So I finally got to start an EotE campaign. I am out of practice and I slipped up letting the players have too much credits. Oddly with the rulebook saying keep the players hungry it doesnt have any hard stats on spending those credits. I just found the community ship cost pdf. That should help. Just looking for tips as I read about payouts for smuggling. Thousands of credits can come in, but how to take them away without down right just pirates robbing them every other mission?
Keeping Players Hungry
Suggestion one: Money is not a campaign killer
Suggestion two: Don't worry about it. Ship upkeep is expensive, even after a minor fracas.
Rob them.
Damage their gear. Yesterday the sunder-quality of a vibro axe did cost my character a few 1000 credits in seconds. But remember that robbing your players will instantly trigger the loot and sell drive.
Damage their gear. Yesterday the sunder-quality of a vibro axe did cost my character a few 1000 credits in seconds. But remember that robbing your players will instantly trigger the loot and sell drive.
Or worse, the F*** It drive. If what they have can be taken away without any ability for them to mitigate it or recover, then what's the point of trying to accumulate anything at all? Just run around and have fun tweaking the GM's nose as much as possible. ![]()
Thank you community for the tips. Will keep these in mind!
Freeze their accounts. Seriously... it happens.
As Desslok said, money is not a campaign killer. It may just send it off in a different direction. To quote an old MTV slogan, "Too much is never enough."
Or, you could mine this story for ideas:
Some of the suggestions here sound like GMs should just walk around with an eraser and get rid of those pesky credits in the most easy way.
Not saying that low credit campaigns are not legit or not fun, but high rollers are certainly not unfun either, even when the style of campaigns with them is certainly different than playing poor sobs who can not even pay their rent / cost of operations for their freighter.
Though the two most easy ways of getting rid of credits are starships. Either giving players the option to buy some amazing tools to suck them try of their liquid cash or alternatively force them to buy a new one, because the old one just got blown up. I am not a fan of doing this just to manipulate the credit accounts of the player characters, but I never was shy to take away something important from characters in combat either. And blowing up a starship is often so much better than just killing a player character. It just gonna happen eventually and suddenly the pcs are in desperate credit needs and potentially soon in incredible debt to someone they really should not be in debt too (cheers to obligations).
So if you have to make your characters poor, just overtune a few starship encounters in a row. They gonna use those eject pods sooner or later or spend their credits into starship upgrades to keep ahead of the game. Either way your PCs gonna end up broke. But as I said, I am not a fan of doing this for monetary reasons, though it can fit for sure into many good campaigns as it represents the raising reputation of the group.
Freeze their accounts. Seriously... it happens.
It happens to ill prepared characters who do not have decent amount of cash. Credit ingot might be easy to steal, but hard to freeze. And to be honest, if you want to freeze something, just burn their transponder and engine signature (fly casual). Their ship becomes literally worthless without either investing large sums of credits to clear their transponder or heavy engine and transponder modifications, and those mods can still be found out on the next BoSS inspection and end of with a confiscated starship. Unleashing BoSS on players in general is an easy way to part them from their ship or huge amounts of credits. Acquiring a new ships ain't free either and has the potential to strand the PCs on a planet for a while without problems.
Please don't abuse this btw, BoSS should only be used when PCs actually risk that their ship signatures gets recognized.
Some of the suggestions here sound like GMs should just walk around with an eraser and get rid of those pesky credits in the most easy way.
Yeah, if this condition really and truly upsets your campaign balance, then don't dance around and play games. Go to the players and say "Look, I'm new at this and I don't want to break the economy at this time. Let's do a mulligan from last week and I'll make sure some more appropriate money making opportunities come your way soon enough".
Edited by DesslokOur party's needs have also grown to exceed our available funds. I can't see us ever having more than we want, even thiugh surely we have more than we really need. And just because we can buy new equipment, the amount of game time and effort spent on customizations always makes us hesitant to just go out and buy a better base item. and even when we do manage to really upgrade our gear, half the time we're in areas where you just can't carry it around with you in person. So, lots of cash hasn't ruined our game. And it has introduced new goals such as protecting our wealth, especially when it is in a different place than we are.
Our party's needs have also grown to exceed our available funds. I can't see us ever having more than we want, even thiugh surely we have more than we really need. And just because we can buy new equipment, the amount of game time and effort spent on customizations always makes us hesitant to just go out and buy a better base item. and even when we do manage to really upgrade our gear, half the time we're in areas where you just can't carry it around with you in person. So, lots of cash hasn't ruined our game. And it has introduced new goals such as protecting our wealth, especially when it is in a different place than we are.
Oh yes, those obligations for that homestead can really, really add up.
What is suggested in the EotE core, 500 credits to repair one point of HT? My players racked up 9,000 credits worth of repairs last weekend.
There's a 42,000 credit reward waiting for them to split three ways, if they survive long enough to get back home...
I tended toward keeping funds on the low side until my crew stole a shuttle and wanted to fence it. So I figured why the heck not? They rolled some Streetwise and Negotiation checks to sell it on the D.L. and ended up with 45,000cr.
Now my Colonist Doctor is looking to start a homestead or business on the side. I never pictured this game having any major economic aspect, but here we are.
I think it's the system showing its strength toward varied gameplay. Just because the characters are flush with cash doesn't mean they're not about to be ambushed by an Imperial death squad. Plenty of danger left in the galaxy, and now I have a new level of story immersion to play with as GM.
Freeze their accounts. Seriously... it happens.
It happens to ill prepared characters who do not have decent amount of cash. Credit ingot might be easy to steal, but hard to freeze. And to be honest, if you want to freeze something, just burn their transponder and engine signature (fly casual). Their ship becomes literally worthless without either investing large sums of credits to clear their transponder or heavy engine and transponder modifications, and those mods can still be found out on the next BoSS inspection and end of with a confiscated starship. Unleashing BoSS on players in general is an easy way to part them from their ship or huge amounts of credits. Acquiring a new ships ain't free either and has the potential to strand the PCs on a planet for a while without problems.
Please don't abuse this btw, BoSS should only be used when PCs actually risk that their ship signatures gets recognized.
I will have to put that supplement on my list. Bought 3 books over the past 3 months, not one with expendable cash unfortunately. Since they are working in Hutt Space for the Hutts, as a GM i was thinking "who controls the banks?" You see thus far I have that old group of gamers from the 80s (yep that old) and they all love to be greedy. They all try to make the "other guy" pay for goods and services. They want to get all they can out of every mission or job or rob people blind, in a sense, they act like Hutts though not being Hutts. Trying figure out how to let them have a ship but not a fleet. Or if a fleet what to do about that fleet > Empire/other Pirates. Or we have 500,000 credits lets all get the best cyber mods, weapons, shields and bodyguard droids! Maybe in time but keeping the "jackpot" for some day versus well here ya go - that was easy.