My objective with this list was to create somewhat of an "event horizon" where ships that enter do not escape. I really enjoy turret weapons, as arc-dodgers are the bane of my existence (looking at you, Fel). This list was designed to do well against arc-dodgers as already mentioned, as well as jousters. Dengar really cuts through jousters from the front. Against turrets it does okay, no big advantages or disadvantages really. Usually, I set up my Y's on either side of the JM5K.
Dengar - Jumpmaster 5000 (33 + 17)
Veteran Instincts (1)
4-Lom (1)
Punishing One (12)
R5-P8 (3)
2x Syndicate Thug - Y-Wing (2 x (18 + 7))
Twin Laser Turret (6)
Overclocked R4 (1)
Total: 100
See any holes in my plan?