :3~
Double Admiral Theory Thread
Don't see this ever happening, but I'll bite all the same;
Tagge-Vader (obvious reasons)
Tagge-Motti (14 hull ISD that never ever ever loses its brace forever)
Vader-Screed ( hit/crit hit/crit hit/crit and oh whats that? Oh yeah. Thats a hit/crit.)
Tarkin-Ozzel (2 speed nav tokens, tremendous command flexibility)
Mothma-Cracken (Most survivable Corvettes in the history of man)
Madine-Cracken (Fast and super manuverable. Oh, and everything is obstructed.)
Mothma- Rieekan. (I promise I will never die.)
You can already have 2 admirals in 600 point games.
I'm pretty sure FFG secret police don't kick your door down and drag you to Siberia if you play with your toys however you like ![]()
You can already have 2 admirals in 600 point games.
I'm pretty sure FFG secret police don't kick your door down and drag you to Siberia if you play with your toys however you like
Motti/Screed would be my go to for Imperial, Mothma/Ackbar for the Rebels. Both provide the best mix of offense & defense.
Those both sound pretty good. Screed-Motti could make for some really interesting blocking and formation tactics for being that much more threatening.
Personally I was actually considering Ackbar and Dodonna, and thinking about throwing Turbolaser Reroute Circuts on corvettes and MC-30's.
Rieekan-Mon Mothma/Cracken. Either one makes for some very nasty MC30 and/or CR90 shenanigans.
Rieekan-Garm. This is my personal dream team for a squadron centric build. The only reason I stopped taking Garm was because I was tired of bidding for first player, but needed Rieekan to survive being second player. A marriage of Garm's flexibility with Rieekan's zombie glory would be an unholy abomination.
Edited by TruthinessCracken/Garm is my Triple Guppie Dream Team
You can already have 2 admirals in 600 point games.
I'm pretty sure FFG secret police don't kick your door down and drag you to Siberia if you play with your toys however you like
OHHHHH Can I have Dodonna and Ackbar?
No.
Ackbar has been an Oppressed slave too many times before.
Same as you can't ship Mon mothma and Garm together.
bujt for a different reason...
... just too much tension there... They're likely to end up in a janitor's closet together,,,
Edited by DrasnightaNo.
Ackbar has been an Oppressed slave too many times before.
Same as you can't ship Mon mothma and Garm together.
bujt for a different reason...
... just too much tension there... They're likely to end up in a janitor's closet together,,,
Dodonna and Ackbar are old hands though. . . Friends from the start. It would make SENSE for Ackbar to have some desire to oppress the cursed Imperials who enslaved him and killed his kind!
It would be. . . poetic justice!
Forget 2, there is Canon precedent for 3!
Mothma/Ackbar/Madine combo to recreate RotJ space battle.
Tarkin/Motti/Tagg were all on the first Death Star together.
Think big!
A marriage of Garm's flexibility with Rieekan's zombie glory would be an unholy abomination.
Unholy Abomination?! Oh Truthiness, you alreayd had me at Zombie Glory.
I'm pretty sure FFG secret police don't kick your door down and drag you to Siberia if you play with your toys however you like
You go ahead and think that....
so cold..... ![]()
so cold.....
But GREAT Wifi!
So disappointed you cannot discard Ozzel to trigger an effect.
I could just imagine players quoting Lord Vader "You have failed me for the last time, admiral" as they flip Ozzel face down.
Tarkin and Motti, surely, on a bunch of ISDs? Or even Interdictors... Just think, all those engineering points... Every turn...
For me, even though Screed is my favourite lone admiral, I don't think he combos that well with others. Him and Vader in combo maxes out on your offensiveness, but still faces all the same issues that Vader usually faces, namely that he's expensive and there are lots of other options for re-rolls. You could combo Screed with Tarkin, but they don't really do much for each other. You could combo him with Motti, which is probably the most sensible, but they're not exactly synergising, they're just both simple and good. I think Screed/Ozzel is probably the most sensible combination, as it would allow all of those black-dice ships to get into range and stay in range of their targets.
Rebels, Mothma and Cracken fairly obviously, but also Cracken and Ackbar - the latter pairing would allow you to take swarms of Assault Frigates and MC30s all cruising around at Speed-3, long range, not worrying about a thing, dog. I think Madine and Cracken would pair well for similar reasons - the defensive bonus at high speed with huge manoeuvrability would be great for, yes, MC30s. Otherwise, I guess Dodonna and Ackbar would be the most offensive pairing, but it wouldn't be hugely great unless everything had XX-9s.
For the rebels I want some Mothma/Cracken and MC-30s, stupidly annoying to shoot at. The imperials I would enjoy Motti/vader just for the one-two in general.