Why no Crimson Skies game using Flight Path yet?

By ReaverRandall, in X-Wing Off-Topic

This seems like a perfect game universe for FFG to acquire license and turn into an amazing mini game. I know are a couple of people working on some home brew conversions but dont you think FFG could turn this into a pretty **** good game?!

Edited by ReaverRandall

CS would make a good fit for the. Flight path system. As you mention, there are a couple of home brews doing just that. The wizkids click base version of CS was an early effort in the direction of the flight path approach.

But FFG doesn't have the license, is unlikely to really want it as it was a fairly obscure game to begin with, and probably wouldn't be able to get it even if they did want it as surely wizkids, or whoever owns the rights currently, would want to take their own swing at doing it.

But wizkids is where games go to die..

What's a Crimson Sky?

But wizkids is where games go to die..

Boy...ain't that the truth. I think there is a greater chance of me getting back into GW games than willingly starting a Wizkids game.

What's a Crimson Sky?

Crimson Skies is an alternate history version of the US in the thirties. A key component is lots of aerial dogfighting with fictional aircraft. It started as a boardgame: https://boardgamegeek.com/boardgame/3855/crimson-skies

It then became a videogame and a "Heroclix" style game. Forgottenlore is spot on in my opinion about all the reasons FFG wouldn't want to do a version of this. Chiefly is that it is an alternate version of a time that many folks aren't that interested in. Just not big enough of an audience for it.

I dunno, I felt Crimson skies had a certain charm about it. Also Airships.

I dunno, I felt Crimson skies had a certain charm about it. Also Airships.

Oh, I agree. I have nearly a complete collection of the Wizkids stuff I picked up on the super-cheap. I'm a big fan of the old "pulp" style story. "Rocketeer" and "The Shadow" and Indiana Jones and various other adventures on a tramp steamer ("King Kong") sorts of things.

The big thing for me to do would be to print up hex map of appropriate size to play the Wizkids version on without having to use the little hexagonal movement templates which is the biggest impediment I find with the game.

There just isn't room for this game in the budget or the storage closet or the time I have to play. I have enough trouble making time for the games I already own that have a broad audience like X-wing.

That's fair. I'm also a huge fan of pulp. Given the forum that we are in, I believe it safe to assume most here are.

Star Wars is but a love letter to the genre, as is Indy Jones.

I dunno, I felt Crimson skies had a certain charm about it. Also Airships.

Among the people that are into that sort of steampunk, alternate history, sky pirates type of setting, CS is REALLY popular. For everyone else though, it is kinda "meh, whatever"

The big thing for me to do would be to print up hex map of appropriate size to play the Wizkids version on without having to use the little hexagonal movement templates

Problem. They weren't hexes, they were octagons, which don't lay out in a grid nearly as well.

More Dieselpunk really, but yeah, like steampunk it's very niche-ish.

Man I'd get into crimson skies if ffg did it.

The big thing for me to do would be to print up hex map of appropriate size to play the Wizkids version on without having to use the little hexagonal movement templates

Problem. They weren't hexes, they were octagons, which don't lay out in a grid nearly as well.

Yes, they are octagons. And that was the problem when I started looking at getting a print out together. Octagons don't tessellate properly for a game board. Now I remember why I never did that.

For people that want to play a historical version of X-Wing, there is Wings or War/Glory and that sailing warship version of it. Wings of War/Glory has both a World War 1 and 2 version of itself.

That 30's Dieselpunk thing is too much of a niche.

That 30's Dieselpunk thing is too much of a niche.

Which is a shame, as it's one of the cooler genres out there.

That 30's Dieselpunk thing is too much of a niche.

Which is a shame, as it's one of the cooler genres out there.

Steampunk is annoying and it pisses me off. Powering things (directly) from steam means everything has to have a steam engine attached to it.

I'd like to propose "bakelite punk". Where everything is stuck in the late twenties, and various alternative versions of actual objects became the norm. The mechanical television, video recorded onto 78 rpm records, 2 strip Technicolor (like in The Phantom of the Opera), etc. Militaries still had world war 1 style bi-planes. Imagine a bi-plane unhooking from the bottom of a zeppelin and then later landing back on an aircraft carrier or even trying to hook back up to the zeppelin, yeah.

Is that too close to dieselpunk? I suppose.

I also like 80's retrofutures, like Blade Runner and Aliens. Where everything in the future is a dedicated object the size of a laserdisc player. The automated sentry gun laptops in Aliens or the picture scanner in Blade Runner that Deckard puts an actual photograph into.

Imagine a bi-plane unhooking from the bottom of a zeppelin and then later landing back on an aircraft carrier or even trying to hook back up to the zeppelin, yeah.

You know they actually did that, right? They couldn't redock to the dirigible, but the USS Akron and USS Macon both had an underslung bi-plane that I believe was intended to be deployed for scouting duties.

Imagine a bi-plane unhooking from the bottom of a zeppelin and then later landing back on an aircraft carrier or even trying to hook back up to the zeppelin, yeah.

You know they actually did that, right? They couldn't redock to the dirigible, but the USS Akron and USS Macon both had an underslung bi-plane that I believe was intended to be deployed for scouting duties.

I'm aware that it was actually done, that's why I included it as part of bakelite punk. Those Crimson Skies planes are a step or two too futuristic for my tastes.