Force Power: Move

By kevinknight, in Star Wars: Force and Destiny RPG

I was creating an adversary for my group the other day and was looking over the move power. So, let's assume is has the tree maxed out. For a mere 4 forcepoints, I could have him activate the power (1), active the range to increase it to extreme (1), and activate the strength to increase the silhouette to 8 (2). This would mean at said adversary could throw a Victory class star destroyer (or other similarly sized object) at the party from extreme range... for 4 forcepoints...

1) am I wrong here, did I misread something?

2) if I didn't, how is this not completely broken?

Thanks!

You are correct!!!

But there are a couple of problems, First and foremost the difficulty of the Discipline check would be 8 :o since it's based on the silhouette of the object being thrown. Now this is above the standard cap of Formidable and into the territory of Impossible checks, which the GM choose to allow OR NOT.

Second problem is that a Star Destoyer is bigger than extreme range itself, much bigger, entire battles could be fought on the outside hull of one. So dropping one on somebody has a very real chance of dropping it on yourself too.

In the end your better to stick to multiple smaller (silhouette 4) objects, but then your dealing with the Auto-Fire rules. In the end a single silhouette 4 object does 40 damage plus a couple of success and that's probably all you need and is only 4 dice difficulty.

You are reading everything correctly. There are a couple of things you've missed, though.

First, a light side Force user with FR 3 only rolls 4 or more Light Side pips 17.71% of the time. A dark side user? Only gets that many pips 8.22% of the time. So even with a big FR, you can still only move that star destroyer less than 1 time out of 5 attempts.

Second is range: the range bands are a bit fuzzy, but any Silhouette 8 object is likely in orbit, so if you're on the ground, even extreme range isn't getting it. If you're in a ship you can probably get up close enough, but your ship would need to be within Close planetary range, and you'd be limited to targets that are within Close planetary range. And that's assuming your GM doesn't require the entire object to be in range of your power in order to move it, which while not spelled out specifically is not an unreasonable requirement.

Third, the Difficulty of a ranged attack with Move is equal to the Silhouette of the object, so it's an Impossible difficulty check. Meaning your GM is well within her rights to say no. And even if she lets you try it, it costs a Destiny Point (so no spending any to use dark side pips, upgrade your pool, or use snazzy talents) and is Formidable difficulty, likely with some upgrades.

All in all, it's incredibly difficult, even if you've got some Sil 8 ammo lying around in range, if it's even possible (hint: it's probably not).

Edited by Absol197

You are reading everything correctly. There are a couple of things you've missed, though.

First, a light side Force user with FR 3 only rolls 4 or more Light Side pips 17.71% of the time. A dark side user? Only gets that many pips 8.22% of the time. So even with a big FR, you can still only move that star destroyer less than 1 time out of 5 attempts.

Third, the Difficulty it costs a Destiny Point (so no spending any to use dark side pips, upgrade your pool, or use snazzy talents) and is Formidable difficulty, likely with some upgrades.

.

Those 2 points together are very important. Impossible checks require a Destiny Point flip "For no gain other than being allowed to make the roll". That Destiny Point counts as your single DP for that action, thus your only going to be able to use your flavour of the Force.

A Sage/Seer with FR of 5, Discipline of 5, Willpower of 6 and "One With the Universe" active has a 'chance' to do this. But the GM will be needing a suitably cinematic moment for it to happen, and shouldn't really allow it on a regular basis.

Also not there is no upgrade to allow Planetary Scale, this exact scenario is why.