Equipment to mimic the force

By K4R2, in Star Wars: Edge of the Empire RPG

Okay, so I started another thread about a droid who mimics using the force, but is not actually force sensitive. Unfortunately, most of the responses are focusing on a droid using the force, or on related stuff - but not what I am actually trying to find out. So I am posting a new topic. I hope this isn't considered bad form, but I think I asked the question in the wrong way, so wasn't getting any of the answers I would like.

What equipment exists in the books, which can mimic various force powers?

For force powers which can't readily be replicated by existing equipment, what would you come up with to mimic those powers (and how much would it cost, what would its statistics be in game, etc.)

I mean, I can easily decide that a gas spray could be used to emit pheromones to imitate force persuasion. But I can't find anything like that in the books. Likewise, a repulsor beam or tractor beam (on a personal scale) to mimic various physical force powers.

I have looked through several of the books, and not come up with any single piece of existing equipment. But I am guessing there's some in there that I have overlooked.

And if it comes down to creating new gear...I am not skilled in doing that. So I am appealing to those of you more adept at it.

So, I'd love it if anyone can contribute, not just an idea for a repulsor beam or a monofilament line with a magnetic grappling hook; but which book I could find it in, or a balanced homemade version I could present to a GM for approval.

Thanks!

Edited by K4R2

I was going to start looking for stuff and post it in your other thread later, lol. I'll start looking through some books tonight and post what I find tomorrow.

You aren't going to find many, if any, items already written up which simulate Force powers. Especially given the era the game takes place, when Imperials are on the lookout for any remnants of the Jedi that weren't eliminated by Order 66. Running around masquerading as a Jedi is just asking to get killed or at least detained.

That's why everyone has said you'd have to design your own devices.

*double post, stupid phone*

Edited by bkoran

What equipment exists in the books, which can mimic various force powers?

In short, not much.

As far as this game is concerned, if you want to use the Force, then you should use the Force.

If you don’t want to use the Force, then you shouldn’t use the Force.

There’s very little in the way of stuff that is made so that you can pretend to be using the Force, when in fact you’re using something else.

In the “Original Trilogy” era that is primarily covered by these books, Force users really don’t exist anymore. At least, not other than Darth Vader and the Emperor. Ben Kenobi and Yoda are in deep hiding, and there just aren’t any other Force users around, at least not that we know of.

And in this era, no one would want to be a Force user. To the degree that anyone knows anything at all about the Force, they would say that it’s an ancient hokey religion, and that a good blaster at your side is always better.

Certainly, no one would knowingly and/or willingly attempt to simulate the Force in any way, because then that would attract the highly undesirable attention of Darth Vader.

So, you’ll have to create your own.

There are rocket-powered jump boots in one of the books. And repulsor lift equipment. But I don’t think anyone would mistake either of those technologies for someone using the Force to levitate or move objects.

And frankly, I think that might be the best example you can find of a technology that kinda semi sorta simulates some of the functionality you can get with the Force.

So, you’ll have to create your own.

This seems kinda silly to me. I'm sure it's not exactly balancing to create an item that can suck the life from an enemy to resurrect a fallen friend, or hurl multiple ATATs like bowling balls at other ATATs. You can Heal using bacta, or use a blaster instead of Unleash, but the game doesn't intend you to easily replicate Force abilities without the Force.

At the end of the day, this game doesn't give you a 'Wand of Magic Missiles' for characters who aren't wizards. Mostly because you need to spend lots of XP to get really good at the Force.

(Our Guardian does use a gun with an added grapple modification, but only because it gives more cuddle-time with her Significant Other than just using Move...)

I don't understand this obsession with technological 'Rings of Spell Storing' or droids wanting to simulate Force powers.

Edited by Maelora

Again disclaimer: EotE is going to be my first RPG but I've not got it yet.

Now the way I justify a droid who thinks he's a Force User is as follows:

Back in the good old days when the Republic wasn't run by a power hungry loon there was a droid. This droid spent time around a Jedi or two and was inspired by their peacekeeping. But he was "just a droid". Then came The Clone Wars and droids got a bad rep. At some point the droid was on the receiving end of prejudice and bang, crash wallop he was scrap.

During the time of the Galactic Empire the droid was found by someone who started to rebuild and repair him. Naturally, the droid wakes only to learn the Jedi are no more and the oppression of the Empire. Droid speaks at length to his mechanic about the Jedi and together they create a plan to make the droid a Jedi.

So an EotE campaign would be run with the droid "at home in the barn" while those who know of it earn the creds and collect the parts. In time the droid will mimic a Jedi and help defend the innocent from Empire oppression.

Just my thoughts anyway. Possibly the droid was a victim of Order 66 as he tried to protect his friend.

Unfortunately I really like this idea so might do it myself.

Edited by Tyres Kem

The Magnetic Weapon Tether and the shield or armor attachments like Shield Discharge Pack from Keeping the Peace offer the mundane a few ways to fight the way a force-wielder can.

They mimic Force Move (picking up a dropped weapon)/Quick Draw and the various Improved Reflect/Parry talents. Personal Shield generators are a decent substitute for Force Sense.

