How should this mission be played? Could a player retrieve a remote previously reprogrammed by his opponent? Or has he lost it forever because there is not token remote anymore?
Reprogrammed - Training Ground map
When you pick up a remote, it is immediatly reprogrammed.
It goes like this:
You interact with a remote.
You pick it up (retrieve it)
The token that you are carrying is replaced with the token that you picked at start of mission and now you are carrying that reprogrammed remote.
When you die you drop the remote. It remains as the token that you picked at start of game. You continue to gain points from this remote.
Any figure may interact with that remote to pick it up. The remote gets replaced with that players token after they pick it up and now it is programmed to their side.
A major thing to realize is that according to the mission rules all three token types are remotes and all 3 token types can be reprogrammed.
Edited by kaizerjdSo, were the mission rules changed? What you said seems different to the text of the card
You have to read the entire card and note that the map references all three token types as "Remotes" to get that, but that is what the card says.
You claim a single token to keep in your play area, this token stays in your area and denotes which reprogrammed tokens are yours, but never interacts with the map. You retrieve a remote (your figure is now holding it by the rules of "retrieve") and then replace it with the token matching the one you claimed (your figure is now holding new token. You replace the one you are carrying, not the no longer existent one.). The new token is still a remote because on the map sheet the neutral rebel and imperial tokens are labeled as "Remotes". When you die you drop the token based on the rules for "carrying". You score for each token on the map that matches the one in your area.
Also a figure can carry more than one remote.
You have to read the entire card and note that the map references all three token types as "Remotes" to get that, but that is what the card says.
You claim a single token to keep in your play area, this token stays in your area and denotes which reprogrammed tokens are yours, but never interacts with the map. You retrieve a remote (your figure is now holding it by the rules of "retrieve")
I read the entire card, obviously. But I did not keep in mind the rule of retrieve.
Thank you very much. It is understood.
Just one more question. When I replace a remote token with mine, should I remove the token of the opponent for that remote? Or could we have unlimited tokens scattered around the map? I mean, if I retrieve a remote and replace it with my token, and the figure dies, can I reprogram it again adding another token? And can each player have one or more tokens for the same remote? Sorry for my English.
Edited by gran_orcoSorry if that came off as condescending, I didn't mean it that way at all. I just wanted to clarify that a lot of the roles interact with each other in weird ways that you may not at first expect.
As for your other question: the token that you replace it with has the same game rules as the original one other than the fact it scores you points. So you can only ever have 5 tokens.
Yes, but maybe I do not have explained it well. I will use an example:
1) Rebel player replace a remote token with a rebel token, and the figure retrieve the remote token.
2) Imperial player defeats the figure carrying the remote token. Then, he interacts with it and replace the token with an imperial token, retrieving again the remote token.
At this point, what is correct?:
a) There are two player tokens, one rebel and one imperial
b) There is only one imperial token.
3) The rebel player defeats the imperial figure, again, and he repeats the first point with the original remote token from point 1. How many tokens has now the rebel player? One or two? And the imperial player?
Thank you for your patience
I need to have it clear for my next tournament.
B is correct.
When the imperial player picks up the token the rebel token disappears and imperial one is put in its place.
When the imperial figure dies it drops an imperial token. If the rebel player interacts with it it becomes a rebel token again.
There aren't any rules that allow the number of tokens on the map to change. There will always be 5. The only thing that changes is the ratio of neutral/imperial/rebel tokens.
Perfectly clear.
Also a figure can only carry 1 token at a time not 2 as posted earlier.
Also a figure can only carry 1 token at a time not 2 as posted earlier.
ยท If a figure is defeated, any tokens that it is carrying are dropped
in its space. This includes when a hero becomes wounded or if
he withdraws.
Sorry to revive that post so old but this mission is still not clear to me.
Once a player retrieve a token the figure carries the neutral token, and the neutral token gets replaced for the token picked at the start of the game? so there would always be a token in the starting position? or is the token the figure is carrying the one that is replaced?
