YUY - Black Hole Turrets

By FourteenXWP, in X-Wing Squad Lists

My objective with this list was to create somewhat of an "event horizon" where ships that enter do not escape. I really enjoy turret weapons, as arc-dodgers are the bane of my existence (looking at you, Fel). This list was designed to do well against arc-dodgers as already mentioned, as well as jousters. Dengar really cuts through jousters from the front. Against turrets it does okay, no big advantages or disadvantages really. Usually, I set up my Y's on either side of the JM5K.

Dengar - Jumpmaster 5000 (33 + 17)

Veteran Instincts (1)

4-Lom (1)

Punishing One (12)

R5-P8 (3)

2x Syndicate Thug - Y-Wing (2 x (18 + 7))

Twin Laser Turret (6)

Overclocked R4 (1)

Total: 100

See any holes in my plan?

VI doesn't cut it. Dengar needs predator or some other way to up the dice mods on his attacks. Otherwise he doesn't hit hard enough to justify his cost (even with predator, he's pretty expensive for what he brings to the table).

I would totally drop the somewhat questionable overclocked R4s on the thugs to get predator on Dengar. Besides, you've already got R5-P8 to give you some insurance against low hull aces, so being able to move after them shouldn't be that necessary (especially on a turret).