Is Ferocity a good card right now?

By Rogue Dakotan, in Imperial Assault Skirmish

With the prevalence of creature focused lists, is Ferocity a worthwhile card to include in your deck?

Ferocity-1-.png

If i'm understanding it right, you could use it to have an enemy's creature betray them for one turn. Which could be pretty handy, especially if they have multiple creatures.

I think it's too situational to count on using it with one of your opponent's creatures. First of all, they have to be running at least one creature. Then they have to be in a spot where they can attack another enemy figure (which is much easier for the Bantha Rider than the Wampa or Nexu). So I would never include it just as a meta counter.

On the other hand, if you are running multiple creatures, it's a great card. There aren't many command cards that grant an extra attack with no drawback. It's situational, and the timing may not be what you want, but using it doesn't stun you figure the way Parting Blow does.

I'm going to be trying a list with just one Nexu. I'm thinking of taking survival instincts over Ferocity. If I can keep that kitty around one round longer I think that's more worth it than an extra attack.

It's always been a good card. It just depends what people use in your local area. I wouldn't include it in every list (especially now with Bespin bringing heaps of new cards) but if you have a Bantha or Nexu or both.... it's a must.

Survival instincts can turn a blank on a Nexu's roll to 2 blocks and a surge cancel. It turns an Surge Cancel/Block to a block 4 blocks and 2 surge cancels. It's absolutely bonkers on a Nexu and worth every penny. Ferocity is also great due to you can use it on your own or an enemy's creature, but I would never take it in a team without a creature in it.