The Veridicator 200 from Keeping the Peace gives you 2 boost die when trying to identify when someone is lying or when trying to determine their mental state.

Also, jetpacks. The best parts of Force Enhance is the ability to leap multiple range bands. A droid with a jetpack flavored to have the jets integrated into its structure could move through the air the way a leaping jedi does towards a foe.

The Mining Lasers from Suns of Fortune or Enter the Unknown have Breach, a crude and vicious replacement for a lightsaber.

General Grievous was a Cyborg, but he had droid copies of his body. The 4 arms did a number on jedis when wielding weapons that could stop their saber strikes.

Droids have fewer limits on what cybernetics they can install.

Cybernetic Eyes will give you a bonus to Vigilance and Perception, two things Jedis are known for. The Cybernetic Brain Implant is usable by a droid, it will give you computer access. Being able to wirelessly manipulate machines in your environment may see like an extraordinary ability to those that can not.

Cyberscanner limb or any kind of life sign or electronic scanner will grant you a little more of that spatial awareness a jedi possesses.

Edited by Vulf

Number one, this game is about having fun. If you and your group are having fun, that is what really matters. If you like the idea, that is what is really important, but don't expect people to jump on board with it. Not many will.

You say this is going to be your first RPG? Then I highly suggest you pick a career and spec from the book and play it, not start making stuff up before you even understand the game and the mechanics of it.

As this is your first RPG, are you gong to be a player or the GM? If you are the player, the GM has final say over what is allowed in the game, and just for the record, I as a GM would not allow a "Force-using" droid in my game. If you are the GM, then I wouldn't even worry about making a Player Charcater.

Some not so subtle advice; one of the greatest pitfalls of young Game Masters is to create their own Player Charcater to run with a group, either to be a member of the group, or the "Mentor", "Job Giver", or "Butt-Saver", and this 9 out of 10 times leads this GMPC to overshadow the actual Players, and brings no fun or enjoyment to the game. Some older GMs have never learned this lesson, an still do it after gaming for over 20 years. As a GM you get to play all the NPCs in the game, they should really limit the amount of time and focus from one NPC, and give that time and attention to the Players. I feel the it is the primary duty of the GM to have the Players come first in the game. The story should be about those characters, not the GM's super GMPC of badassdom, always saving the Group. That diminishes them horribly.

To each their own on how they want to represent the game and the Star Wars Universe in the games. But "in universe" I do not see the Jedi has Heroes. According to public knowledge, they tried to take over the Republic. The vast majority of the Galaxy never met a Jedi, and only knew of them through stories alone. In the time of the Empire, for the most part the Jedi were viewed as power hungry religious leaders with no real mystical powers. They were good at combat, but all the stories of them were heavily embellished.

How many Army Rangers or Navy SEALS have you met in real life? I bet what you picture in your head is a lot different than how they really are. Very few are the Rambo-esque hulking machine gun toting purveyors of death as portrayed in so many movies. They don't tower over the average man, or shoot fire from their ass, unless they had some bad Taco Bell. So like the Jedi, in the SWU, myth and fact are very misconstrued. We have a lot of fables about what people in our past have done. Walking on water, turning water into wine, miraculous healing, fighting giant beasts or gods, all kinds of supernatural things that if anyone alive today would claim to do would be put in a mental hospital, scoffed at, or looked at as a "Magician" or charlatan.

So just some food for thought for you.

Finally, the last real question you have to ask yourself and answer for yourself is: Who will think this droid is using the force? The droid, or other people around him. If it is other people around him, many people would figure that it is some kind of technology at work giving them the power to move things, or see through things or do whatever. I love magic, and to watch magicians, but I don't think for a second they have any mystical powers, can see the future, can manipulate time, or move objects through solid mass. What they do have is keen understanding of psychology, misdirection, timing, and acting abilities. Why would anyone in the SWU really think much differently of a Jedi or a droid Jedi wannabe?

Edited by R2builder

Repulsorlift gloves to mimic force-push.
Repulsorlift boots to mimic force jump.
Modified Falleen pheromones dispenser to mimic force persuade.
Hydraulic mini-exoskeleton to mimic force speed.



Just a few examples.

But they'd be hard to hide without using some sort of full-body armor or at least very baggy robes (which would kinda work if you're intentionally trying to pose as a jedi)

Really depends on if this is a PC or an NPC. If NPC, I would give it the force powers I wanted it to have and flavor text the source. If a PC, the player could spend XP to purchase powers they wanted and again, flavor text the source. I had a villain who was descended from an ancient Sith Lord who was stripped of his powers by a Jedi Master. He constructed gear to replicate the force so he would not appear weak to the others. He stored that info in a Holocron. I flavor tested force lighting by describing that it emanated from these crystals in his finger tips, he could push and levitate with the use micro repulsors. The narrative nature of FF's SW-EOTE lends itself flavor text.

I would most likely limit the number of upgrades that the player could purchase due to power constraints. You know. A man sized droid generating enough power to repulsive lift star destroyer is unlikely. But it is your game after all.