As far as I can tell from the above, in the first retrieve interact the neutral token gets replaced and is out of the game. So, in effect a token starts as a neutral token, then flips to either rebel or imperial (when being carried), and then flips between them during the mission.
There are no 3-sided tokens, so you need to use two (three) different tokens to implement it.
Edited by a1bertRetrieve = take = token is in the figures hand and no longer on the field.
Replace = remove one, put another one in its place = the mission token is gone, the faction token is in its place
=> the original token lying on the field is removed from play, the figure gets a faction specific token instead.
Edited by DerBaerOk thank you man, so when the figure carrying the token dies, it drops the neutral one in the place it died right? not in its original place.
When defeated, any carried tokens are dropped in the figure's space. It's a core rule, see Retrieving Tokens from the RRG.
AFAIK, it does not change back to a neutral token, but if retrieved by the other side, is again replaced by the token of that side as per the mission rule.
Ok thank you man, so when the figure carrying the token dies, it drops the neutral one in the place it died right? not in its original place.
When the figure carrying the token dies, it drops the faction token in the place it died.
So it still gives points until the opponent reprogramm it.
Sorry for so many questions but the wording of this mission is a bit hard for me to follow.
Yes it still generates points for the first player until the opponent reprograms it (by retrieving with with one of his figures).
So it still gives points until the opponent reprogramm it.
correct
I can see why this mission can be confusing for some people.
At the risk of being obnoxious, I have one more clarification to make. As was said earlier, there will never be more than 5 Remotes on the map, nor will there be less than 5 Remotes on the map. I think that one of the key things to understand is this: The only way thing that changes during the mission is the way that these 5 Remotes are represented: each Remote is either represented by a Neutral Mission Token (only at the beginning of the game after Setup), or else by a Faction Token after a figure has Intaracted with the Remote. Once a figure has Interacted with a Remote, that Remote will then be either Rebel-side up or Imperial-side up, depending on which figure was the most recent figure to Interact with that Remote.
That is what I wanted to say. But just in case it's helpful, I'll take a shot at this description too:
--Each Faction Token has a Rebel side and an Imperial side. According to Mission Card's instructions, during Setup you and your opponent will decide who will use the Rebel side and who will use the Imperial side of the Faction Token for this mission. For this example let's assume that you are using the Rebel side and your opponent is using the Imperial side.
--The match starts with 5 Remotes sitting on the map. Each of these remotes is represented by a single Neutral Mission Token.
--Once your figure Interacts with a Remote, you pick up the Neutral Mission Token and place it back into the game box; this Neutral Mission Token is not used again during this mission. You then replace that Neutral Mission Token with a Faction Token. This Faction Token will now represent the reprogrammed Remote for the rest of the game; that Faction Token can flip to the Imperial or Rebel side, but it is always a single Faction Token representing a single Remote.
--Your figure now carries that Remote (Rebel-side up). As long as that Remote is Rebel-side up, you will gain 2 VP every round.
--If your figure is defeated, the Remote will be placed in your figure's space on the map. This Remote will remain Rebel-side up (and will continue to give you 2 VP every round) until one of your opponent's figures Interacts with it. [Note: Your opponent's figure does not automatically retrieve the Remote after defeating your figure; instead, he needs to use an Interact action on the Remote in order to retrieve it.]
--[if you use one of your other figures to interact with that token again, it will not add a new token...instead, the Remote will continue to be Rebel-side up, and it will now be carried around with your new figure, rather than laying there on the map. You will continue to gain 2 VP every round for this Remote.]
--If your opponent's figure uses an Interact action on this Remote after your figure who was carrying it has been defeated, then your opponent will flip the Remote (the Faction Token) so that it is now Imperial-side up, and that Remote will now be carried by your opponent's figure until that figure is defeated, at which point the Remote is placed on the map again, Imperial-side up. And so on....
I hope this was at least a little bit helpful.
Yes thank you all guys, that is a great explanation of this mission