Repulsorlift gloves to mimic force-push.

Repulsorlift boots to mimic force jump.

Modified Falleen pheromones dispenser to mimic force persuade.

Hydraulic mini-exoskeleton to mimic force speed.

Perhaps some kind of high pitched ultra sonic attack thing to simulate force choking? And of course the tesla coil up your sleeve to simulate the force lighting.

But yeah, stuff in the book, stuff as written? Not happening.

I started to multi-quote, as some of what I am saying is in response to more than one post above, but decided just to post this without quotes.

First, I appreciate all the helpful responses!

Second, while I am new to this RPG, I have been playing roleplaying games for about 30 years.

Third, I didn't necessarily mean equipment intended to mimic force powers. But rather, stuff that exists which could be used by a clever character to mimic force powers. There is a difference, and that distinction cuts out the biggest argument from a few of you above. I realize the equipment wouldn't be made with the intent to replicate force powers.

Thanks again!

Edited by K4R2

I'm going through the books right now and will have a list of possible items soon.

I started to multi-quote, as some of what I am saying is in response to more than one post above, but decided just to post this without quotes.

First, I appreciate all the helpful responses!

Second, while I am new to this RPG, I have been playing roleplaying games for about 30 years.

Third, I didn't necessarily mean equipment intended to mimic force powers. But rather, stuff that exists which could be used by a clever character to mimic force powers. There is a difference, and that distinction cuts out the biggest argument from a few of you above. I realize the equipment wouldn't be made with the intent to replicate force powers.

Thanks again!

I posted a thread months ago about droids which used items or tools to mimic Force powers. Gravity beams to lift and move objects, thrusters for speed or leaping...

A vast majority of responses were just "Droids can't use the Force."

Good luck.

I started to multi-quote, as some of what I am saying is in response to more than one post above, but decided just to post this without quotes.

First, I appreciate all the helpful responses!

Second, while I am new to this RPG, I have been playing roleplaying games for about 30 years.

Third, I didn't necessarily mean equipment intended to mimic force powers. But rather, stuff that exists which could be used by a clever character to mimic force powers. There is a difference, and that distinction cuts out the biggest argument from a few of you above. I realize the equipment wouldn't be made with the intent to replicate force powers.

Thanks again!

I posted a thread months ago about droids which used items or tools to mimic Force powers. Gravity beams to lift and move objects, thrusters for speed or leaping...

A vast majority of responses were just "Droids can't use the Force."

Good luck.

If you check the other post for this, I came up with a pretty good way of making it work:

https://community.fantasyflightgames.com/topic/220552-help-me-build-a-force-using-not-really-droid/

Yeah, people have trouble reading first post some times and just go off on a tangent.

Cybernetics from the Core and the Attachments from Keeping the Peace all give you special abilities not seen in most.

What kind of weapon do you see this character using? A droid will not be able to find a personalized Khyber crystal since those attune themselves and change color upon being found by a force user. The lightsaber crystal will probably come from a deceased Jedi, and the Careers that make use of it require a Force Rating.

A vibro weapon, on the other hand has a lot of support in several Edge or Age Specialization trees.

Here is a ton of gear, weapons, etc that might work. This list includes everything except the 3 core rulebooks and weapon/armor attachments. You could probably use a lot of the attachments as their own gear, but I will save going through those until tomorrow or the next day.

EotE Lords of Nal Hutt

P.101

Tenloss L70 Acid Projector

Poison gas grenades

P.105

Poison Reservoir

Threat Monitor

P.106

Various Cybernetics

(Repulsor fist is especially interesting)

P.109

Poisons

EotE Suns of Fortune

P.101

Bespin Motors Remote DVI Activator

Weapon Detection Goggles

Anti-grav Chute

Gravity Belt

AoR Strongholds of Resistance

P.107

Spore/B Stun Grenade

P.111

False voice Transmitter

PTP link

Neuro-Saav cyborg/droid interface

P.115

Aratech r82 jump boots

EotE Dangerous Covenants

P.59

Combat Scanner

Demolitions scanner

Camouflage netting

Fire paste

EotE Enter the Unknown

P.38

Net Gun

Glop Grenade

P.48

Idellian Arrays ILF-6500 Life form scanner

Beast call

Burning gel

Chem lure

EotE Far Horizons

P.42

Backhand Shock Gloves

P.47

Collar Amp

EotE Fly Casual

P.42

Shock Boots

P.48

Cybernetic Cavity

P.49

Lockpicking tools

Shift Coffer

Shadowcloak

EotE Special Modifications

P.44

Electromag-Pulse Disruptor

Multi-Goo gun

P.48

Cloaking Coat

Rules for making your own tech starts on page 74.

AoR Desperate Allies

P.46

Needle Gloves

P.48

Holographic Costume

P.50

Concealed Recorder

Poisoner's Ring

Security Sweeper

Sound Dampender

FaD Keeping the peace

P.44

Shield Gauntlet

Electronet

P.50

PX-7 Heat Sensor

Veridicator 200

Al-DR8 Grav-binders

Personal Transponder

Instamist generator